I'm not asking for much, and I probably went a bit overboard with the hyperbole in my OP.
However the hairstyles, as well as all the facial hair, seriously look they were painted on at the last minute. This was a major problem in the original Mass Effect. Somehow, the developers believed that Shepherd didn't look at all awkward or outright dumb (which he does), and decided not to change anything at all! I believe that almost certainly demonstrates the obvious laziness in the shoddy developing team's work ethic.
At the very least, I don't think it'd be appropriate to let BioWare slide for such a glaring flaw. Plus, consider how the default Shepherd's hairstyle trumps the customized Shepherd's buzz-cut. How does that make any sense whatsoever?
Schneidend wrote...
Silent Friend wrote...
Solid Snake had a better hair-do than Commander Shepherd, FFS!
Uh, what?
Solid Snake's hair in MGS was just a brown rectangular prism that sat on top of his head. Don't be obtuse. It might also help to stop being an idiot.
I meant that in terms of consistency.
Solid Snake's hair matched the graphics of the game.
Every single one of Commander Shepherd's hairstyle choices looks like it was developed for a Lego Star Wars game. That is, they don't match-up with how realistic everything else looks by comparison.
Modifié par Silent Friend, 22 janvier 2010 - 08:22 .