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Only 3 Abilities for Squad Members in ME2?


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#26
javierabegazo

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Squad Members have Four Abilities.

#27
SurfaceBeneath

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Squad members have 4 abilities not 3.



And it's not dumbed down, since those abilities are going to be far more active so you will be using them much more than you did in the first game.

#28
klusps

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I like the inclusion of unique abilities for each companion =) I can't read Jacob's unique power because the screenshot is blurred. And warp ammo sounds awesome; I wish my biotic could do that =(

#29
KainrycKarr

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SurfaceBeneath wrote...

Squad members have 4 abilities not 3.

And it's not dumbed down, since those abilities are going to be far more active so you will be using them much more than you did in the first game.


NO ME2 IS DUMBDED DOWN FOR THE STUPID SHOOTER FANS THERE IS NO RPG LOLOLOLOL.


But seriously, QFE. I have about 7 or 8 abilities on my vanguard. During a hardcore playthrough at level 58 i only use like....3 or 4 of my own abilities in most fights. Didn't really need the others.

#30
AdamTaylor

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SurfaceBeneath wrote...

Squad members have 4 abilities not 3.

And it's not dumbed down, since those abilities are going to be far more active so you will be using them much more than you did in the first game.


Doubtful. I only used party member abilities when I was really stuck in a fight... which didn't happen too often.
Of course, with ME2 being combat focused, they might have massively upped the difficulty in combat... but I'll still probably try to win everything myself. :P

#31
Hathur

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When you cut out the weapon skills from ME1 party members, (Most had at least 2 weapon skills to train up) plus the hacking skill, plus the medicine skill, they really didn't have more than 3 or 4 useful combat skills in ME1... so in that sense, ME2 is basically the same number of skills.

Modifié par Hathur, 22 janvier 2010 - 05:15 .


#32
RamalX

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I can't wait to get that warp ammo, and I expected mordin to have different abilities then he does.

#33
implodinggoat

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I agree with a lot of the points made in favor of the new system. I particularly like the shared cooldown on powers and the fact that allies now have abilities unique to them like Zero's biotic ammo. Furthermore, I don't disagree that chopping many of the more useless powers from ME1 was justified (though I still can't fathom why they would cut Sabotage).  That said I still believe that the squad powers in ME2 seem a little too limited for my tastes. I don't advocate going back to the ME1 system; but having 3 activated powers per squadmate still seems to limit my tactical options.

Some of you have suggested that in reality our allies powers are just as diverse as in ME1 since many of the powers which have been cut are redundant or useless. However not all the powers that have been cut are useless, to demonstrate consider Liara. Liara had 8 abilities including throw, lift, warp, singularity, barrier, stasis, first aid, and overload. Now first aid is redundant now and you could argue that stasis was kind of useless so we can cross those two out bringing her down to 6 abilities which is still double what any of our allies have now. To me 6 seems about right for a less weapon oriented character like Liara, Tali, or Miranda.

Modifié par implodinggoat, 22 janvier 2010 - 05:41 .


#34
implodinggoat

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BTW thanks for the screenshots once again javierabegazo.

#35
javierabegazo

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You're more than welcome Implodinggoat :)



Just PM me if you have any other questions, I'll try to answer best I can

#36
Guest_Bennyjammin79_*

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I like how the powers are named. It'll be fun to max out Jack's Subject Zero and Mordin's Salarian Scientist. Likewise, increasing Michael "Jacob" Vick's Animal Cruelty ability should also be usefull.

#37
javierabegazo

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Just to point out though, Implodinggoat, that skills from ME1 to ME2 have changed alot.



The liara example was good. Barrier is now a passive ability. First aid, whatever :P Lift and Stasis have been combined into Pull. Singularity and Warp are still abilities. So really, squad mates will be just fine

#38
ifanator

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it makes classes more specialized also, hybrid classes this time have a more unique feels instead of pulling abilities from two different classes and mix them together.

#39
implodinggoat

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javierabegazo wrote...

Just to point out though, Implodinggoat, that skills from ME1 to ME2 have changed alot.

The liara example was good. Barrier is now a passive ability. First aid, whatever :P Lift and Stasis have been combined into Pull. Singularity and Warp are still abilities. So really, squad mates will be just fine


Yeah I thought Barrier was a passive ability too; but then I noticed in the X fire walkthrough (which your screenshot demonstrates) that Barrier was one of Jacob's abilities.  I suppose it might be an ability which makes his barrier substantially more powerful than other biotics.  So if we subtract that it would take Liara down to 5.

I'm thinking our allies will be just as useful as they were in ME1 since all the powers have a shared cooldown, they just won't be quite as varied (varied as in the variety of a single ally's powers, the actual variety of the different allies relative to eachother seems even greater than ME1).  On the whole I think its an improvement, mainly since the shared cooldown is a very substantial improvement over the old fire everything at once then wait to recharge tactics from ME1.

I do wish I had Sabotage back though.  I suppose they figured they just couldn't balance it to make it level with the other powers, although it seems like they could have balanced it just by tweaking the radius of its area of affect.  Plus, Singularity made a comeback and sabotage wasn't nearly as devastating as singularity.

Modifié par implodinggoat, 22 janvier 2010 - 06:01 .