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Dragon Age: Warden's Keep DLC (yes or no for $7?)


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#51
marshalleck

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Mad Method wrote...


 Hello,

I imagine you're a bit confused by all these replies assuring you that you have $7 you can spend on the game which you would spend on other things which don't last as long instead of  discussing the merits of the DLC content itself. That's because the merits are very few and between, and most of the people in this thread are fans defending their beloved Bioware from the flak and discontentment that this DLC has caused. The DLC, from what I know, features the following:

1. 2 new vendors
2. Some new loot (Starfang sword, Warden Commander armor)
3. A party storage chest which has 90 slots / your inventory size (whichever is greater)
4. 2 new abilities per class from the Power of Blood school*
5. 20-60 minutes worth of content. (Almost everyone finishes it in under 1 hour, many in 30 minutes.)


That's it. Now, #1 and #2 can be nice, but it's just some loot... and vendors... you certainly don't need it, and it doesn't exactly contribute to the gameplay, the story, or anything else. Not to mention that paying $$$ for good items ranks up with buying gold in MMORPGs to me. #3 is certainly something that Dragon Age should have, so much so that I don't think Bioware should be charging money for it, but it's also something you can certainly do without even if you collect items. #4 is nice, but it's only two abilities, you don't need them, and they don't exactly do much to the gameplay, so yeah. #5 is what really counts: The story, the added quests, etc. From what I hear what they did was pretty good, but the amount they did was way too little. Many of the folks I've spoken to mentioned they finished it in 30 minutes or less, so Warden's Keep itself was over way too fast. Also, when you finish Warden's Keep, you don't even get to enter it again. Instead you're locked out (can't even finish any quests you may have left unfinished) and just see the vendors and a generic chest outside the Keep.

Really, you're just paying 7 USD for 20-60 minutes of playing through a new zone and story, some abilities, and a party storage chest. Quite frankly, it's not worth the money in my opinion. I'd pass on this if I were you. I have.


*To expand on #4, these are the abilities:

Warrior:
Blood Thirst: (Sustained) The warrior’s own tainted blood spills in sacrifice, increasing movement speed, attack speed, and critical hit chance. For as long as the mode is active, however, the warrior suffers greater damage and continuously diminishing health.
Blood Fury: (Activated) The warrior sprays tainted blood to knock back nearby enemies, which they may resist by passing a physical resistance check. The gush of blood, however, results in a loss of personal health.

Mage:
Dark Sustenance: (Activated) A self-inflicted wound lets the mage draw from the power of tainted blood, rapidly regenerating a significant amount of mana but taking a small hit to health.
Bloody Grasp: (Activated) The mage’s own tainted blood becomes a weapon, sapping the caster’s health slightly but inflicting Spirit damage on the target. Darkspawn targets suffer additional damage for a short period.

Rogue:
Dark Passage: (Passive) Tapping the power of tainted blood makes the rogue more nimble, able to move more quickly while using Stealth, and more likely to dodge a physical attack.
The Tainted Blade: (Sustained?) The rogue’s blood gushes forth, coating the edges of weapons with a deadly taint. The character gains a bonus to damage determined by the cunning attribute, but suffers continuously depleting health in return.


All that for only $7? What an outrage. Bioware is totally ripping everyone off man.

#52
Mad Method

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I venture you're being sarcastic. It's 7 USD for tacking on half an hour to your DAO playthroughs and getting some codex entries as far as I'm concerned. Excuse me if I'm thoroughly unimpressed with that.

Modifié par Mad Method, 29 novembre 2009 - 08:03 .


#53
TileToad

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I just hope the DLC will be adding new robes. There's a lot of different armor already but only 3 kinds of robes it seems (and not the best looking ones either). Oh, and more headgear for mages too.

#54
Euther Pendragon

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Since I started this up again tonight... I must say. It is not the money but the principle.

I paid the $7 (BTW I actually put a hole $20 worth of Bio points into the kitty as I get ready for the next MOD.)

- The game as a whole cost me around (say $49, to keep the numbers simple),
- a quick google search tells me that "Dragon Age: Origins has over 120 hours of gameplay"
(1st one ont he list... http://www.destructo...ay-145911.phtml)
- 120 hrs / $50 = 2.4 hrs per dollar.
- 2.4hrs* $7 = 16.8 hrs of playability that should have been in this keep mod..
- I finished it in 1h (including the redo as I stated in my 1st post). And dont have a keep.I can walk in, 2 merchants, and come to find as noted in one of the posts above there is a limit of 90 items for the chest. that is funny... Why not just open the doors put a treasury room inside with 10 chests. and call it a day.

Personally this "set of code" ended up on the cutting room floor probably prior to release. it was incomplete, and when you look at an 2 or 3 year old game like oblivion, the free castle/keep mods out there blow this one away.

So no... it wasnt worth the money to me. I did enjoy the plot and lore aspect. No question. The dungeon crawl was fun, but way to short. I have been playing BioWare games starting with BG/Icewind Dale.. and played all there D&D RPG since.

Frankly, I actually enjoyed playing Shale more... and that came with the game.

Unfortunately, I am left to wonder if the next release is going to be worth MY TIME... not the money.

Thanks.
E.


Edit; Sorry... Icewind Dale used the Bioware engine.

Modifié par Euther Pendragon, 29 novembre 2009 - 09:28 .


#55
Rubarack

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Unless you love Dragon Age a really unreasonable amount it's absolutely not worth it. It's worse value than any decent RPG so unless you've finished them all there's no reason to think about this. Unless you hate ALL other genres of games there's bound to be some game on your list that's better value. Don't forget unless you own all the consoles and handhelds and all the RPGs for those as well the value you get for buying games over DLC will very quickly make buying those worthwhile, even if only for the top quality non-standard RPGs.



But if Dragon Age is the only game you could possibly enjoy, and $7 an hour seems reasonable then go ahead.

#56
Kajuks

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Indeed, this DLC is quite not worth of the 7$, yes it gives you a shining sword (unless you are a crow and like shining things, go ahead buy this DLC) + you get a pair of shining armor! Even bigger reason to buy this if you're some blackbird! Rather a rip-off and a disappointment the biggest disappointment is that you cannot re-enter the keep (and the levian guy said something like "well you're gathering an army, a keep surely will come in handy" or stuff, wow that guy's an arse! and I cannot kill him, blast it !) so what is the point of a quest about keep when you don't get to keep it ?

All blackbirds, go ahead and buy it, others, save your money for (hopefully) better DLC.

#57
Spoonoop765

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If the DLC offered a substantial amount of gameplay/replayability then I would probably get it. The Fallout 3 DLC's are a good example. But... why pay the $7 when I can buy a full game on Steam for the same price or less? I bought Assassins Creed a few weeks back for $5 on Steam. What would you chose? A full game for $5-$10 or a single questline?

#58
borelocin

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The game itself cost me $1 an hour played - the DLC cost me $7 per hour played ! I liked Wardens Keep but IMHO it ws over-priced and I doubt I will purchase further DLC at that price per hour played. I would pay $3 an hour played just in case Bioware's marketing department read this.

Modifié par borelocin, 29 novembre 2009 - 08:30 .


#59
TheHawk

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Really good replies in the end. Thanks for the feedback, it helps.

#60
Massieve_Slang

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You get some interesting lore about the grey wardens, a cool armor set and a stationary container you can dump stuff in.

I think it was worth it. But then again I was able to get the collectors addition for the same price as the normal game  and already had shale and some special armor. I only had to buy the keep extra.

I do find it a little cheap tho that you have to buy it. I had prefered it to be a part of the game right away. I find this a typical EA games approach which I do not like.

Modifié par Massieve_Slang, 29 novembre 2009 - 11:40 .


#61
Mlai00

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I liked the DLC, but it would have been more fairly priced at $4.



Why it's not worth $7:

1. Actual quest is short. New area is small.

2. No spectacular new enemies. Only the female commander is markedly new, and she goes down quick.

3. You don't get the castle at the end. You're locked out. I thought I'd get a real breathing HQ of my own like in Skies of Arcadia (Dreamcast/PS2) or Suikoden series. That would have made the DLC worth $7.

4. Instead of the castle, you get a chest in the middle of a clearing. Does that even make sense? So, all your valuables are just put outside, where rain, animals, and thieves abound. Um... why can't the devs at least give us a castle vault, or even a storage hut? A chest in the middle of a clearing looks about as polished as someone's first toolset mod.



Why you might feel it's worth $7:

1. You love DAO.

2. There is a satisfactory amount of voiced-acted story in the quest. Not just a vanilla dungeon crawl.

3. Some replayability because there's 2 possible moral-choice paths to the quest.

4. 2 new abilities and some a few new loot.

#62
MprezdNZ

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I can understand why some people believe it is not worth it. It really depends on how much you like the game I think and whether you want it to be "complete". You definitely don't need it, but I love all the lore surrounding the game so I had no hesitation in getting it.



For me, and I have to say I am surprised no one here has mentioned it, the best part is the famous movie reference that you get while venturing around the rest of the map. I just thought it was hilarious.

#63
anotherlyna

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It seemed obvious to me that there was a lot more planned for Warden's Keep than they got time to finish. Most obviously, I can't imagine that they planned from the beginning to lock you out of the keep. The question to Levi about the keep looking good is a giveaway that they had planned to renovate it inside, like the haunted house in Oblivion. I also can't imagine that they had planned to lock you out of completing a quest and gear if you didn't get it done before you left. More subtly, there were many hints that something's going on in the under the castle: in the lore, in the blocked mine-shaft entrance, and in the fact that in the map of the castle, the exit is marked "Tunnels". So I'm really disappointed in how incomplete it was, and how obviously unfinished, when they obviously intended more. It's possible they might have some future DLC (preferably free for those who bought Warden's Keep:) that adds the Tunnels, lets you in the keep, and gives you the result of Avernus' research if you let him live.


#64
travelboyuk

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Wow - Looks like this discussion died a month ago. But it's new for me. I just bought the game, then this DLC quest. I paid the equivalent of $22 for the game (I live in Thailand - 799 Baht) and $7 for the DLC. I was hugely disappointed at how small it was. I enjoyed it, but like so many others was also shocked to discover that when I went outside to check the statue, I could not get back in to finish the clue quest. Is this a glitch? If so, why hasn't it been removed during the 3 months since the original DLC was released.



For a third of the price of the original game (including the Stone Golem DLC and Blood Armour DLC), I felt it was not reasonably priced. It took me just over an hour to complete this when I had expected at the very least 3 or 4 hours of extra gameplay.



On the other hand, I enjoyed the cut scenes and the albeit brief story. The new abilities go a long way to improving the game as a whole (especially as I did this quest very early in the game). I still can't get my head around why you end up with a quest you can't complete and a keep you can't enter though. All in all, I feel Bioware could have mentioned in the selling points of the game 'Up to 2 hours extra game play' (I'm being very generous), but then this would surely have put people off buying it, so I understand why they didn't.



Maybe if what 'anotherlyna' wrote happens it will make it more worthwhile:



"So I'm really disappointed in how incomplete it was, and how obviously unfinished, when they obviously intended more. It's possible they might have some future DLC (preferably free for those who bought Warden's Keep:) that adds the Tunnels, lets you in the keep, and gives you the result of Avernus' research if you let him live."