Removal of armours and equipment was a bad move too. Seeing jack walking around in a zero oxygen (and most likely ict cold area), wearing nothing but some tiny breathing apparatus, killed immersion
ME2 and 3 got dumbed down more and more. Sure, they were entertaining enough, but they didn`t resemble ME1 in the slightest. Completely different type of game. Just had the same logo.
Skills were removed as well. Instead we got to mess with the ammo, through space magic, instead. The ammo suddeny did fire damage etc, just because I chose to make it so. It was so overly simplified, and it made zero sense.
Removal of armours and equipment was not a bad move. ME1's inventory system was terrible, I spent so much time comparing one type of random add-on to another, ugh! and the interface made that difficult to do. And it added an esthetic value to the characters, which was nice.
The streamlining of the inventory system was a great idea. Too many people give RPGs with an over complicated inventory and menu system a free ride because they're "old school".
I also don't agree that skills were removed, they grew with the player. So rather than putting lots of points into 'lift' and just making it a bit stronger, you could get it do do different things, like lift more than one person or increase the damage a person affected by 'lift' would take. Much better than putting a points into 'lift' and not seeing the benefit until you'd reached an arbitrarly point like in ME1
As for the ammo effects, I always just thought they represented an add-on that Shepard or a Squadmate had on their weapon. The animation is them turning something on their gun on or off, no space magic needed.





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