Mad Method wrote...
Hello,
I imagine you're a bit confused by all these replies assuring you that you have $7 you can spend on the game which you would spend on other things which don't last as long instead of discussing the merits of the DLC content itself. That's because the merits are very few and between, and most of the people in this thread are fans defending their beloved Bioware from the flak and discontentment that this DLC has caused. The DLC, from what I know, features the following:
1. 2 new vendors
2. Some new loot (Starfang sword, Warden Commander armor)
3. A party storage chest which has 90 slots / your inventory size (whichever is greater)
4. 2 new abilities per class from the Power of Blood school*
5. 20-60 minutes worth of content. (Almost everyone finishes it in under 1 hour, many in 30 minutes.)
That's it. Now, #1 and #2 can be nice, but it's just some loot... and vendors... you certainly don't need it, and it doesn't exactly contribute to the gameplay, the story, or anything else. Not to mention that paying $$$ for good items ranks up with buying gold in MMORPGs to me. #3 is certainly something that Dragon Age should have, so much so that I don't think Bioware should be charging money for it, but it's also something you can certainly do without even if you collect items. #4 is nice, but it's only two abilities, you don't need them, and they don't exactly do much to the gameplay, so yeah. #5 is what really counts: The story, the added quests, etc. From what I hear what they did was pretty good, but the amount they did was way too little. Many of the folks I've spoken to mentioned they finished it in 30 minutes or less, so Warden's Keep itself was over way too fast. Also, when you finish Warden's Keep, you don't even get to enter it again. Instead you're locked out (can't even finish any quests you may have left unfinished) and just see the vendors and a generic chest outside the Keep.
Really, you're just paying 7 USD for 20-60 minutes of playing through a new zone and story, some abilities, and a party storage chest. Quite frankly, it's not worth the money in my opinion. I'd pass on this if I were you. I have.
*To expand on #4, these are the abilities:
Warrior:
Blood Thirst: (Sustained) The warrior’s own tainted blood spills in sacrifice, increasing movement speed, attack speed, and critical hit chance. For as long as the mode is active, however, the warrior suffers greater damage and continuously diminishing health.
Blood Fury: (Activated) The warrior sprays tainted blood to knock back nearby enemies, which they may resist by passing a physical resistance check. The gush of blood, however, results in a loss of personal health.
Mage:
Dark Sustenance: (Activated) A self-inflicted wound lets the mage draw from the power of tainted blood, rapidly regenerating a significant amount of mana but taking a small hit to health.
Bloody Grasp: (Activated) The mage’s own tainted blood becomes a weapon, sapping the caster’s health slightly but inflicting Spirit damage on the target. Darkspawn targets suffer additional damage for a short period.
Rogue:
Dark Passage: (Passive) Tapping the power of tainted blood makes the rogue more nimble, able to move more quickly while using Stealth, and more likely to dodge a physical attack.
The Tainted Blade: (Sustained?) The rogue’s blood gushes forth, coating the edges of weapons with a deadly taint. The character gains a bonus to damage determined by the cunning attribute, but suffers continuously depleting health in return.
All that for only $7? What an outrage. Bioware is totally ripping everyone off man.





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