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Bonus Points Nothing. SPOILER


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#101
Andaius20

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Depends on how you want to play I guess.

#102
Guaritor

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Jarmelopt wrote...
 Oh and Guaritor that is just minimizing as the gain is still the same.


That depends... you can spend points on persuasion earlier on, perhaps opening up some dialogue otherwise unavailable to you, or at least spend points on persuasion without worrying about leaving combat talents behind.

It definatley has its advantages.

#103
Phoenixblight

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Guaritor wrote...

Jarmelopt wrote...
 Oh and Guaritor that is just minimizing as the gain is still the same.


That depends... you can spend points on persuasion earlier on, perhaps opening up some dialogue otherwise unavailable to you, or at least spend points on persuasion without worrying about leaving combat talents behind.

It definatley has its advantages.



There is no persuasion skill. Persuasion is based on the Negotiation bonus you get from passive class ability and your Paragon/Renegade meter will allow you to pick the harder paragon and Renegade choice ie Saren at the end of ME. If you were talking about boosting the class talent then I agree. Image IPB

#104
Dzikv

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I must say this is kind of lame. I was expecting something like +5% damage or something like this. Not 5 levels... Whats the point? Its not giving us something.. its actually taking something away >.>

#105
Blue_dodo

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Mr.Kusy wrote...

I think the best thing to do is stop whining untill there's a confirmation from BioWare or someone who beat the game.


QTF

#106
Thomas O

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I've been playing around 20hrs so far. Imported a lev 60 char, the game does give a great bonus for your mission.

#107
KillTheLastRomantic

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I didn't expect a huge boost but perhaps 2 more skill points on character creation for level 60's and 1 for 50's.



I would have rather started at level one.

#108
Dzikv

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Progressive_Stupidity1 wrote...

I didn't expect a huge boost but perhaps 2 more skill points on character creation for level 60's and 1 for 50's.

I would have rather started at level one.


Something like that would be allot better then levels, yes.

#109
Thomas O

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Each level grants 2 skill points so if you level 5 times in the beginning that is 10 skill points you would not have to start out with. Also you can complete one tree in your skills.

#110
T1l

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How long does it take to gain 5 levels? That's really the crux of the benefit one would get from a level 60 character import - you save the time it would take you to gain 5 levels; that's all it is. Bioware has "permanently" saved you ~2 hours of gameplay.

#111
glacier1701

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T1l wrote...

How long does it take to gain 5 levels? That's really the crux of the benefit one would get from a level 60 character import - you save the time it would take you to gain 5 levels; that's all it is. Bioware has "permanently" saved you ~2 hours of gameplay.


From the one sneak peek playthrough I've been looking through looks like 2-3 hours of gameplay gets you to about that level.

#112
Thomas O

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Do you want me to tell you how the exp system work in me2 or you wanna wait for yourself.

#113
Guaritor

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Phoenixblight wrote...

Guaritor wrote...

Jarmelopt wrote...
 Oh and Guaritor that is just minimizing as the gain is still the same.


That depends... you can spend points on persuasion earlier on, perhaps opening up some dialogue otherwise unavailable to you, or at least spend points on persuasion without worrying about leaving combat talents behind.

It definatley has its advantages.



There is no persuasion skill. Persuasion is based on the Negotiation bonus you get from passive class ability and your Paragon/Renegade meter will allow you to pick the harder paragon and Renegade choice ie Saren at the end of ME. If you were talking about boosting the class talent then I agree. Image IPB


:pinched:

A slight difference in semantics, but yes, i did mean the passive class skills.

#114
Shadesofsiknas

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Thomas O wrote...

Do you want me to tell you how the exp system work in me2 or you wanna wait for yourself.



Id like to know how it works as long as it doesnt spoil any story elements.

#115
Homebound

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Elithranduil wrote...

jomonoe wrote...

Does anyone know how much money you get with the rich achievement? A message would be appreciated.


150,000 starting credits.


omg...I did 3 completionist playthroughs and have a lvl 50 Shepard.
I had hundreds of BILLIONS of credits.

I had enough money to buy Cerberus and hire a French Maid with enough left over for a small planet or two.

Are you saying that wont transfer to the other game?

#116
sunlance

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Sorry if this has been covered already, but can a dev please clarify what level an ME1 imported save has to be to start receiving the bonus in ME2? The FAQ on the Game Info page (at ME.com) seems to suggest that it's 49.

#117
Soruyao

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Just_mike wrote...

Elithranduil wrote...

jomonoe wrote...

Does anyone know how much money you get with the rich achievement? A message would be appreciated.


150,000 starting credits.


omg...I did 3 completionist playthroughs and have a lvl 50 Shepard.
I had hundreds of BILLIONS of credits.

I had enough money to buy Cerberus and hire a French Maid with enough left over for a small planet or two.

Are you saying that wont transfer to the other game?


Everyone capped their money out at some point in their playthroughs because the inventory system sucked.    If they had all of your money carry through, you would effectively be able to buy everything in the game using your starting money. (Unless you were buying star systems or something.)

In that case, gameplay mechanics wise, every shop would have effectively just been a pile of free items.  This would ruin any gameplay purposes that money exists in games to fulfil.  (IE, to encourage players to spend time doing things that get them money, and to give the player a sense of progression after spending time doing those things.)

By giving us a small calculated bonus, bioware gives us something for having a lot of money in the previous game, while still allowing money to have a meaning in our playthrough.

The level 60 complaint makes even less sense to me.  You get a starting bonus that evens out with the new players in the endgame.  But, it makes is way easier to get the level 30 achievement, which is nice.  :D   They have said that most players won't reach level cap in a single playthrough (though it's possible if you really try.)   Your bonus levels will make it so that you will probably cap out some time right before the last boss on a normal playthrough.

Also, several people in this thread have have hinted that you get something else for being 60 besides the money and bonus levels, so we'll have to wait and see about that.