[Poll]How important is voice acting in player-made content?
#1
Posté 14 octobre 2009 - 11:30
#2
Guest_Bio-Boy 3000_*
Posté 15 octobre 2009 - 01:12
Guest_Bio-Boy 3000_*
Sometimes it is better to go without, than be forced to have it included for the sake of it.
#3
Posté 15 octobre 2009 - 02:13
#4
Posté 15 octobre 2009 - 02:22
#5
Posté 15 octobre 2009 - 02:49
#6
Posté 15 octobre 2009 - 02:54
I'm hoping that the social site will make it easier to organize/find good voice actors.
#7
Posté 15 octobre 2009 - 04:13
For any project, from the daunting mega-module world to the tiny, one area mini-mod, voice acting provides that underlying sense of realism and plausibility to a fantasy environment that often requires more than just flashy bells and whistles to get the player involved.
#8
Posté 15 octobre 2009 - 04:15
Well written text-based dialogue means a whole lot before Voice Acting, and the wrong voice acting can spoil good writing irreparably. Even very good voice acting is second to good writing, because you don't get the good voice acting without the good writing at a base - my opinion is that you should plan for the possibility of voice acting, but get everything else down concrete, and very polished, so that if and when you decide to deal with voice . . . you do so with the full concentration and time it will require for you to find people that are "good" and then the additional time and concentration it will take to get every line down exactly as it needs to be.
Modifié par Janan Pacha, 15 octobre 2009 - 04:26 .
#9
Posté 15 octobre 2009 - 04:22
#10
Posté 15 octobre 2009 - 06:10
The only spot I can really think I would want VA is when you have points in the game where there is a lot going on. If you have some kind of plot scene going on in the middle of a hectic combat, the VA (at least if done well) would make it a lot more immersive. That, and during combat I'm usually too busy to read.
#11
Posté 15 octobre 2009 - 09:58
#12
Posté 15 octobre 2009 - 12:55
#13
Posté 15 octobre 2009 - 01:23
But really there are groups of people that are very professional and will do work for good modules for free. You just have to look a bit.
Ask for samples before you give someone a job so you dont get stuck feeling you have to include crappy work just not to offend.
Heard some really awsome people that do work for free as long as they have faith in the project.
Some work solo other are part of modding voice over groups. Just using friends and stuff is rarely a good idea, you wotn people that have or are studing drama and the like.
#14
Posté 16 octobre 2009 - 02:11
#15
Posté 16 octobre 2009 - 02:14
#16
Posté 16 octobre 2009 - 02:16
I listened to your Rogue examples - very nice.DeaconX wrote...
As someone who hopes to supply some of the modules with quality voice acting, I'm quite for it
#17
Posté 16 octobre 2009 - 02:19
Taltherion wrote...
I listened to your Rogue examples - very nice.DeaconX wrote...
As someone who hopes to supply some of the modules with quality voice acting, I'm quite for it
Thank you kindly!
Modifié par DeaconX, 16 octobre 2009 - 02:20 .
#18
Posté 16 octobre 2009 - 07:04
#19
Posté 17 octobre 2009 - 12:11
#20
Posté 17 octobre 2009 - 12:29
I've done a bit of voice acting now and I've gotta say, I agree with taking your time. You can do a lot of takes, and still be unhappy with the results and you just have to work at it until you are. Until you nail the lines. But once you do, and you can listen to it as a final product it's very rewarding.vyvexthorne wrote...
I would much rather read than listen to bad voice acting... That being said.. if you have the right set up, sound equipment and time..."time" being the most important.. there shouldn't be any reason to have bad voice acting. I think the main reason voice acting can turn out bad is if they rush through and just take lines as is without trying different takes.. It comes out sounding monotone and emotionless. Of course there are people who just sound like that... Like Kevin Costner or Keanu Reeves. Their voices just don't seem to portray much emotion.
#21
Posté 18 octobre 2009 - 08:26
My sentiments exactly...FalloutBoy wrote...
Bad voice acting can completely ruin an otherwise good project. Good voice acting is nice, but very rare among amateur hobbyists. I'd go without just to be safe. Everyone thinks they can do good voices, but almost everyone is wrong.
#22
Posté 11 novembre 2009 - 05:34
BioWare had a cast of some 140+ voice actors for the OC, so without a resource like that and the time and ability to edit and refine that much dialog, I wouldn't count on any user-made module having a comparable voice-over quality.
#23
Posté 11 novembre 2009 - 06:16
But when I tried it out, just the little things quickly disillusioned me of that... like odd breaks where the sentence or train of thought didn't make much sense, intonations or stresses that didn't quite seem right, which all made it sound a bit like they were just rehearsing their lines for the first time.
I don't mean to sound harsh and I'm not a VO-snob, but it's just one of those things that people are less forgiving about - even when you very much want to be. We're probably just too used to hearing professional voice actors and other actors in general that we're so much more critical.
(Just realized how old this thread was before it was necro'd... anyhoo)
Modifié par FollowTheGourd, 11 novembre 2009 - 06:21 .
#24
Posté 11 novembre 2009 - 11:35
however as someone said..everyone thinks they can do good VO's and even advertise as such...when probably 99% of them are wrong...I've also tried mods that advertised good VO's and they were terrible.
So yah, focus on your dialogue/text first and add voice only if you can find poeple that are good, not ones that think they are...
#25
Posté 12 novembre 2009 - 12:48





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