So how many Paragons are going to be Renagades now?
#1
Posté 22 janvier 2010 - 06:46
#2
Posté 22 janvier 2010 - 06:48
#3
Posté 22 janvier 2010 - 06:49
#4
Posté 22 janvier 2010 - 06:49
#5
Posté 22 janvier 2010 - 06:51
SPOILER BELOW
Example: If I capture a sentry and interrogate him I'll knock him out afterwards and hide his unconscious body. If however his radio squawks asking for a roll call and he doesn't answer in a manner that conceals my presence then hell yes I'll put one right between his eyes.
END SPOILER
So basically, do my best to ensure protection of life but the moment someone endangers my mission to protect humanity and ultimately the galaxy? That's when I take the dog off the chain - so to speak.
#6
Posté 22 janvier 2010 - 06:51
#7
Posté 22 janvier 2010 - 06:51
#8
Posté 22 janvier 2010 - 06:52
Marlina wrote...
Reporter-punching aside, why do people seem to think that renegade is like the "joke" choice? Many renegade decisions make a lot of sense.
This. When I play I usually have Paragon conversations, but Renegade major decisions.
#9
Posté 22 janvier 2010 - 06:53
Marlina wrote...
Reporter-punching aside, why do people seem to think that renegade is like the "joke" choice? Many renegade decisions make a lot of sense.
They make sense, if you like to role play a complete jackass. Granted some renegade options are suiting for some situations but a sensible person isn't a jackass without reason or cause.
#10
Guest_Massadonious_*
Posté 22 janvier 2010 - 06:54
Guest_Massadonious_*
Even Grunt.
#11
Posté 22 janvier 2010 - 06:55
Living life on the EXTREME edge... with kindness.
Unlike Paragon where your brain is only half alive, on life support from heart. Renegades brain is transplanted into his gun, and thus tends to be temperamental ass. That's why the gun is always shoved in peoples faces, it's Renegade Shepherds brain.
The true evil to look out for... not Renegade, but Renegon.... intelligent evil. Dun Dun dun....
#12
Posté 22 janvier 2010 - 06:56
Marlina wrote...
Reporter-punching aside, why do people seem to think that renegade is like the "joke" choice? Many renegade decisions make a lot of sense.
It's because a considerable amount of renegade choices were poorly written and came across more as the "jerk" option than the "do whatever it takes" option.
As the devs have mentioned, it's easier to write "good" and "bad" options than it is to write two options that both have their own merits and drawbacks and its difficult to choose which sacrifice is better to make.
As such, renegade and paragon often fell into the good/evil dichotemy instead of the original intention.
A lot of the lines are pretty funny though, at least.
#13
Posté 22 janvier 2010 - 06:56
You don't have to always pick the bottom option when playing a renegade. I'll agree that there are some really corny lines in there, but for the major decisions, I personally think Renegade makes the most sense.tommythetomcat wrote...
They make sense, if you like to role play a complete jackass. Granted some renegade options are suiting for some situations but a sensible person isn't a jackass without reason or cause.
#14
Posté 22 janvier 2010 - 06:59
Again, I agree that a lot of the bottom conversation options are sort of jerk-ish, but I'm talking mostly about the ones that actually give you renegade or paragon points. My almost straight renegade FemShep chooses mostly neutral options, but will go for renegade when it's called for.lokiarchetype wrote...
Marlina wrote...
Reporter-punching aside, why do people seem to think that renegade is like the "joke" choice? Many renegade decisions make a lot of sense.
It's because a considerable amount of renegade choices were poorly written and came across more as the "jerk" option than the "do whatever it takes" option.
As the devs have mentioned, it's easier to write "good" and "bad" options than it is to write two options that both have their own merits and drawbacks and its difficult to choose which sacrifice is better to make.
As such, renegade and paragon often fell into the good/evil dichotemy instead of the original intention.
A lot of the lines are pretty funny though, at least.
#15
Posté 22 janvier 2010 - 07:02
Again, I agree that a lot of the bottom conversation options are sort
of jerk-ish, but I'm talking mostly about the ones that actually give
you renegade or paragon points. My almost straight renegade FemShep
chooses mostly neutral options, but will go for renegade when it's
called for.
Bottom conversation options did give renegade points occasionally, so they're associated with renegade shepard.
Personally, I often went renegade in terms of principal even on my paragon playthroughs like the BDTS decision, or Garrus's interactions and his Dr Saleon quest.
I hope they do renegade conversation options a little better this time honestly.
Modifié par lokiarchetype, 22 janvier 2010 - 07:06 .
#16
Posté 22 janvier 2010 - 07:05
#17
Posté 22 janvier 2010 - 07:08
I completely agree that they should make the bottom options more convincing, but I disagree about them being required for renegade Sheps. Sure, they're "associated" with renegade, but it's very simple to play even a straight renegade without sounding like a jerk.lokiarchetype wrote...
Bottom conversation options did give renegade points occasionally, so they're associated with renegade shepard.
Personally, I often went renegade in terms of principal even on my paragon playthroughs like the BDTS decision, or Garrus's interactions and his Dr Saleon quest.
I hope they do renegade conversation options a little better this time honestly.
#18
Posté 22 janvier 2010 - 07:11
#19
Posté 22 janvier 2010 - 07:13
#20
Posté 22 janvier 2010 - 07:38
Marlina wrote...
I completely agree that they should make the bottom options more convincing, but I disagree about them being required for renegade Sheps. Sure, they're "associated" with renegade, but it's very simple to play even a straight renegade without sounding like a jerk.lokiarchetype wrote...
Bottom conversation options did give renegade points occasionally, so they're associated with renegade shepard.
Personally, I often went renegade in terms of principal even on my paragon playthroughs like the BDTS decision, or Garrus's interactions and his Dr Saleon quest.
I hope they do renegade conversation options a little better this time honestly.
I wasn't suggesting they were required, I was simply saying that people consider renegade shepard to be the joke/jerk character because the joke/jerk conversation options occasionally award renegade points, thus the two are associated with eachother.
Simply answering the question, not taking a stance of the validity of that interpretation.
Veex wrote...
"Because it's a big, stupid jellyfish"
"You're just a bean-counter, Jeong!"
Modifié par lokiarchetype, 22 janvier 2010 - 07:40 .
#21
Posté 22 janvier 2010 - 07:40
Modifié par Bryy_Miller, 22 janvier 2010 - 07:40 .
#22
Posté 22 janvier 2010 - 08:09
My reasoning, it might be better for winning over more squad members.
Certainly, one can command allegiance as a tough commander. However, the combination of a strong command and strong paragon principles, might allow for helping settle squad member conflicts, without losing a squad members allegiance.
I had really thought this thru, until I was reviewing some of the videos, regarding the importance of squad member allegiance and development for the end game.
So, if I almost have this settled in my mind, now I have to pick which class will be the most fun. Man, this will also be a tough decision.
#23
Posté 22 janvier 2010 - 08:15
Well, I did say "reporter-punching aside", meaning silly jerk actions.lokiarchetype wrote...
I wasn't suggesting they were required, I was simply saying that people consider renegade shepard to be the joke/jerk character because the joke/jerk conversation options occasionally award renegade points, thus the two are associated with eachother.
Simply answering the question, not taking a stance of the validity of that interpretation.
My point is just that you can play a renegade Shepard that ISN'T a joke.




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