Aller au contenu

Photo

How to install Big Hair Pack


  • Veuillez vous connecter pour répondre
12 réponses à ce sujet

#1
Naeryna

Naeryna
  • Members
  • 293 messages

http://nwvault.ign.c...l.Detail&id=510

 

 

This is mod I want to install. How?



#2
Tchos

Tchos
  • Members
  • 5 072 messages

I have that hair installed.  You only need to extract the 7z file to your Documents\Neverwinter Nights 2\override\ folder (or wherever it's located on your computer).  Some of the hair will probably conflict with later material, though, and would need to be either removed or renumbered.



#3
Naeryna

Naeryna
  • Members
  • 293 messages

I though I must put it in hak file?

 

 

What do you mean later material? Is there some file I should not put in override file or to delete some already installed file that came with the game (I bought limited edition nwn2)?



#4
Tchos

Tchos
  • Members
  • 5 072 messages

You would not want to use a hak in this case.

 

By later material, I mean the expansions MotB and SoZ.  MotB included some new hair.  Not sure if SoZ did too.  The mod was made before those expansions, and so may replace the MotB hair.  Try it, and see if MotB looks different or not.



#5
Naeryna

Naeryna
  • Members
  • 293 messages

Yes, It does look different. But that doesn't matter, since I love the rest so much more!



#6
4760

4760
  • Members
  • 1 213 messages

After a quick look at the hair models from MotB and Soz and the ones from the pack, it looks like the numbers in conflict are only P_HHF_Hair23 and P_HHF_Hair24.

 

 

The only way to have these work with the normal models would be to rename the .mdb (from 23 to 45 and 24 to 46), knowing that the texture files would also need to be renamed accordingly, but then this would imply opening the mdb in gmax or 3ds max, link the model to the new texture, and save the model under the new name.

 

I might try that tonight, just to see how it works!



#7
PJ156

PJ156
  • Members
  • 2 986 messages
You could just open the model in mdb cloner if you just want change the texture reference?

PJ

#8
4760

4760
  • Members
  • 1 213 messages

True (I guess), but there's no texture #23 in the pack! (3ds max showed it was actually texture #22 too).

I finally took the time and made these hair23 and 24 now 45 and 46.

The upload on nexus is ready, I didn't publish it yet in case the original author (Krighaur) doesn't agree. But in this case, I guess I could send the modified files via dropbox to a selected few?



#9
4760

4760
  • Members
  • 1 213 messages

You could just open the model in mdb cloner if you just want change the texture reference?

PJ

You're right, it's much easier! I just added five more clothes that were conflicting with the AlwaysSummer pack in my campaign! Thanks a lot for the tip.



#10
4760

4760
  • Members
  • 1 213 messages

Yes, It does look different. But that doesn't matter, since I love the rest so much more!

I contacted Krighaur about it, and he just confirmed he updated the pack.



#11
Naeryna

Naeryna
  • Members
  • 293 messages

Did I found outdated link?



#12
4760

4760
  • Members
  • 1 213 messages

As far as I know, no, it's the latest version. Krighaur confirmed two days ago that he uploaded the modified package on the Vault, but so far I didn't see any new files.



#13
Tchos

Tchos
  • Members
  • 5 072 messages

Maybe need to alert Rolo about it, since it might not show up automatically on the old Vault.