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Dragon Age: Warden's Keep DLC (yes or no for $7?)


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#26
MFirgens

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I played through the keep this morning and it took me about 90 minutes to complete.  Bear in mind that I'm the type of player who thoroughly explores every nook and cranny and reads every dialogue line and codex entry, so adjust that down if you're less thorough.

The quest to reclaim the keep was entertaining enough, but once you finish the quest the final "base" was a massive disappointment.

Ultimately I would say I enjoyed it more than some recent movies I've seen (which cost more), so it was worthwhile enough. I do look forward to the release of the toolset so I can make a proper "base"-type mod.

Modifié par MFirgens, 04 novembre 2009 - 11:07 .


#27
Haasth

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I initially thought it was part of the physical CE, sadly it is not. Thus I will buy it, 7 USD (So a little less in Euro's, I'd imagine) sounds well worth it.

#28
Crackseed

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Srikandi715 wrote...

$7 is more than 10% of the cost of the entire game, but it doesn't sound like it gives you anywhere near 10% worth of playtime. For those saying "$7 is nothing", that is an individual matter... everybody has a different budget.

I've been wondering whether to get it too, but it sounds to me like it's not worth what's being charged, based on the amount of gameplay. If it's just for the storage space, if I get to the point where I need it, I can just mod it up, or download a mod.

The skills/specializations is another matter though... would consider picking it up just for that, I guess.


The Keep DLC includes new specializations? I thought it only has the new Blood skills?

#29
Taltherion

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If the guidebook is correct, it gives you 2 more talents for each class ... for example: Warrior's blood thirst: "The warrior’s own tainted blood spills in sacrifice, increasing movement speed, attack speed, and critical hit chance. For as long as the mode is active, however, the warrior suffers greater damage and continuously diminishing health."

#30
Crackseed

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Right, that's what I saw as well. Just was curious since the user I quoted listed skills AND specs.

#31
Taltherion

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No, that user was me and it was a mistake.

#32
Niten Ryu

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DLCs are barely worth at free, let alone at any price.

#33
Euther Pendragon

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Well... been playing DA for 2 days now. Finally made it to the camp, purchased Warden's Keep right away, read about it, then played it. Great story line, LORE added was good, BUT...

After finishing main quest, I left the keep and went to camp. Realizing that I did not grab the treasure from the "ancient history line" quest (I did not have the inventory space), I went back only to FIND that I COULD NOT GET BACK INTO THE KEEP. VERY disappointed with Boiware for not releasing even a semi-usable keep even if it is just for aesthetics. Not being able to enter a cleaned up keep is LAME.

So, after reloading a previously saved game to finish the final battle, I go on a "collection run" and come to find I can carry everything I have collected. To funny!

There ya go!

Was it worth 7$ for a storage chest... No. That functionality should have been part of the game from the beginning.

Modifié par Euther Pendragon, 29 novembre 2009 - 01:40 .


#34
Euther Pendragon

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follow-up.... just made me laugh big time, I just saw the "master of the keep" thing.... I got a medal, but not keys to the keep.. LOL!

#35
wolfain

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Not worth the 7 bucks. Felt cheated after being promised hours of additional gameplay. Blah.

#36
deathwing200

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It was worth it. Too much QQ about something so cheap. Don't buy junk food for one week and there you have it. $7 is serious business.

#37
marshalleck

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Costs about as much as your lunch, and if you're an average American it definitely wouldn't hurt you to skip one. More entertaining than your super sized value meal and far fewer calories.

#38
Fieryspirit

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Well I for one thought it was worth it for the lore, the dungeon, the new skills and the lewt, but I really wish we could go back inside it after finishing the main quest >.> My first character's stuck with an uncompleted quest

#39
Atmosfear3

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When compared to the value you get from say buying a movie ticket, which in NYC costs anywhere between $10.50 to 13.00 dollars per person for a 1.5-2 hour flick, I'd say $7 for DLC is fairly priced considering the replay value should you choose for additional playthroughs as well as the time you spend clearing it (anywhere between 45mins to an hour).

#40
Worrow

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Just too short for such a great place...they could've expand more like a few sub-quests and levels....

Modifié par Worrow, 29 novembre 2009 - 06:22 .


#41
Shannara13

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deathwing200 wrote...

It was worth it. Too much QQ about something so cheap. Don't buy junk food for one week and there you have it. $7 is serious business.


Its true that $7 is cheap. However lots of $7 charges can add up fast. You have to draw the line somewhere. The biggest problem people have with saving money is exactly that attitude. They say things like $7 is nothing, $5 is nothing, $15 is nothing. However by the end of the month all those nothings add up to $300+ dollars. Then they complain about how poor they are.

#42
marshalleck

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Shannara13 wrote...

deathwing200 wrote...

It was worth it. Too much QQ about something so cheap. Don't buy junk food for one week and there you have it. $7 is serious business.


Its true that $7 is cheap. However lots of $7 charges can add up fast. You have to draw the line somewhere. The biggest problem people have with saving money is exactly that attitude. They say things like $7 is nothing, $5 is nothing, $15 is nothing. However by the end of the month all those nothings add up to $300+ dollars. Then they complain about how poor they are.

Nobody is forcing anyone to buy it, and if you're concerned about $7 "adding up" you probably have much more important things to spend money on, like rent/food/utilities instead of games

disposable income is disposable

#43
ThisGameIsbugged

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deathwing200 wrote...

It was worth it. Too much QQ about something so cheap. Don't buy junk food for one week and there you have it. $7 is serious business.


Or.... we could not buy junk food and not buy crappy DLC and save $14. Your arguement is fail.

@ OP: Warden's keep offers some new items, 2 new talents per class (that I never found useful as a warrior), and about 30 minutes of play plus 10 minutes of story/dialogue. Some of the items it offers are best-in-slot for various classes, so if you really feel compelled to have the best geared character possible then buy it, but I wouldn't bother. The game itself is a great value, and Stone Prisoner was good as well (and would actually be worth $15 if it didn't already come with the game), but Warden's Keep is not worth your money. From what I've heard about Return to Ostagar, it won't be worth your money either.

#44
Joe Delinski

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I don't think you should get it.

#45
VanDraegon

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It cost $7, of course it was worth it.

#46
kesayo2

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It's absolutely worth it.

Not just for the extra 30 minutes or so of battles and quests, but the warden commander armor is pretty sweet looking and the extra storage space is also useful.

#47
NetBeansAndJava

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dragero wrote...

and the Castle serves as a base for loot and whatnot.

Woah, really? I'm so getting it!


You get a chest to store stuff in and there's a vendor that sells stuff.  But that's it.  It's not as if you own a castle.... just so you know.

#48
Mad Method

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 Hello,

I imagine you're a bit confused by all these replies assuring you that you have $7 you can spend on the game which you would spend on other things which don't last as long instead of discussing the merits of the DLC content itself. That's because the merits are very few and between, and most of the people in this thread are fans defending their beloved Bioware from the flak and discontentment that this DLC has caused. The DLC, from what I know, features the following:

1. 2 new vendors
2. Some new loot (Starfang sword, Warden Commander armor)
3. A party storage chest which has 90 slots / your inventory size (whichever is greater)
4. 2 new abilities per class from the Power of Blood school*
5. 20-60 minutes worth of content. (Almost everyone finishes it in under 1 hour, many in 30 minutes.)


That's it. Now, #1 and #2 can be nice, but it's just some loot... and vendors... you certainly don't need it, and it doesn't exactly contribute to the gameplay, the story, or anything else. Not to mention that paying $$$ for good items ranks up with buying gold in MMORPGs to me. #3 is certainly something that Dragon Age should have, so much so that I don't think Bioware should be charging money for it, but it's also something you can certainly do without even if you collect items. #4 is nice, but it's only two abilities, you don't need them, and they don't exactly do much to the gameplay, so yeah. #5 is what really counts: The story, the added quests, etc. From what I hear what they did was pretty good, but the amount they did was way too little. Many of the folks I've spoken to mentioned they finished it in 30 minutes or less, so Warden's Keep itself was over way too fast. Also, when you finish Warden's Keep, you don't even get to enter it again. Instead you're locked out (can't even finish any quests you may have left unfinished) and just see the vendors and a generic chest outside the Keep.

Really, you're just paying 7 USD for 20-60 minutes of playing through a new zone and story, some abilities, and a party storage chest. Quite frankly, it's not worth the money in my opinion. I'd pass on this if I were you. I have.


*To expand on #4, these are the abilities:

Warrior:
Blood Thirst: (Sustained) The warrior’s own tainted blood spills in sacrifice, increasing movement speed, attack speed, and critical hit chance. For as long as the mode is active, however, the warrior suffers greater damage and continuously diminishing health.
Blood Fury: (Activated) The warrior sprays tainted blood to knock back nearby enemies, which they may resist by passing a physical resistance check. The gush of blood, however, results in a loss of personal health.

Mage:
Dark Sustenance: (Activated) A self-inflicted wound lets the mage draw from the power of tainted blood, rapidly regenerating a significant amount of mana but taking a small hit to health.
Bloody Grasp: (Activated) The mage’s own tainted blood becomes a weapon, sapping the caster’s health slightly but inflicting Spirit damage on the target. Darkspawn targets suffer additional damage for a short period.

Rogue:
Dark Passage: (Passive) Tapping the power of tainted blood makes the rogue more nimble, able to move more quickly while using Stealth, and more likely to dodge a physical attack.
The Tainted Blade: (Sustained?) The rogue’s blood gushes forth, coating the edges of weapons with a deadly taint. The character gains a bonus to damage determined by the cunning attribute, but suffers continuously depleting health in return.

Modifié par Mad Method, 29 novembre 2009 - 07:58 .


#49
Giolon

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If you're a warrior, you may be concerned to note that the best 1H sword in the game (or 2H sword but I haven't checked its stats) is currently obtainable from the combo of a random event + Warden's Keep DLC.

#50
astrallite

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Ah I see, so since it only takes 8 minutes to finish a sub, and it takes 45 minutes to beat this DLC (since 35 is *obviously false*) it makes perfect sense that this DLC should cost no less than $40. That's completely reasonable. Yep.

Modifié par astrallite, 29 novembre 2009 - 07:34 .