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Feels like an MMO. Melee sucks, Crowd Control BS


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#51
davro33

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Cambios wrote...

And replies that are a bunch of MMO style jerks.

The flash game had better combat. At least melee didn't suck.

In this game, by the time you close the distance as melee you are utterly raped, CCed, snared, stunnned, etc. Even with Indomitable going. Its totally BS. And if you run indomitable, threaten, etc. good bye stamina.

Or you can play a mage and just enjoy ez-mode.

There's a serious problem when range is 100 times better than melee.

Are you playing on Hard? If so, try Normal as some of the others suggested.

Do any of your characters use shields? If so, put them at the front of your charge.  My main PC uses sword and board, always leads the charge, and I never have a problem with archers.  All four of my guys are melee right now too, so there's nobody back there supporting them with spells.

Once you get into melee range you're going to need to split your guys up too. If you have all of your guys gang up on one monster all of the others are free to shoot you unimpeeded.  But if you split your guys up and put one on each archer, not only do those archers all have a toHit penalty, but there's a good chance that when they try to pop off a talent you'll interrupt it.

If you find yourself facing both melee and ranged mobs, split your forces right away.  I like to charge my PC (again, he's using a shield and the talents to improve his ranged attack defenses) at the archers while the rest of my guys jump the melee guys.  The idea isn't that he'll actually kill any archers by himself, but when he closes w/in melee range most of the archers will run away from him. They can't shoot while they're running, so I've bought time for my other guys to finish off the melee dudes w/out getting shot in the back.

#52
Kromzor

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Kiddeth wrote...

the MMO feel pretty much makes the game. I can see this game going MMORPG in the future.


I'd love to even get just a 4-player co-op going on. 

#53
Luckyluke03

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So you expect the ranged enemies to just wait for your melee guy to walk up to them and chop their heads off without doing anything?



I'm confused.

#54
addiction21

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Delete

I was being a jackass

Modifié par addiction21, 04 novembre 2009 - 10:40 .


#55
Grahamers

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In this game, by the time you close the distance as melee you are utterly raped, CCed, snared, stunnned, etc. Even with Indomitable going. Its totally BS. And if you run indomitable, threaten, etc. good bye stamina.


In what physical world would a melee guy running straight at a group of defenders not get his ass handed to him?  if you are not using all of your toons to explore, pull, and kill tactically, then it is YOU , sir, who is playing like an MMO n00b.  

Or you can play a mage and just enjoy ez-mode.


There is a reason mages are called "glass cannons."  They crush foes, but something gets on them and they go down fast.  If your most enjoyable play style is to just use one toon and let the computer take care fo teh rest and just run into battles with little or no planning, perhaps a mage is right for you.  that siad, you will soon have issues with killing all of your party members if you don't plan your battles well.


There's a serious problem when range is 100 times better than melee.


Actually there's a serious problem when people make unsubstantiatd claims that one class is 100 times better than another.  You know where I heard such whining for 4 years? Any WoW discussion board. 

#56
Valmy

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Bioware has not gone anything. The combat is very similar to KOTOR or BG.

#57
Akuntakenta

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In MMO's you do not have the option to pause combat, I like how the AI creates challenges, and the booby traps are interesting as well. Your rogue in your party (if you get a companion or are one) can disarm them or make his own, that can make a huge difference in a combat zone. I am thankful that there are no random encounters with enemies, like that of Final Fantasy RPGs, and that the combat system is far more complex than just spamming your strongest attack/ or spell, like that of most MMOs.

#58
donojje

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shouldn't you just be able to run the enemy down with your ultra heavyplate shoes?

#59
Srikandi715

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Cambios wrote...
Gee. Maybe because I want to play melee without being CCed 100 times while I walk 20 feet?


If you can choose any build and any tactics and play successfully, then the game is DEFINITELY too easy. How about adapting your tactics to the challenge, rather than expecting the AI to adapt its tactics to your preferred playstyle? :)

There is one way this game (and every other single-player party-based RPG) IS similar to an MMO: you have several folks on your side. That's why some of the combat design feels similar. The difference is that in a party-based SP RPG, you control the whole party. Don't forget to take advantage of that. From they way you're describing your experience, it sounds like you're only controlling your character.

Modifié par Srikandi715, 04 novembre 2009 - 10:50 .


#60
Dagorgil

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Try killing casters and crowd control first and leave the boss for last? I thought that's how you played D&D rulesets...

If you're going after the named people first, you're doing it wrong. Unless that boss is an uber-nasty caster, you want to kill his minions first, because they have less hitpoints and you'll be able to decrease the amount of damage you are receiving.

#61
Harlequin Shadowlands

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Correction. RPG = role playing game not combat strat game. Seems several folks are mixing RPGing (playing the role of your character) and a tactcial strat game (TSG). RPG <> TSG they can be one and the same OR mutually exclusive. However having to use TS does not mean one is a RPer or one is playing a RPG. Felt the clarification was in order.

#62
Kraptor79

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I have to agree with the OP in an extend. The game does feel a bit mmo-ish (not in a negative way), but I liked BGs game style a bit more. Again I am not saying that the game is bad, I am just saying that mechanics at least to me resembles more to an mmo (eg Eq2) then BG or other old Infinity engine games.

#63
donojje

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Harlequin Shadowlands wrote...

Correction. RPG = role playing game not combat strat game. Seems several folks are mixing RPGing (playing the role of your character) and a tactcial strat game (TSG). RPG TSG they can be one and the same OR mutually exclusive. However having to use TS does not mean one is a RPer or one is playing a RPG. Felt the clarification was in order.


in that case I guess Baldur's Gate 1 and 2 was not RPGs either and Bioware never did anything for the CRPG scene?

#64
Ryu-Eji

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natetk wrote...

Anyone notice that most people who complain have a mass effect character as their avatar?


lol

#65
Draegen Carsen

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The melee sucks? Wow, I must be doing it wrong!



Actually, I was thrilled when I fought the first mage. I had to take him out FAST or everyone would die. Just like the good old days.

#66
icepetro

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OP - where are you getting CCed 100 times in 20 feet? Where are you in the game? Who are your companions? What tactics have you tried? What level are you?



If you post some details and questions, I'm sure we can help you out. This game doesn't play like and MMO nor should it. It's about pausing often, using tactics, teamwork and lots of thought.

#67
Cambios

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Luckyluke03 wrote...

So you expect the ranged enemies to just wait for your melee guy to walk up to them and chop their heads off without doing anything?

I'm confused.


Nope. But I'd expect to be able to run faster than a crawl, or have a charge ability of some sort.

When playing ranged is 100 times easier than melee, I think that is a problem in the game.

#68
GithCheater

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I enjoy the combat in DAO as it makes me think rather than hack 'n slash my way through easy encounters. In BG or NWN, I often felt that easy combat (not boss fights) was a nuisance that delayed the story from unfolding. In BG or NWN, it was too often (in normal difficulty anyway) where I could charge in and hit the attack button (not use spells) and sit back waiting for the fight to end.

#69
Guest_Crawling_Chaos_*

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Cambios wrote...

Luckyluke03 wrote...

So you expect the ranged enemies to just wait for your melee guy to walk up to them and chop their heads off without doing anything?

I'm confused.


Nope. But I'd expect to be able to run faster than a crawl, or have a charge ability of some sort.

When playing ranged is 100 times easier than melee, I think that is a problem in the game.



Ok, so you're just a bad player.  Deal with it.  Or play on easy mode.  Or keep crying about it.

#70
ITSSEXYTIME

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Melee is fine, but then again I'm playing a Rogue and not a Warrior.

#71
Shauk

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um, there is a warrior talent to pretty much become immune to knockdown/stun effects, as for rogue, well, you're doing it wrong.



seriously, it's not the game, it's you.

#72
Haasth

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Grahamers wrote...

In this game, by the time you close the distance as melee you are utterly raped, CCed, snared, stunnned, etc. Even with Indomitable going. Its totally BS. And if you run indomitable, threaten, etc. good bye stamina.


In what physical world would a melee guy running straight at a group of defenders not get his ass handed to him?  if you are not using all of your toons to explore, pull, and kill tactically, then it is YOU , sir, who is playing like an MMO n00b.  

Or you can play a mage and just enjoy ez-mode.


There is a reason mages are called "glass cannons."  They crush foes, but something gets on them and they go down fast.  If your most enjoyable play style is to just use one toon and let the computer take care fo teh rest and just run into battles with little or no planning, perhaps a mage is right for you.  that siad, you will soon have issues with killing all of your party members if you don't plan your battles well.


There's a serious problem when range is 100 times better than melee.


Actually there's a serious problem when people make unsubstantiatd claims that one class is 100 times better than another.  You know where I heard such whining for 4 years? Any WoW discussion board. 


This.

#73
digitalfox

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Do you want some cheese with that whine? I fired this game up and got my ass HANDED to me. In fact, it happened several times and I started to get angry. That is, until I realized that I wasn't playing WoW or Fable, or any other MODERN RPG. This is how RPGs used to be made, KID.



Once I stood back and realized I needed to start thinking and stop zerging, things moved heavily in my favor, and I'm rocking a Rogue. So yeah, I agree with the other posters: L2P noob, or quit crying and go back to WoW.

#74
NewYears1978

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I don't agree with this at all....

The combat actually makes you think a little..you have to position yourself and enemies to properly use AOE spells... would you like the enemies to run into a circle and sing Kumbaya so you can bomb them all at once? What sense does that make..

Also..this game feels NOTHING like an MMO to me...


#75
Darkrhayne

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Ok, so all the L2P nonsense aside, how are people doing with non-two handed warrior builds in melee?



My mage is awesome. My 2h warrior is decent. My dual wield builds, rogue or warrior are just weak in comparison to the first 2. Are my expectations wrong? Since neither can tank, I expect comparable output. I like fatality animations a lot which is what swayed me from my mage, so please hold the "play the mage" comments.