Are you playing on Hard? If so, try Normal as some of the others suggested.Cambios wrote...
And replies that are a bunch of MMO style jerks.
The flash game had better combat. At least melee didn't suck.
In this game, by the time you close the distance as melee you are utterly raped, CCed, snared, stunnned, etc. Even with Indomitable going. Its totally BS. And if you run indomitable, threaten, etc. good bye stamina.
Or you can play a mage and just enjoy ez-mode.
There's a serious problem when range is 100 times better than melee.
Do any of your characters use shields? If so, put them at the front of your charge. My main PC uses sword and board, always leads the charge, and I never have a problem with archers. All four of my guys are melee right now too, so there's nobody back there supporting them with spells.
Once you get into melee range you're going to need to split your guys up too. If you have all of your guys gang up on one monster all of the others are free to shoot you unimpeeded. But if you split your guys up and put one on each archer, not only do those archers all have a toHit penalty, but there's a good chance that when they try to pop off a talent you'll interrupt it.
If you find yourself facing both melee and ranged mobs, split your forces right away. I like to charge my PC (again, he's using a shield and the talents to improve his ranged attack defenses) at the archers while the rest of my guys jump the melee guys. The idea isn't that he'll actually kill any archers by himself, but when he closes w/in melee range most of the archers will run away from him. They can't shoot while they're running, so I've bought time for my other guys to finish off the melee dudes w/out getting shot in the back.





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