Feels like an MMO. Melee sucks, Crowd Control BS
#76
Posté 04 novembre 2009 - 11:43
Let me explain what I mean by dynamic and its opposite static.
Dynamic; The hero attempts to strike the dragon with his sword, and the swing is determined by how strong he is and from which angle he decides to swing his sword from. The sword hits the dragon in the foreleg, and it was strong enough to slice the dragons skin - the skin is cut open and blood goes all over the place. The dragon almost trips (this isn't a pre-made animation - this is a programmed animation), but manages to stay on its feet. The hero continues to fight the dragon, and in the end when the dragon dies it turns into a ragdoll and falls flat on the ground causing quite the earthquake - which is strong enough to shake the heavy rocks around (physics).
Static; The hero attempts to strike the dragon with his sword, and he swings it in a set motion no matter how strong he is - the angle is determined by a pre-made animation (not programmed). His stats determines whether he hits the dragon or not, the sword doesn't actually hit the dragon, and an "invisible dice" is thrown and hey he was lucky enough to hit the dragon. The dragon doesn't get an apparent wound, it only plays a pre-made animation which is played when it is hit and loses X amount of health. In the end the pre-made animation is played and it's dead; no wounds, maybe a pool of blood spreading across the ground, no physics, no dynamic elements.
Now, these are my own opinions, and this is what I see since I've had my fair share of programming. I do understand that dynamic programming is more demanding on the hardware, but if you've seen Diablo III for instance - you'll notice that the enemies are flying around like flies depending on how the hero strikes at them. I prefer dynamic elements since it makes the game different every time you play it. I guess you could say Dragon Age: Origins has dynamic elements story-wise, but... it's not really the kind of dynamic things I like.
I repeat: this is my own opinions. Longest post I've ever written... ever...
#77
Posté 04 novembre 2009 - 11:44
#78
Posté 04 novembre 2009 - 11:48
Cambios wrote...
Wow. Bioware has gone MMO. Melee characters suck and there is tons of annoying as hell CC. This feels like a bad modern MMO.
By the time you run to a group of bad guys, they have scattered like cockroaches (ruining any melee AoEs) and have dropped 12 crowd control powers on you (snare, stun, etc.).
WTF?
First of all, melee doesn't suck. My 2 handed warrior is insane right now.
Ironic that you claimed it's like an MMO. If you are used to MMOs you know that the way to deal with ranged is to pull around corners and use line-of-sight.
#79
Posté 04 novembre 2009 - 11:50
Cambios wrote...
And replies that are a bunch of MMO style jerks.
The flash game had better combat. At least melee didn't suck.
In this game, by the time you close the distance as melee you are utterly raped, CCed, snared, stunnned, etc. Even with Indomitable going. Its totally BS. And if you run indomitable, threaten, etc. good bye stamina.
Or you can play a mage and just enjoy ez-mode.
There's a serious problem when range is 100 times better than melee.
And what is the rest of your party doing while your melee guy(s) are being CC'ed, snared, stunned, etc?
#80
Posté 05 novembre 2009 - 12:23
Thoruul wrote...
I partly agree with Cambios since I'm one of those people who appreciate the dynamic elements in today's games. Such as physics, real-time animations etc. One mistake most game developers do, in my opinion, is that they put too much focus into one aspect of the game rather than into everything as a whole. Dragon Age: Origins has a lot of focus put into the story, and this has pushed the graphic and dynamic elements to the side.
Let me explain what I mean by dynamic and its opposite static.
Dynamic; The hero attempts to strike the dragon with his sword, and the swing is determined by how strong he is and from which angle he decides to swing his sword from. The sword hits the dragon in the foreleg, and it was strong enough to slice the dragons skin - the skin is cut open and blood goes all over the place. The dragon almost trips (this isn't a pre-made animation - this is a programmed animation), but manages to stay on its feet. The hero continues to fight the dragon, and in the end when the dragon dies it turns into a ragdoll and falls flat on the ground causing quite the earthquake - which is strong enough to shake the heavy rocks around (physics).
Static; The hero attempts to strike the dragon with his sword, and he swings it in a set motion no matter how strong he is - the angle is determined by a pre-made animation (not programmed). His stats determines whether he hits the dragon or not, the sword doesn't actually hit the dragon, and an "invisible dice" is thrown and hey he was lucky enough to hit the dragon. The dragon doesn't get an apparent wound, it only plays a pre-made animation which is played when it is hit and loses X amount of health. In the end the pre-made animation is played and it's dead; no wounds, maybe a pool of blood spreading across the ground, no physics, no dynamic elements.
Now, these are my own opinions, and this is what I see since I've had my fair share of programming. I do understand that dynamic programming is more demanding on the hardware, but if you've seen Diablo III for instance - you'll notice that the enemies are flying around like flies depending on how the hero strikes at them. I prefer dynamic elements since it makes the game different every time you play it. I guess you could say Dragon Age: Origins has dynamic elements story-wise, but... it's not really the kind of dynamic things I like.
I repeat: this is my own opinions. Longest post I've ever written... ever...
Not sure you should compare a game that won't be out until 2011 (Diablo 3) with a current game. And while I'd love a more dynamic combat system - I wouldn't want one in a squad-based combat game like DA:O.
Besides, I play Diablo for the combat and consider the story as a nice afterthought. I play RPGs like Dragon Age for the story and see the combat as a nice bonus.
#81
Guest_Kamenwati_*
Posté 05 novembre 2009 - 12:33
Guest_Kamenwati_*
#82
Posté 05 novembre 2009 - 12:40
#83
Posté 05 novembre 2009 - 12:46
#84
Posté 05 novembre 2009 - 01:02
#85
Posté 05 novembre 2009 - 01:08
1. Less Scatter
2. Less intelligent AI
3. To be able to charge in and "Tank-and-Spank"
In short, he wants DA to be an......... MMO.
#86
Posté 05 novembre 2009 - 01:12
#87
Posté 05 novembre 2009 - 01:12
#88
Posté 05 novembre 2009 - 01:12
Cambios wrote...
And replies that are a bunch of MMO style jerks.
The flash game had better combat. At least melee didn't suck.
In this game, by the time you close the distance as melee you are utterly raped, CCed, snared, stunnned, etc. Even with Indomitable going. Its totally BS. And if you run indomitable, threaten, etc. good bye stamina.
Or you can play a mage and just enjoy ez-mode.
There's a serious problem when range is 100 times better than melee.
We are clearly not playing the same game then. I'm playing on Hard difficulty, and my rogue is 45% of my group's damage. Unless I'm on drugs, I do believe rogues are melee. <_<
I coordinate ambushes with my mage's CC and use my faithful dog to charge and aoe stun ranged mobs. I pluck out all ranged enemies within seconds and then move on to the rest of the fight. Meanwhile the tank takes all the melee hits, therefore he fulfills his specific role, like everyone else in my group.
You yourself said a mage was easy mode. Why? Because you aren't being hit by all the aoe cc. How about applying that to your other character? Fan out instead of clustering.
If you are incapable of tactical play, go to Easy mode, hell , even Normal mode should be a joke. If you aren't willing to lower the difficulty to something your brain can handle, at least realize the problem lies in you , not within the game.
#89
Posté 05 novembre 2009 - 01:51
#90
Posté 05 novembre 2009 - 01:56
natetk wrote...
Anyone notice that most people who complain have a mass effect character as their avatar?
lol
#91
Posté 05 novembre 2009 - 01:59
natetk wrote...
Anyone notice that most people who complain have a mass effect character as their avatar?
You know, I was just thinking that? Makes one wonder if its the same person, or all the young "console crowd" kids all have a crush on Shepard.
To the OP, use some tactics and melee is fine, If you're just rushing into every encounter you deserve to fail. Noob indeed.
#92
Posté 05 novembre 2009 - 02:06
I don't think the melee is so bad, after I got the hang of it and planning out strategies, it's working great.
Of course that is one mans take, so best of luck.
#93
Posté 05 novembre 2009 - 02:14
CC
DPS
AOE
zerg
I"m sure I feel stupid not figuring out some of these from context.
Modifié par YouBet96, 05 novembre 2009 - 02:15 .
#94
Posté 05 novembre 2009 - 02:18
#95
Posté 05 novembre 2009 - 02:20
YouBet96 wrote...
While I'm a long-term veteran of RPGs, I'm a total noob with the message board lingo for them. Somebody help an old man out and tell me what these terms mean:
CC
DPS
AOE
zerg
I"m sure I feel stupid not figuring out some of these from context.
CC= Crowd Control
DPS= Damager per second
AOE= area of Effect
Zerg= Charging in, usually with your side having more people/allies
#96
Posté 05 novembre 2009 - 02:22
#97
Posté 05 novembre 2009 - 02:26
But range was totally overpowered in ME compared to the melee.natetk wrote...
Anyone notice that most people who complain have a mass effect character as their avatar?
#98
Posté 05 novembre 2009 - 02:35
It makes combat a lot more interesting than dropping ae damage on everyone.
if u want no friendly fire and no CC, go run a dungeon in WoW.
Combat here is so much more interesting than in WoW, no stupid scripted boss fights.
#99
Posté 05 novembre 2009 - 02:45
(1) never fight the enemy on a ground of his choosing;
(2) if your enemy is willing to die for his cause, be happy, for you and he have the same goal in mind.
If you're not prepared to consider such principles, don't complain when you find yourself on the receiving end.
#100
Posté 05 novembre 2009 - 02:49
Cambios wrote...
And replies that are a bunch of MMO style jerks.
The flash game had better combat. At least melee didn't suck.
In this game, by the time you close the distance as melee you are utterly raped, CCed, snared, stunnned, etc. Even with Indomitable going. Its totally BS. And if you run indomitable, threaten, etc. good bye stamina.
Or you can play a mage and just enjoy ez-mode.
There's a serious problem when range is 100 times better than melee.
L2P baddie





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