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Why does BioWare continually neglect hairstyles?


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249 réponses à ce sujet

#1
Silent Friend

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- Each hairstyle still looks like a plastic toupee that was glued on with Elmer's.

The BioWare developers are downright pitiful - their lack of good hairstyle
variety and texture for Shepherd is laughable when one considers that a fighting game like UFC Undisputed 2009 has a vast variety of hairstyles choices to select from
(39 - ALL short hair, too, that would completely fit with the character
of Shepherd!), along with [relatively] realistic textures that look FANTASTIC!

The hairstyles in Mass Effect are actually A STEP BACK FROM PS1 GAMES! Solid Snake had a better hair-do than Commander Shepherd, FFS! Maybe if the developers would put the Cheeto's down once in awhile, and
start giving a damn about hairstyles
(arguably a make-or-break feature), rather than out of nothing more than sheer laziness, provide the same old crap, I wouldn't have to waste my time mentioning it on the forums. Not to mention, the hairstyles (or lack thereof) detract from the
visual appeal of in-game cinematics when your character is sporting Astro-Turf
textured hair that appears as if it were styled using super-glue.

- The character creator is the same, exact thing from ME1! New options? No.

More of the same old crap? Yes!!!

By comparison to UFC Undisputed 2009, who's creators absolutely blew Bioware's ******-poor, lazy hoss of a developing team away, Mass Effect 2 character customization looks fitting for an Xbox Original game.

Modifié par Silent Friend, 22 janvier 2010 - 07:44 .


#2
JasonPogo

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nerd rage?

#3
Pinkflamingo22

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"The character creator is the same, exact thing from ME1! New options? No."



You have got to be kidding me!!! There is no way its the exact same!

#4
GnusmasTHX

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Hair is for primitive specimens.

#5
Phoenixblight

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Blame the engine, you can only do so much with the Unreal engine especially hair look at all U3 engine games they all have the "glue" haircut.

#6
TyroneTasty

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Last time I checked this game was an RPG not Barbie Fashion Model.

Modifié par TyroneTasty, 22 janvier 2010 - 07:48 .


#7
Guest_Massadonious_*

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I'm sure major video game developers can afford a higher class of snack than Cheetos.



Maybe Sun Chips.

#8
LurchALC

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Wear a helmet. Thats how I solve that problem



Or make your shep bald.

#9
JasonPogo

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TyroneTasty wrote...

Last time I checked this game was an RPG not Barbie Fashion Model.


That post is full of win!

#10
SDNcN

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Your character is a Military Officer not a Fashion Model.

#11
RAZZberree

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Your totally right, UFC is such an amazing game that I think I'm going to cancel my pre-order right now and run out to get it! Thanks for enlightening me, because when I play a game, the only thing I care about is mah hairz.

#12
JasonPogo

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RAZZberree wrote...

Your totally right, UFC is such an amazing game that I think I'm going to cancel my pre-order right now and run out to get it! Thanks for enlightening me, because when I play a game, the only thing I care about is mah hairz.


Wow if that was true I think I would have to ban you from RPG's forever. heh

#13
Darth_Shizz

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LurchALC wrote...

Wear a helmet. Thats how I solve that problem

Or make your shep bald.


The only thing worse than helmet hair, is badly neglected helmet hair...possibly helmet scalp too, but I'd have to make some calculations before citing it as FACT.

Modifié par Darth_Shizz, 22 janvier 2010 - 07:55 .


#14
Guest_Maviarab_*

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GnusmasTHX wrote...

Hair is for primitive specimens.



genius reply Image IPB

#15
AoiDreamer

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Eh. For what it's worth OP, I don't blame ya. One day a RPG is going to get move-able hair on a character creator, and it's going to be marvelous. In the mean-time. I'll just have to make do with my pretty, albeit sweaty, matted, helmet hair shepard from the first game.

#16
Silent Friend

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The problem is that BioWare attempts to go for a level of realism; of good graphics; amazing cinematic experience, etc. This is all thrown down the drain the moment you see what resembles combed-over synthetic hair implants that strike one as pasted on with cement. At least hairstyles in games like Metal Gear Solid are CONSISTENT with their graphics! Whereas BioWare went for complete INCONSISTENCY with their hairstyle textures/appearances and graphics.

Modifié par Silent Friend, 22 janvier 2010 - 08:01 .


#17
lokiarchetype

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Pinkflamingo22 wrote...

"The character creator is the same, exact thing from ME1! New options? No."

You have got to be kidding me!!! There is no way its the exact same!


Image IPB

#18
Revan312

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While I don't hold the same amount of pure rage as the OP, I will admit that it's a pretty pathetic char creator for a game and developer of it's stature.  I also understand the limitations of the UE3 engine but proper texturing can solve the problem people have with this aspect of the game.  My only hope after watching about 45 secs of the j.tv feed is that the PC version (beings it was developed in conjunction with the xbox version) will have some upgraded textures for simple things like the hair. 

I'm not betting money on it, but nonetheless I really hope so.  Nothing about the hair would bother me if they had quality high res textures.  Also, maybe a couple new options wouldn't have hurt...  But alas, it isn't so, and even if the textures are still crap and there's no new styles, I'll deal with it.  I won't let something as simple as this spoil my fun with the game.  It is something we should keep hammering on though so Bioware might potentially grab some better modeler's (femshep still has a giraffe neck and strange posture) and texture people for ME3, or at least raise it up on their list of priorities a notch...:pinched:

Also, just to prove what the UE3 engine IS capable of, heres a screen from Batman: AA
[smilie]http://img691.imageshack.us/img691/6176/ivyb.jpg[/smilie] :?
Difficult to create nice hairstyles in UE3? Definitely, Impossible? No

Modifié par Revan312, 22 janvier 2010 - 08:18 .


#19
RAZZberree

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If you don't like it, maybe you should do something about it. Go to school for Game Design and Development, start fiddling with 3D programs, draw, create and maybe Bioware will care enough to hire you because you can make fabulous hair. It's not necessarily Bioware's fault that they can't make decent looking hair, the engine they've got isn't the best for making pretty hairs.

Metal Gear Solid is a bad game to compare to, not only is it a completely different genre but a completely different engine and completely different system. Also, I find the detail in Snake's mullet insanely distracting, maybe it's just too darned beautiful.

Most games that have amazing flowing hair for their characters are games that you can't customise your own appearance, the hairs are on fixed models and are really only moveable because it's fitted for THAT HEAD MODEL. If Bioware focused on making detailed, flowing hair, you would not be seeing Mass Effect 2 this early. They'd have to manipulate each hair to fit hundreds of different head shapes and try to reduce as much clipping to that, and then you'd probably be complaining about the horrible bone assignments and clipping issues of the hair.

Modifié par RAZZberree, 22 janvier 2010 - 08:07 .


#20
Daerog

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They could probably make it easier on themselves by just doing what they did in JE. Fixed characters Perhaps KotOR with fixed faces. It's not like BioWare ever had a great character creator to begin with. Although, they are improving with DA:O and ME. Down the line, it might get even better.

#21
AoiDreamer

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Kotor 2 have moveable hair though... And yes I know that's not bioware... but c'mon that's... xbox...

And, even though the hair was stiff, it still looked alright for DA :P

Modifié par AoiDreamer, 22 janvier 2010 - 08:10 .


#22
Craig-DH

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#23
Revan312

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RAZZberree wrote...

Most games that have amazing flowing hair for their characters are games that you can't customise your own appearance, the hairs are on fixed models and are really only moveable because it's fitted for THAT HEAD MODEL. If Bioware focused on making detailed, flowing hair, you would not be seeing Mass Effect 2 this early. They'd have to manipulate each hair to fit hundreds of different head shapes and try to reduce as much clipping to that, and then you'd probably be complaining about the horrible bone assignments and clipping issues of the hair.


Except you don't need to "fit it" to hundreds of head models, the hair is staticly placed on the model now, theres no moving or resizing at all, the body-head model never changes, only the face changes shapes with customization(talking ME1&2 here)

Like I said, I don't even care about flowing hair like Ivy had above, I just wish they'd texture it better. *shrugs* I'm still so pumped about the game that really nothing at this point minus a MAJOR plot letdown is going to diminish my high.

#24
diskoh

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We may not get more hair styles, but come on guys, we get TWO OUTFITS for squad mates! Customization rules!

#25
Guest_Massadonious_*

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Not making iconic characters (like comic book ones) true to life, in a sense, would be much more game and immersion breaking than not letting my space marine rock a mullet.