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Request for a super-easy "narrative" difficulty


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#1
Ieldra

Ieldra
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  • 25 174 messages
Here's my rationale:

Party-based rpgs are usually balanced for combat with a diverse party, meaning that if you don't have, say, a mage, a rogue and a warrior in your party the game becomes signficantly harder. In addition, there are people who already play primarily for the story, i.e. mostly in "casual" mode. Those are usually also the kind of players with the desire to select their party with no regard to the necessities of combat rather than for character interaction and having a specific combination of characters present at key story events.

With combat in DA being traditionally more on the hard side (compared to ME at least), I see the need for a super-easy "narrative" mode like we had in ME3.

This may even be interesting for people who usually play on the "hard" setting, since even they might want to play something different once in a while. For me personally, I sometimes like to semi-cheat my way through specific boss fights because I dislike the way they're set up. One example was Corypheus. While I disliked the arishok battle for having to keep running all the time, I found the Corypheus battle quite a bit more annoying because of its completely unbelievable contrivances. "Too video-gamey" comes to mind.

So for those reasons, I'd like to have a super-easy "narrative" mode. In ME3, I had it but never needed or wanted it, but in DA2, I wanted it and had to download a mod in the end. I certainly hope DAI's combat will be interesting enough to motivate me into the harder difficulties, but even if it does (the ME games did that well) I'd want that super-easy mode for those times when I want to semi-cheat my way into specific story circumstances with no regard for the necessities of combat.
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#2
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

It's not punishing you for playing bad, it's rewarding you for playing a higher difficulty. 

 

These are actually two sides of the same coin.

 

It's why people will feel rewarded for getting, say, DLC for preordering early, while there are some that will feel that they are punished for being responsible consumers and waiting a bit.  Especially if both pay the same price.

 

 

Though I'm not too keen on narrative differences based on game difficulty.  Game difficulty is best served for those that find challenging combat enjoyable and maybe some level of achievement pursuit for those types, in my opinion.