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Request for a super-easy "narrative" difficulty


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#301
xXxshemlifexXx

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Story only mode

www.youtube.com



#302
SwobyJ

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Story only mode

www.youtube.com

 

Can the viewer make choices?

 

No.

 

Move along.


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#303
Realmzmaster

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Story only mode

www.youtube.com

Really? You mean that youtube now runs Bioware games and allows the user to make choices that affect the flow of the story? Oh, wait. youtube does not.



#304
In Exile

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Story only mode

www.youtube.com

 

I found a gameplay mode too! Look at all those let's play. It's all the gameplay you could ever want!


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#305
xXxshemlifexXx

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I know right? We don't even have to press any buttons this way!



#306
Darth Krytie

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I love the people who come in here so vehemently opposed to the idea:

 

Opposition Dude: Hey, people out there want a mode that I'll never use to play this game in a way that I don't think fits my narrow definition of acceptable single player mode...I don't think you deserve to play a single player game! People have accessibility issues? Who cares! They shouldn't bother spending their money in a way I deem frivolous and should watch a video that does in no way make an adequate substitute for playing the game itself. Also, I think I should be able to dictate these decisions for...Reasons That Defy Understanding.

 

If you don't think it's a good way to play the game, there's a solution...don't use that mode. It in no way detracts from your experience. AND if knowing someone can A-For-Awesome their way through their game CAN impact your enjoyment, then the issue is definitely YOU and not the A-For-Awesome crowd. Because, I know when I play video games? I don't give flying flip what other people are doing.

 

Also, if anyone opposed to this has ever used 'skipped the fade' mod or any other command console mods to kill things in their game or make better gear, then I find any argument made against this mode to be disingenuous at best.


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#307
In Exile

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I know right? We don't even have to press any buttons this way!

 

Point: missing it. If watching someone else's cutscene is "story", then watching someone play is "gameplay", by your logic. 



#308
In Exile

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I love the people who come in here so vehemently opposed to the idea:

 

Opposition Dude: Hey, people out there want a mode that I'll never use to play this game in a way that I don't think fits my narrow definition of acceptable single player mode...I don't think you deserve to play a single player game! People have accessibility issues? Who cares! They shouldn't bother spending their money in a way I deem frivolous and should watch a video that does in no way make an adequate substitute for playing the game itself. Also, I think I should be able to dictate these decisions for...Reasons That Defy Understanding.

 

If you don't think it's a good way to play the game, there's a solution...don't use that mode. It in no way detracts from your experience. AND if knowing someone can A-For-Awesome their way through their game CAN impact your enjoyment, then the issue is definitely YOU and not the A-For-Awesome crowd. Because, I know when I play video games? I don't give flying flip what other people are doing.

 

Obviously, there's One Objectively Superior Way To Play Games, and the unwashed plebs tend to understand that they're shameful and wrong for wanting to play it any other way. The fact that people enjoy playing games other ways actively hurts us, because then we can't use how people play games as proof that our favourite way is the One True Way of Playing Games. Of course, that's not proof that I might be wrong; it's proof that other people are wrong, and it needs to be fixed by knocking over their sandcastle. If they can't have fun the right way, they shouldn't be having fun at all. I mean, what will happen to gaming if developers try to reach out to the largest audience by selling them a product they find fun?  


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#309
Stelae

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Obviously, there's One Objectively Superior Way To Play Games, and the unwashed plebs tend to understand that they're shameful and wrong for wanting to play it any other way. The fact that people enjoy playing games other ways actively hurts us, because then we can't use how people play games as proof that our favourite way is the One True Way of Playing Games. Of course, that's not proof that I might be wrong; it's proof that other people are wrong, and it needs to be fixed by knocking over their sandcastle. If they can't have fun the right way, they shouldn't be having fun at all. I mean, what will happen to gaming if developers try to reach out to the largest audience by selling them a product they find fun?  

I think you've absolutely got it right. 

 

To be fair, there was a tendency in some early games to position the story as a reward for finally making it through the combat, so some older gamers might subconsciously have this punishment/obstacle-then-reward structure in their heads.  They might be a little confronted by a game that says "no, actually, the story is the point here."  Combat can be a larger or smaller part of the story, but it's not an obstacle unless the player wants it to be.  To players who see progressing through the narrative only as a reward for figuring out a combat, it might seem like we're asking for dessert before we've finished our vegies. 

 

Or they might just be set in their ways, and sure there is only One True Way to game, and that deviating from orthodoxy will bring about ... um ... actually, I'm not sure what they think it'll bring about.  A plague of Dating Sims upon the land?  Game Devs who no longer spend their off hours thinking of sadistic new fight mechanics?  Mandatory love scenes? 

 

I mean, when I was a girl, we had to game uphill in the snow, both ways.  You tell that to young people today, they wouldn't believe you. 


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#310
Bugsie

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One True Way of Playing Games.

You should totally trademark that.

 

Interesting that people get fixated on this. 

 

But some players aren’t alone in this – Developers occasionally do it too, I’ve heard one reviewer talk about just that, because they canned a particular game.

 

You’re playing it wrong!

 

I’ve heard it said, the only time you should acknowledge you’re perhaps playing a game wrong, is when you are not enjoying the experience.


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#311
The Hierophant

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You should totally trademark that.
 
Interesting that people get fixated on this. 
 
But some players aren’t alone in this – Developers occasionally do it too, I’ve heard one reviewer talk about just that, because they canned a particular game.
 
You’re playing it wrong!
 
I’ve heard it said, the only time you should acknowledge you’re perhaps playing a game wrong, is when you are not enjoying the experience.

Depends on the game. Lag switching, hacking, kill stealing, killing teammates, base/spawn camping on a multiplayer game is widely regarded as playing the game wrong. For fighting games so long as there's no hacking then everything's alright. Scrub tier or casual players shouldn't be derided as they're good for padding out your W/L though.

#312
In Exile

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Depends on the game. Lag switching, hacking, kill stealing, killing teammates, base/spawn camping on a multiplayer game is widely regarded as playing the game wrong. For fighting games so long as there's no hacking then everything's alright. Scrub tier or casual players shouldn't be derided as they're good for padding out your W/L though.

 

Being a jerkass is a different kind of playing it wrong, though. 



#313
The Hierophant

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Being a jerkass is a different kind of playing it wrong, though.

True. But i still feel some hate in my heart after MGO & CoD. SC's Kilik players should feel bad too.

#314
Bugsie

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Depends on the game. Lag switching, hacking, kill stealing, killing teammates, base/spawn camping on a multiplayer game is widely regarded as playing the game wrong. For fighting games so long as there's no hacking then everything's alright. Scrub tier or casual players shouldn't be derided as they're good for padding out your W/L though.

Difference is, that involves purposely pissing off other players though and comes at the expense of other people's enjoyment.  I'm talking pimarily about sp games that in no way affect others experience.  Apologies if I wasn't clear on that.


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#315
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k

#316
Mes

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But guys have you heard of youtube??

 

:rolleyes: Honestly some of these people are reinforcing the bad rep the gaming community already has. Just because some people want a certain option included, doesn't mean any of them are gonna come to your mom's basement and get their cooties all over your shiny perfect game.

 

I will never understand the mentality of being against adding content/choices.


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#317
Squeeze the Fish

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I would not be opposed to this idea. While I don't know if I'd necessarily use it, it's not a bad idea. I don't like an absence of gameplay, per se, but I also don't like the gameplay to 'get in the way' of the story progression. (Blasphemy, I know!) I play RPG's primarily for the story, so if I'm getting bogged down the gameplay (dying a lot), I'll turn the difficulty down in a heartbeat.

 

I'm not a strategist, I don't enjoy strategy games, so being able to turn down the difficulty is A-Okay to me. If someone wants to take it a step further, that's diamonds too.


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#318
Deflagratio

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I will never understand the mentality of being against adding content/choices.

 

 

It's elitism really. Pretty simple to understand, they know what's the best fit for you, and your input on the subject is irrelevant.

 

 

As someone who loves High difficulty experience, even I can't reconcile the opposition to having low difficulty options. Achievements for High Difficulty clears should be enough to satiate the egotistical (Of which I consider myself to be, albeit a mild-mannered one).

 

All that said, I think in a game so steeped in conflict, something is lost if you don't push yourself in the combat area. If Hyper-Easy is literally the only difficulty you can beat the game on, that's fine. But if you're steamrolling the encounters with nary a wiggle, I encourage people to set a higher difficulty. You may surprise yourself with how much more satisfying the next cutscene/dialog is when you just pulled it off by the skin of your teeth. It creates an in-the-moment connection that can't be matched.


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#319
Mes

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All that said, I think in a game so steeped in conflict, something is lost if you don't push yourself in the combat area. If Hyper-Easy is literally the only difficulty you can beat the game on, that's fine. But if you're steamrolling the encounters with nary a wiggle, I encourage people to set a higher difficulty. You may surprise yourself with how much more satisfying the next cutscene/dialog is when you just pulled it off by the skin of your teeth.

 

I was "meh" about combat until I played Dragon's Dogma, which made me realize it could be extremely fun and rewarding. :D Hopefully Inquisition will have enticing combat as well.


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#320
Squeeze the Fish

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It's elitism really. Pretty simple to understand, they know what's the best fit for you, and your input on the subject is irrelevant.

 

 

As someone who loves High difficulty experience, even I can't reconcile the opposition to having low difficulty options. Achievements for High Difficulty clears should be enough to satiate the egotistical (Of which I consider myself to be, albeit a mild-mannered one).

 

All that said, I think in a game so steeped in conflict, something is lost if you don't push yourself in the combat area. If Hyper-Easy is literally the only difficulty you can beat the game on, that's fine. But if you're steamrolling the encounters with nary a wiggle, I encourage people to set a higher difficulty. You may surprise yourself with how much more satisfying the next cutscene/dialog is when you just pulled it off by the skin of your teeth. It creates an in-the-moment connection that can't be matched.

 

As someone who likes 'easy difficulties', I can agree with you there. ME3MP is the first game that made me consider strategy as something that could add to the game. It's also the first time I've play SP on 'nightmare' mode (or whatever the equivalent is.)

 

I don't know if I could ever start off on the higher difficulties because in my first playthrough, all I care about is story, story, story. While I'm playing for the first time, I get lost in the storytelling and the lore. The biggest rewards for me are finding out what's next, learning something new about the world/about my companions. These are what excite me.

 

But after a few plays in, I'm finding that to make it fresh, I'll turn the difficulty up. It's almost literally like playing a whole different game for me. Playing ME3 on the hardest difficulty made it all about combat and strategy and the story was something I could barely focus on. Granted, I will totally acknowledge that it's because I'm not a good strategist, but there you go.

 

I'm not even sure where I was going with this except that I agree with what you're saying. :P


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#321
AlanC9

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To be fair, there was a tendency in some early games to position the story as a reward for finally making it through the combat, so some older gamers might subconsciously have this punishment/obstacle-then-reward structure in their heads.  They might be a little confronted by a game that says "no, actually, the story is the point here."  Combat can be a larger or smaller part of the story, but it's not an obstacle unless the player wants it to be.  To players who see progressing through the narrative only as a reward for figuring out a combat, it might seem like we're asking for dessert before we've finished our vegies. 

 

 

Sounds like what this guy's talking about, only with games instead of education.



#322
AlanC9

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I will never understand the mentality of being against adding content/choices.

 

Well, you can think the feature's not worth doing. But a narrative difficulty seems relatively trivial. It's not like Bio's going to have to playtest it a lot.



#323
Mes

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Well, you can think the feature's not worth doing. But a narrative difficulty seems relatively trivial. It's not like Bio's going to have to playtest it a lot.

 

I dunno maybe my post was unclear - I was saying I'm all for adding more options, such as the narrative difficulty and whatever else. 



#324
Ajna

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When I started reading this thread I was happy to see positive reactions, I've not been around for a long time, but after pre ordering the game and starting new playthroughs in the previous 2 games, I decided to come back and check in.  "Wow BSN has grown up at last!" I thought to myself, then I continued reading and witnessed the arrival of the elitists, the minority I might add, who scream louder and with more venom than anyone else, no matter where the thread, no matter which game, this arguement is rampant everywhere and I'm sick and tired of it.

 

I have several friends who are gamers and also MS sufferers, one of whom also works in game development, yes, actually creates the games for you elitists to enjoy, it's almost ironic isn't it?

 

It should be clear where I stand on this.  Part of me is actually expecting it, I don't see how it would be dropped from this since it was included in ME3.


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#325
Maria13

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Long time DA fan here and older person...

 

What a good idea! Fully support it.

 

I have always found certain sequences in DA1 and DA2 very tough and probably enjoyed them the more for it, HOWEVER, there have been two games (looking at you Witcher2 and Assassin's Creed IV) that I simply had to let slide because of certain set sequences I could not get through. My money was wasted and my enjoyment spoiled That should never, ever happen...

 

So... Please Bioware think of us oldies, us inco-ordinates who love your tales, dialogues and characters and allow us to enjoy DAI as best we can!