What was your favorite concept in dragon age?
#26
Posté 22 janvier 2010 - 05:27
#27
Posté 22 janvier 2010 - 07:04
In the world of Thedas itself...I'd have to say the concept of the Grey Wardens. A group of men and women, viewed as heroes, who in reality are likely anything but. I find the potential there for complex story-telling fascinating.
As a player of the game, I love the fact that there is no good/bad scale to mark your decisions (unlike the Light Side/Dark Side meter in KOTR). Some decisions are better than others, some decisions worse, but I really like that the game doesn't tell me which are which. It's really in keeping with the "do whatever is necessary" theme, and allows you to determine what is necessary.
And I can't comment on what I loved about the game without mentioning the characters, who feel almost real enough to step out of my television. I have never played a game where my stomach twisted because I KNEW that a fictional character would dispprove of my action and I was bracing for the impact of his anger. I know they're not real, but my reaction to them is, and, really, that's about the best thing you can expect from a game.
<3
#28
Posté 22 janvier 2010 - 07:15
We get a kind of monotheism, ancestor worships, something with Buddhist and Taoist elements, some old fashioned nature spirits (though even these have the interesting touch that they were tricked into abandoning the wolrd, the Old Gods. All good stuff and reasonably plausible as religions.
#29
Posté 22 janvier 2010 - 08:07
The story was a classic "big horde of baddies invading forcing people/races who don't get along to cooperate" bit. But there was an interesting twist with the elf and dwarfs that made me want to learn about their society and the background story of this world.
I liked that the companions had leveled up on their own when you meet them later, that made me play some "builds" I would never have tried. It helped break the monotony of the combat.
The Wardens were not as bad ass as I thought they would be, until I became one that is
Overall, when the combat got boring the story kept me coming
Modifié par wonko33, 22 janvier 2010 - 08:09 .
#30
Posté 22 janvier 2010 - 08:23
I found the combat boring from the start, since ive been playing RPGs for quite some time. However yes, unlike most games, instead of addictive combat you get amazing stories. The best part is that unlike most games, the world of ferelden is all new to the fantasy market. Unlike in world of warcraft where theres an answer for everything, you often hear "nobody knows". That makes you want to dig around for yourself and find clues left in-game.wonko33 wrote...
I liked the origin part. The fact that I wasn't the orphan who's secretly the heir and that my character had no form of amnesia. I felt my character had been a part of this place before I started playing him/her.
The story was a classic "big horde of baddies invading forcing people/races who don't get along to cooperate" bit. But there was an interesting twist with the elf and dwarfs that made me want to learn about their society and the background story of this world.
I liked that the companions had leveled up on their own when you meet them later, that made me play some "builds" I would never have tried. It helped break the monotony of the combat.
The Wardens were not as bad ass as I thought they would be, until I became one that is
Overall, when the combat got boring the story kept me coming
Modifié par What a Twist, 22 janvier 2010 - 08:24 .
#31
Posté 22 janvier 2010 - 08:35
Sure, they're fleshed out with politics, a caste system, ancestor worship and the like. But best of all, they're the unsung, unappreciated heroes of Thedas. The idea that the Blight is the reality for the dwarves all the time--and that the rest of the world ignores them as they slowly diminish--was fantastic.
When the game was in development, I was disappointed dwarves were even in the game, as I thought they'd be too silly, too stereotypical, and thus hurt the setting. I was wrong in a big way.
#32
Posté 22 janvier 2010 - 09:00
#33
Posté 22 janvier 2010 - 09:04
MGeezer wrote...
One thing fairly "conceptual" that I thought this game did better than any other game I have played was the treatment of religion. Rather than the usual vaguely Greaco-Roman or Norse pantheon worshipped in buildings that look like churches--there was some real thought into a vareity of competing religions, which while resembling some non-fnatasy religions, were different enough to provide original touches and some room for though (and satire).
We get a kind of monotheism, ancestor worships, something with Buddhist and Taoist elements, some old fashioned nature spirits (though even these have the interesting touch that they were tricked into abandoning the wolrd, the Old Gods. All good stuff and reasonably plausible as religions.
^This.. Not many games I've played have really successfully managed to implement believable, competing religions. I guess the origins play a part in giving the religions depth though.
#34
Posté 22 janvier 2010 - 09:20
But that's where you have the problem of separating it out. They wouldn't be interesting without their backgrounds. So without the history and religion and culture of the dwarves, they'd be boring. The same is true for Sten and the Qunari. For Morrigan and the whole apostate thing. For my Dalish elf and the history, culture and religion of the elves. The Lady of the Forest and her story and history. And so on and so forth.
What it all boils down to, I suppose, is brilliant writing. The characters are interesting because of their dialogues and backgrounds (created by various writers), the backgrounds are fascinating and leave me wanting to know more (also created by various writers), the world itself is fascinating and leaves me curious and wanting to know more (writers again). Things like graphics, tactics, combat, and so on were done with varying levels of success. What is best about the game is a whole bundle of 'concepts' that can be summed up as the result of excellent writing.
#35
Guest_Colenda_*
Posté 22 janvier 2010 - 09:41
Guest_Colenda_*
Also, the Codex that changes depending on your origin. Great idea.
And I wasn't sold at first, but I'm growing to appreciate the Grey Wardens. Apart from a couple of moments, I think the way they were implemented in the game could have been better, but they certainly have a lot of potential for the future.
Modifié par Colenda, 22 janvier 2010 - 09:42 .
#36
Posté 22 janvier 2010 - 09:45
Dwarves and dwarf culture was pretty sweet too
Modifié par FireDragon076, 22 janvier 2010 - 09:47 .
#37
Posté 22 janvier 2010 - 10:32
#38
Posté 22 janvier 2010 - 10:37
#39
Posté 22 janvier 2010 - 10:54
#40
Posté 23 janvier 2010 - 02:51
#41
Posté 23 janvier 2010 - 05:33
Overall though I think its the companions, they add to the feel the realism(if you can have such a thing in a fantasy game) hate them or love them they work well within DAO.
#42
Posté 24 janvier 2010 - 01:15
What in the end turns it around is the game itself. The story, the artwork, the multi-dimensional background that you must base your decisions on, yet cannot really ever clearly read. I love the game. It was, and is an awesome experience. I hate to criticize the game, and I haven't, much really.
But I don't think I was ever much impressed with any concept. On the contrary, I think my most reoccuring thought was: "How sad, that Baldur's Gate did this so much better, all those years ago. Where is gaming going?"
The one thing it does better than BG, is the choices -part of the gameplay and story. In DA, this is really profound, beyond any other game.
If I still try to come up with some kind of answer, well, the Gray Wardens themselves, in that case. This order, guarding such secrets, like that joining/recruiting really isn't voluntary, like that no man can kill an archdemon, without the demon becoming immediately reborn, and that this is the whole and entire purpose of the Gray Wardens. I thought that construct was pretty cool.
Modifié par Solica, 24 janvier 2010 - 01:20 .
#43
Posté 24 janvier 2010 - 01:18
#44
Posté 24 janvier 2010 - 01:23
Begone useless (dead) drunks of middle earth!
Hello political wolves of Ferelden.
Modifié par thegreateski, 24 janvier 2010 - 01:24 .
#45
Posté 24 janvier 2010 - 01:24
What are you talking about?Godak wrote...
The pike twirling.
#46
Posté 24 janvier 2010 - 01:27
What are you talking about?What a Twist wrote...
What are you talking about?Godak wrote...
The pike twirling.
Modifié par thegreateski, 24 janvier 2010 - 01:28 .
#47
Posté 24 janvier 2010 - 01:42
I'm talking about what hes talking about. What are you talking about?thegreateski wrote...
What are you talking about?What a Twist wrote...
What are you talking about?Godak wrote...
The pike twirling.
#48
Posté 24 janvier 2010 - 02:08
#49
Posté 24 janvier 2010 - 02:13
That . . . thing . . . over there . . . in the corner.What a Twist wrote...
I'm talking about what hes talking about. What are you talking about?thegreateski wrote...
What are you talking about?What a Twist wrote...
What are you talking about?Godak wrote...
The pike twirling.
#50
Posté 24 janvier 2010 - 02:54





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