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Is Dragon Age: Inquisition going to be a make or break for you?


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#201
Will-o'-wisp

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Of course I will pre-order DA:I! Why wouldn't I? I liked both games of the DA franchise an replayed them multiple times. Also, what we've seen of DA:I so far looks absolutely amazing, I already can't wwait to play it!

 

I always pre-order games that I know I'll play btw - there's no game store near my village and I like to have the games delivered to my house on release date.

 

Concerning Bioware games in General: I absolutely hate ME3 with a passion that I have never hated any other game before. The whole game, not just the ending. Not because it was objectively the worst game I've ever played, but because it was a mediocre game where I expected perfection and especially the story, characters and tone where so vastly different from what I had imagined and wished for the franchise, that I simply couldn't bring myself to play it again after I first beat it. They simply went a route with that game that I absolutely didn't like (and i started to have my issues with certain things about the series in ME2) and the consequence for me is, that I'm done with the Mass Effect franchise. Not because it's objectively horrible, but because I realized that me and Bioware apparently have different visions for that franchise and that's fine. Kinda sad, but that's the way it is.

 

They could win me over again if ME4 is absolutely awesome and has the Kind of Story and Setting that I would like to see, but for now, I don't care much about ME and concentrate on DA:I instead. I'm not less excited about that game just because I didn't like one other Bioware game from a different team and a different franchise - they have nothing to do with each other.


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#202
Spectre Impersonator

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If Dragon Age: Inquisition is another failure, then the only games I might buy in the future, will be the ones with a price reduction of 75% or higher.

I've gotten wiser in my old age to the point where I didn't DA2 didn't bother me and I didn't waste my time or my money on The Old Republic. The Mass Effect 3 ending was a travesty but I hold that against a few specific people and I'm quite sure many on the writing team knew it sucked. The bottom line is that I don't see this game as possibly being a failure based on what I've seen so far, the people working on it, and the fact that it's being compared with some seriously weak competition in terms of games being released this year.



#203
DCYNIGR8

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I've enjoyed every BioWare game I've played (KotOR/2, ME/2/3, DA:O/2) and from what I've seen so far, DA:I is looking like it could become my favourite of all.

 

The main things I want out of the games I play are good story, good characters and replay value. Even with some minor dissapointment I felt with recent BioWare titles, I'll be purchasing DA:I day one.

 

I'll only pre-order a game if there are bonuses for doing so or special/limited editions. Nowadays I purchase most games second hand, wait until they have a significant price drop, or I just don't get them at all. I'm a lot pickier than I used to be. :P



#204
AlanC9

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Not to mention barely there sidequests. "You found some pantaloons, go return them to the marked fellow in Hightown" is not a quest.

 

Sure, but so what?

 

I've never really understood this argument. It's not like the presence of those non-quests makes the rest of the game worse. Or better. Or any different. It's an XP and gold reward for paying attention to the surroundings, that's all. 


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#205
Newschmoo

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I enjoyed all 3 ME games and the DA games. I will admit that DA2 wasn't a patch on DAO, but it was still good.

I am feeling positive about DAI from what I have seen so far, so I will probably pre-order. I think Bioware have taken on board comments made about previous games, but they are not going to please everyone.

#206
Guest_Fandango_*

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Sure, but so what?
 
I've never really understood this argument. It's not like the presence of those non-quests makes the rest of the game worse. Or better. Or any different. It's an XP and gold reward for paying attention to the surroundings, that's all.


Sure they make the game worse. I mean, if Bioware don't care about the incidental, non-quests of DA2, why should the player? Quite aside from adding nothing to DA2, those quests offered a clear indication that the game was rushed out of the door long before it was ready. Game would have been better off without them.....to say nothing of another 18 months or so in development.

#207
AlanC9

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So if those quests hadn't been in there, you wouldn't have realized that the game was rushed? Really?

#208
TiaraBlade

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Personally, I don't think it will be a make or break for me.

 

I was disappointed in DA2 although I consider it more a noble failure in that the designers tried to address requests by the players (spoken PC, faster combat, heck even let us remove the helmet in cut scenes) that just didn't hit the mark.

 

As for ME3, I was rather unhappy with its ending and even moreso with BW's initial reaction. I had decided at that point that it was quite unlikely that I would ever buy another BW product again. The extended ending I saw as a heartfelt mea culpa and relented. The Citadel DLC was a real love letter to the fans and this also helped a great deal.

 

So, with the above combined with the very obvious effort on Bioware to hit this one COMPLETELY OUT OF THE PARK, I am confident enough to actually preorder DA:I. I can't see how they will screw this up unless the open world proves beyond them. They are bringing back races, emphasizing choice, refining the voice responses of the PC, and having a large expansive world.

 

Best of luck Bioware!



#209
ushae

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I still believe Bioware has the talent to deliver an incredible game.



#210
Guest_Fandango_*

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So if those quests hadn't been in there, you wouldn't have realized that the game was rushed? Really?


Who said that? My point is that those quests made the game worse because they added nothing beyond confirming that it was horribly rushed. Again, if Bioware couldn't care less about their game, why should the player?

#211
Mockingword

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Lol.

 

Like, I'm sure the developers just love tricking people into purchasing a shoddy product. I bet when the QA guys are hunched over their computers at 2 am, missing out on sleep and time with their loved ones, the one thing that keeps them going is the months of verbal abuse they'll endure once the game ships.

 

And then they watch the Bioware forums, giddy with anticipation, and cackle with unbridled glee as players trip over themselves to spew insults and death threats.



#212
Abelas Forever!

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Sure they make the game worse. I mean, if Bioware don't care about the incidental, non-quests of DA2, why should the player? Quite aside from adding nothing to DA2, those quests offered a clear indication that the game was rushed out of the door long before it was ready. Game would have been better off without them.....to say nothing of another 18 months or so in development.

 

I didn't think that DA2 was rushed because of those quests. I mean I always thought that they were just quests to earn money etc. I remember that in ME3 there was also those kinds of quests. Somebody asks you to fetch something from the planet and then you go somewhere, scan the planet and bring the item back to that somebody. And of course I had to do them all because they existed :) Even if I sometimes get bored in running around and fetching items and bringin them back to Citadel.



#213
Naesaki

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I didn't think that DA2 was rushed because of those quests. I mean I always thought that they were just quests to earn money etc. I remember that in ME3 there was also those kinds of quests. Somebody asks you to fetch something from the planet and then you go somewhere, scan the planet and bring the item back to that somebody. And of course I had to do them all because they existed :) Even if I sometimes get bored in running around and fetching items and bringin them back to Citadel.

Yeah DA 2 felt rushed for other reasons, as for these extremely minor side quests, I just saw them as extra padding and to earn a little extra money



#214
Guest_Fandango_*

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Lol.
 
Like, I'm sure the developers just love tricking people into purchasing a shoddy product. I bet when the QA guys are hunched over their computers at 2 am, missing out on sleep and time with their loved ones, the one thing that keeps them going is the months of verbal abuse they'll endure once the game ships.
 
And then they watch the Bioware forums, giddy with anticipation, and cackle with unbridled glee as players trip over themselves to spew insults and death threats.


Aye, it was a shoddy product alright and its a fact that there came a point in development when some bright spark at Bioware said 'ship it' and mugs like me purchased that glorified beta at full price and in good faith. And again, that unfortunate circumstance does more of a disservice to the good work and great ideas that went into the game than the forum bleating's of idiots like me. It's just a great shame is all and - bringing us back on-topic - is kind of why the OP asked his\her question.
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#215
Naesaki

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Aye, it was a shoddy product alright and its a fact that there came a point in development when some bright spark at Bioware said 'ship it' and mugs like me purchased that glorified beta at full price and in good faith. And again, that unfortunate circumstance does more of a disservice to the good work and great ideas that went into the game, than the forum bleating's of idiots like me. It's just a great shame is all and - bringing us back on-topic - is kind of why the OP asked his\her question.

It wasn't Bioware's choice you know, EA gave them that 16 - 24 month deadline, they couldn't hold it back any longer, ah well no need to dwell on the past now, it was an unfortunate situation, but looking what Inquisition is doing so far, I really can't wait and its had tons of development this time compared to the past 2 titles 



#216
Guest_Fandango_*

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Aye, Inquisition is looking much more like it from my point of view. Fingers firmly crossed!

#217
AlanC9

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Who said that? My point is that those quests made the game worse because they added nothing beyond confirming that it was horribly rushed. Again, if Bioware couldn't care less about their game, why should the player?

 

So no fetch quests = no confirmation that the game was horribly rushed. How is this different from what I described as not realizing that the game was rushed if there were no fetch quests? I get that you're talking about a feeling here rather than anything rational, so I guess I'm asking for more detail on the feeling.

 

For that matter, what does adding content -- any content -- have to do with a game being rushed? It's not like Bio had to hit some target figure for the number of quests in the game, and so whipped these up as a way to boost their quest numbers.  Or are you actually arguing that? I can't tell.



#218
Heimdall

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I always saw DA2 as an unfortunate twofold experiment.

A. The unconventional narrative as far as Bioware games go.
B. The short development cycle.

If they had a longer cycle to try the former approach, I imagine we could have gotten a much more fleshed out and richer game than we received. If they got the latter and tried somethig more traditional, I think they could have turned out a decent game even with the limitations. As it was, there were too many balls in the air.

Anyway, I enjoyed DA2 for what it was and I'm looking forward to DAI. With the length of its development cycle and everything I've heard, I doubt I'll be disappointed. It's not like there's a great glut of party style RPGs out there I could be spending my money on.

#219
ADeadDiehard

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As someone who loves DA2 up and down, the whole ME3 ending mess was even worse for me because it completely blindsided me with it's failure.

I understand people who were let down with DA2 could see it as the start of a downward slope, but ME3 made me paranoid that horrendousness can come out of nowhere and poison what came before.

That said, everything I've seen of DAI gives me the impression that this team knows what they're doing. I'll just be cautiously optimistic.



#220
slimgrin

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The only way for Bioware at this point is up. They rushed DA2 and botched ME3, so the result is DA:I might be a bargain bin purchase if it reviews well. I am intrigued by their new level design aspirations, the fact they have a good engine now, and of course combat which has always been pretty good. But their treatment of 'followers' - an apt term for the way Bioware writes party members, black and white morality and generic fantasy tropes has been the core reason DA hasn't ever been able to distinguish itself. 



#221
Guest_Fandango_*

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So no fetch quests = no confirmation that the game was horribly rushed. How is this different from what I described as not realizing that the game was rushed if there were no fetch quests? I get that you're talking about a feeling here rather than anything rational, so I guess I'm asking for more detail on the feeling.
 
For that matter, what does adding content -- any content -- have to do with a game being rushed? It's not like Bio had to hit some target figure for the number of quests in the game, and so whipped these up as a way to boost their quest numbers.  Or are you actually arguing that? I can't tell.


To confirm, the incidental fetch quests of DA2 screamed rush job, as did much of the game. That's not to say that they represent the only means by which one can come to that realisation, but then I'm not saying that am I Alan? And if that final question of yours was designed to be some kind of gotcha, I'd invite the good people reading this thread to decide for themselves whether the padding of any bare-bones game with bland, cursory content offers an indication that said game was rushed. Seems obvious to me, but YMMV.

If you want to take issue with any of that, perhaps we should take things to PM?
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#222
RenegadeXV

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Nope. I've never been disappointed by a BioWare game. That, and everything I've seen surrounding Inquisition so far has been impressive. I'll be pre-ordering as soon as DA:I is available.


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#223
Faerlyte

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I've come to accept certain aspects of Bioware games that I don't particularly care for and hope that in the future perhaps they will have the wherewithal to improve upon their faults. For the most part all of their games have been fun to play from a battle mechanic standpoint, and that is a large part of the gaming experience. I expect that will always hold true for them so I will always be interested in their games. 

 

I'll probably pre-order it because it's the only game I've got a vested interest in and I'll probably line up to get it as soon as I can. Gotta have my RPG fix. 



#224
Zorinho20_CRO

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Bioware got me long time ago with the Baldur´s gate.

 

They have to slap me pretty hard to forget them.



#225
Jsixgun

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To confirm, the incidental fetch quests of DA2 screamed rush job, as did much of the game. That's not to say that they represent the only means by which one can come to that realisation, but then I'm not saying that am I Alan? And if that final question of yours was designed to be some kind of gotcha, I'd invite the good people reading this thread to decide for themselves whether the padding of any bare-bones game with bland, cursory content offers an indication that said game was rushed. Seems obvious to me, but YMMV.If you want to take issue with any of that, perhaps we should take things to PM?


I think I agree with this. It was obviously rushed and had content that seemed almost like filler to try and create the appearance of a deeper richer story.