Request for a super-easy "narrative" difficulty
#226
Posté 28 avril 2014 - 06:14
#227
Posté 28 avril 2014 - 06:23
My friend has a "super-easy mode" where he picks all the choices and makes his boyfriend do all the combat.
That's what my husband did with the Reaper fight on Rannoch. Bless his heart
. So I turned it up to Nightmare, just to show him it could be done.
#228
Posté 28 avril 2014 - 06:25
could you even make choices in ME3's story mode?
#229
Posté 28 avril 2014 - 06:47
where does the hipster part even come from?
The idea that accessibility is something to be derided is basically the hipster attitude toward games. The difference is that some gamers are OK with games being more popular... as long as they are popular in a way that validate's that gamers tastes. The best example is how often Skyrim is fellated as proving RPGs are mass sellers, without looking at how very different (and antithetical) Skyrim is to any basic isometric Black Isle RPG that the gamer is trying to actually suggest is the ideal form of an RPG.
- Icinix aime ceci
#230
Posté 28 avril 2014 - 01:15
#231
Posté 28 avril 2014 - 06:35
I support this mode.
Personally, I play normal, but not everyone is interested in the same things I am. My mom, for instance, is fascinated by the story and the choices and character but won't play the games because combat is too hard for her.
If she has an easier mode she's more likely to play. I can still play on a harder level and get the challenge I want. I don't see any problem with other people wanting an easier time, it does not affect me.
#232
Posté 28 avril 2014 - 09:13
I think in a game where conflict is at the heart of the story, something is lost if you don't challenge yourself with the combat encounters.
Now, I'm not saying it has to be on hard, I just think you get more out of the game if you play on the hardest difficulty you can win on.
As for a specific super-easy Narrative Difficulty, I don't hate the idea necessarily, but I think it's important to capture that feeling of tension in combat. "Narrative Difficulty" should probably focus on buffing your companions and auto-optimizing their AI packages. Essentially allowing the AI to carry a battle, while still allowing the player to control their Inquisitor.
Except with Dragons. Unless Dragon Fighting is integral to the central narrative, keep those hard for the elitists. It's not like if you're playing on "Easy" difficulty you even need to worry about character stat performance, and thus "Epic" loot anyway!
#233
Posté 28 avril 2014 - 09:27
I would like super easy macro "watch the pc play for you" mode.
cause what's better the to pay for a game I don't need to play.
Know what? skip whole game development just make interactive movie on which I pick what happens next on dialogs and that's it.... Even upload it to youtube like site so you don't need to bother and develop it.
OP is bad troll.... 0\10 for bad trolling... now go back under your bridge! shoo!
#234
Posté 28 avril 2014 - 09:38
As pointless as it seems to play a video game on "super-easy" mode, it sounds cheap to implement so I wouldn't care if they added this. I don't care how easy they make the lowest difficulty level: It has no effect on my experience.
My advice though is to save yourself 60 bucks and just watch a let's play on youtube.
- Snore et Googleness aiment ceci
#235
Posté 28 avril 2014 - 10:33
As pointless as it seems to play a video game on "super-easy" mode, it sounds cheap to implement so I wouldn't care if they added this. I don't care how easy they make the lowest difficulty level: It has no effect on my experience.
My advice though is to save yourself 60 bucks and just watch a let's play on youtube.
And people who need some physical accommodations to play a game like this aren't worth a few extra lines of code that would never actually affect your game play? They shouldn't always have to watch someone else play...Plus, it's not like Dragon Age is combat only with tiny bits of story in between. The big selling point is story, is character creation...is making a character your own. The combat is just byproduct of the story, not the central focus. So, it really makes no sense to tell a person to watch someone else play on Youtube. It negates the whole choice matters, you make your character aspect of the game. Really, the combat is unimportant in relation to that. So, if a person needs or wants a super easy mode...maybe they can't physically do the combat for long periods of time or maybe they played the game four times and just wants to see what different choices do for the story, they should be able to do it.
- Mes aime ceci
#236
Posté 28 avril 2014 - 11:00
And people who need some physical accommodations to play a game like this aren't worth a few extra lines of code that would never actually affect your game play? They shouldn't always have to watch someone else play...Plus, it's not like Dragon Age is combat only with tiny bits of story in between. The big selling point is story, is character creation...is making a character your own. The combat is just byproduct of the story, not the central focus. So, it really makes no sense to tell a person to watch someone else play on Youtube. It negates the whole choice matters, you make your character aspect of the game. Really, the combat is unimportant in relation to that. So, if a person needs or wants a super easy mode...maybe they can't physically do the combat for long periods of time or maybe they played the game four times and just wants to see what different choices do for the story, they should be able to do it.
I'd actually have to disagree with a lot of that tbh... I mean, I play these games to live the storyline of an incredibly powerful hero, so combat is very important to me. You remove the challenge, and it just wouldn't be the same... there's no sense of earning your victories and you don't get to experience an increase in power after struggling to lift your sword in the early days of adventuring. I still think it's pointless and a waste of money to play a game on super-easy mode, but as I said before, I am not against the developers adding it for people who would enjoy it (for whatever reasons)...
As for people with physical limitations... I didn't actually consider that, when I posted. Obviously that would be an exception that would make easier combat necessary in some cases... but I was really just referring to able-bodied gamers who just couldn't be botherered to work for their storyline... I would never make a joke about watching a let's play while talking about someone with a disability...
#237
Posté 28 avril 2014 - 11:15
If casual isn't easy enough a skip combat feature should be added instead since it seems that difficulty isn't the issue but rather spending time on a feature you don't like.
#238
Posté 28 avril 2014 - 11:20
As for people with physical limitations... I didn't actually consider that, when I posted. Obviously that would be an exception that would make easier combat necessary in some cases... but I was really just referring to able-bodied gamers who just couldn't be botherered to work for their storyline... I would never make a joke about watching a let's play while talking about someone with a disability...
Why should gamers work for their storyline? This is a hobby. The point is to have fun.
#239
Posté 28 avril 2014 - 11:21
I'd actually have to disagree with a lot of that tbh... I mean, I play these games to live the storyline of an incredibly powerful hero, so combat is very important to me. You remove the challenge, and it just wouldn't be the same... there's no sense of earning your victories and you don't get to experience an increase in power after struggling to lift your sword in the early days of adventuring.
That's a valid opinion, but it's not shared by everyone, and that's okay too.
Lots of people have something specific that they feel is important - the companions, the loot, the CC, the exploration...
Gaming isn't synonymous with combat. Someone who wants to play Dragon Age just for the story is no less of a gamer, and someone's desire for Dragon Age's easy/narrative mode doesn't diminish their interest in or right to the game.
#240
Posté 28 avril 2014 - 11:24
Why should gamers work for their storyline? This is a hobby. The point is to have fun.
Kind of an expensive alternative to movies and books if you have limited impact on the storyline anyway... but whatever floats your boat. To me it doesn't sound like fun to play a video game with no obstacles of any kind. That sounds like a really boring hobby.
#241
Posté 28 avril 2014 - 11:24
Tbh i take issue with combat being considered unimportant or filler to the story as it's supposed to an interactive part of the narrative, not a separate entity. Hence why gameplay and story segregation is jarring to some as it creates inconsistencies in the narrative, and lore. Combat not being a central focus of the DA games is debatable when you consider the level of development that's put in to it, it being needed to continue on with the narrative/game (sometimes mandatory), along with it being a recurring theme of the games.
If casual isn't easy enough a skip combat feature should be added instead since it seems that difficulty isn't the issue but rather spending time on a feature you don't like.
I didn't say it was filler, although it could be at times. The waves of marauding bandits on the night streets of Kirkwall? I didn't say it had no importance, just it 'unimportant in relation to that' which is a different thing.
- DaySeeker aime ceci
#242
Posté 28 avril 2014 - 11:26
Kind of an expensive alternative to movies and books if you have limited impact on the storyline anyway... but whatever floats your boat. To me it doesn't sound like fun to play a video game with no obstacles of any kind. That sounds like a really boring hobby.
So what? Let others decide how they want to spend their money. I think it sounds like a waste to spend 60 dollars every year getting the new Madden, considering barely anything changes. Yet so many people do.
#243
Posté 28 avril 2014 - 11:28
To me it doesn't sound like fun to play a video game with no obstacles of any kind. That sounds like a really boring hobby.
Yet games like The Sims are ridiculously popular...
Point is everyone's got different tastes, and that's completely fine. A lot of people might think it'd be a waste of money to buy Inquisition for the combat. If you want good combat, you might be better off playing Dragon's Dogma or Dark Souls instead.
Different tastes. But we've all got the same rights.
- Ryzaki aime ceci
#244
Posté 28 avril 2014 - 11:45
I didn't say it was filler, although it could be at times. The waves of marauding bandits on the night streets of Kirkwall? I didn't say it had no importance, just it 'unimportant in relation to that' which is a different thing.
The first two sentences weren't directed at you specifically but towards the overall sentiment about combat's unimportance in relation to the story that's expressed by multiple posters across all of the OP's anti combat threads, mind you. The third one is definitely a direct response to a line (the focus bit) in your post though.
#245
Posté 28 avril 2014 - 11:56
Yet games like The Sims are ridiculously popular...
Point is everyone's got different tastes, and that's completely fine. A lot of people might think it'd be a waste of money to buy Inquisition for the combat. If you want good combat, you might be better off playing Dragon's Dogma or Dark Souls instead.
Different tastes. But we've all got the same rights.
Unless you're using some kind of cheat codes, the Sims has obstacles. You don't get free money off the bat and you can die randomly from trying to fix your high-tech stereo system with low repair skill (trust me, I've been there...). There's conflict, and a sense of accomplishment when you overcome some task or finally save up enough money for a VR headset.
At the very least, we seem to agree that it's okay for people to like different things... it's just that I'm never going to say that I understand playing a game on super-easy mode, because I don't.
And I don't know what series you've been playing, but DA:O had awesome combat... at least, I thought so. Then again, I also thought DA2 had good combat, before they patched the game so that enemies didn't explode as often... oh well, nobody's perfect.
#246
Posté 29 avril 2014 - 12:10
Kind of an expensive alternative to movies and books if you have limited impact on the storyline anyway... but whatever floats your boat. To me it doesn't sound like fun to play a video game with no obstacles of any kind. That sounds like a really boring hobby.
Those other people aren't you, so they might find a challenge elsewhere (like in making moral decisions). And to them, apparently, it's a worthwhile hobby. Not to mention that the dynamic role that you have as a PC in an RPG is nothing like watching a movie with a set protagonist that you didn't create.
#247
Posté 29 avril 2014 - 12:34
Here's my rationale:
Party-based rpgs are usually balanced for combat with a diverse party, meaning that if you don't have, say, a mage, a rogue and a warrior in your party the game becomes signficantly harder. In addition, there are people who already play primarily for the story, i.e. mostly in "casual" mode. Those are usually also the kind of players with the desire to select their party with no regard to the necessities of combat rather than for character interaction and having a specific combination of characters present at key story events.
With combat in DA being traditionally more on the hard side (compared to ME at least), I see the need for a super-easy "narrative" mode like we had in ME3.
This may even be interesting for people who usually play on the "hard" setting, since even they might want to play something different once in a while. For me personally, I sometimes like to semi-cheat my way through specific boss fights because I dislike the way they're set up. One example was Corypheus. While I disliked the arishok battle for having to keep running all the time, I found the Corypheus battle quite a bit more annoying because of its completely unbelievable contrivances. "Too video-gamey" comes to mind.
So for those reasons, I'd like to have a super-easy "narrative" mode. In ME3, I had it but never needed or wanted it, but in DA2, I wanted it and had to download a mod in the end. I certainly hope DAI's combat will be interesting enough to motivate me into the harder difficulties, but even if it does (the ME games did that well) I'd want that super-easy mode for those times when I want to semi-cheat my way into specific story circumstances with no regard for the necessities of combat.
This. Depending on how much I like the combat I may want it to be easy just to blow through it. I liked the combat in DA2 what with all the cross class combos and each character having a specific job they were good at instead of just speccing every mage to heal etc. I found the combat of origins (barring the cool deathblow animations and spell combinations) to be supremely boring and if there was a difficulty setting below casual I would take it. Now inquisition looks like the ebst fo both words but I would not mind an option to skip combat, or at least make it easier if I find I don't enjoy it. That's what has kept me out of the witcher series. I just can't give a damn about the combat system and there is no way to just speed through it for the story.
#248
Posté 29 avril 2014 - 12:59
Kind of an expensive alternative to movies and books if you have limited impact on the storyline anyway... but whatever floats your boat. To me it doesn't sound like fun to play a video game with no obstacles of any kind. That sounds like a really boring hobby.
I guess some don't see it as an expensive hobby, maybe they have more dispensible income. Maybe they don't see it as boring, but really who cares? Most people having fun don't really care that others are not having fun, especially if other peoples gameplay prefences has absolutely no bearing on their own game or gaming style.
I may have said this before in an earlier post, but I feel a lot of arguments against a more narrative style game play sound a lot like 'you're not playing it right!' and 'go play something else because you'll enjoy it more!' - I'm sorry, but you don't get to be arbiter of what makes the better gaming style. You also don't get to tell people what or how to play because you play differently and think it should be done 'this' way otherwise you're wasting your time.
This also may have been said before, we have a range on difficulty settings in existence already for gameplay, saying that those choosing the lower difficulty settings didn't 'work' as hard for their outcome as those playing on higher difficulty settings is nonsensical in an RPG like DA. If a reward exists for playing with tougher combat it doesn't affect the main story in any way that I am aware. I'm sure those extra torn pants and a few coins or whatever the reward is has little or no bearing on the story outcome, but kudos to you if you get them, I guess?
Also in relation to some aspects of the conversation I remembered this comic by Gary Larson:

- Stelae, Darth Krytie et SwobyJ aiment ceci
#249
Posté 29 avril 2014 - 01:49
Kind of an expensive alternative to movies and books if you have limited impact on the storyline anyway... but whatever floats your boat. To me it doesn't sound like fun to play a video game with no obstacles of any kind. That sounds like a really boring hobby.
its actually probably the most cost effective. 60 bucks/50hrs of entertainment > 15 dollar movie/2 hours of entertainment
#250
Posté 29 avril 2014 - 04:34
I agree, but only with the stipulation that when enemies are defeated in Narrative Mode they go down in one hit, make a really poorly acted death scream, and fling themselves to the ground in the most condescending way possible.
Also they should giggle amongst themselves and tell eachother to stay still while you loot the bodies





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