So I've been diving head-first into the Toolset to make an addin campaign, and I've hit a wall. I've been doing a lot of trial-and-error based on the wiki tutorials and whatnot, and I think that I've been following them accurately, but it seems like I can never get my module to export correctly. I'm not sure what step I'm missing, but my module will always have a bunch of warnings after it finished exporting, and it will never run in Dragon Age, even though it shows up in the "additional campaign" list. I just get a "Module cannot run" message. I have not done any scripting at all yet (I've just been building areas, conversations, and whanot), is that why nothing will run? The tutorials are all very vague on scripting, and they don't really explain what you MUST do, as opposed to what you CAN do.
Second point: I'm trying to rebuild Oren (from the Human Noble origin) for my campaign, but his head won't load in the creature creation thingy. I can get a Boy, Human body, and I have a headmorph called cn_bhn100_oren, but it doesn't actually give the kid a head. None of the other child's heads seem to work either.
Third point: Is there already a convenient list somewhere that provides descriptions for all of the area maps? I'm tired of having to load and flip through dozens of obscurely-named files just to find a tavern or a castle interior. Furthermore, I don't seem to have the xml file that lists the idle animation values. I've searched high and low for the thing, and neither Windows nor myself can find it. Is that information online anywhere?
A few Toolset questions. (Nothing new, right?)
Débuté par
The Eso
, janv. 22 2010 04:59
#1
Posté 22 janvier 2010 - 04:59
#2
Posté 22 janvier 2010 - 06:27
1) You don't have to do any scripting at all to get things to show up in game. Have you
A) Gone to each individual item you've created in the right-hand panel (in each sub-section, also) and done Export -> Export Without Dependent Resources
Run Tools -> Export -> Generate Module XML
C) Run Tools -> Export -> Generate Manifest XML
That's about all I can think of.
2) Not sure on that one, I don't know Creatures and Head Morphs that well.
3) There is a list on the wiki, I'm sure of it, it just seems impossible to find. At any rate, I have a Google Docs spreadsheet up with the area info. Feel free to use it whenever you want to find a level.
A) Gone to each individual item you've created in the right-hand panel (in each sub-section, also) and done Export -> Export Without Dependent Resources
C) Run Tools -> Export -> Generate Manifest XML
That's about all I can think of.
2) Not sure on that one, I don't know Creatures and Head Morphs that well.
3) There is a list on the wiki, I'm sure of it, it just seems impossible to find. At any rate, I have a Google Docs spreadsheet up with the area info. Feel free to use it whenever you want to find a level.
#3
Posté 22 janvier 2010 - 07:08
Thanks for the fast response!
I actually found out that the reason my module wasn't working was that I missed one of my files when moving them into a single folder. I can export and test just fine now. I haven't found any way to get Oren working yet, though.
Major major thanks for the area info, that will save me a lot of time. I was getting ready to just make a spreadsheet myself.
I actually found out that the reason my module wasn't working was that I missed one of my files when moving them into a single folder. I can export and test just fine now. I haven't found any way to get Oren working yet, though.
Major major thanks for the area info, that will save me a lot of time. I was getting ready to just make a spreadsheet myself.
#4
Posté 22 janvier 2010 - 05:30
The page on the wiki is at http://social.biowar...e_player_module (I just moved it to this hopefully more intuitively meaningful name





Retour en haut






