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Request for a super-easy "narrative" difficulty


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#326
JCFR

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I love the people who come in here so vehemently opposed to the idea:

 

Opposition Dude: Hey, people out there want a mode that I'll never use to play this game in a way that I don't think fits my narrow definition of acceptable single player mode...I don't think you deserve to play a single player game! People have accessibility issues? Who cares! They shouldn't bother spending their money in a way I deem frivolous and should watch a video that does in no way make an adequate substitute for playing the game itself. Also, I think I should be able to dictate these decisions for...Reasons That Defy Understanding.

 

If you don't think it's a good way to play the game, there's a solution...don't use that mode. It in no way detracts from your experience. AND if knowing someone can A-For-Awesome their way through their game CAN impact your enjoyment, then the issue is definitely YOU and not the A-For-Awesome crowd. Because, I know when I play video games? I don't give flying flip what other people are doing.

 

Also, if anyone opposed to this has ever used 'skipped the fade' mod or any other command console mods to kill things in their game or make better gear, then I find any argument made against this mode to be disingenuous at best.

Then explain to me in simple words: What do you consider playing? Is playing just watching an pushing a button every now and then... okay, if thats what you want, fine. An interactive movie like telltale does.

But i want a RPG with TONS skills, interactions and a good, balanced tactical party combat system where leveling up has meaning and ain't just a useless feature.

What's the point of buying a RPG if you don't wish to immerse and play to its fullest?  What's the point of acting like "oh this game ist to hard pleeease make it super easy"?

Neither was DAO hard to beat, nor DA2, ME1,2,3 or any Bioware game since the end of the 90s. It's not that i ask for a dark-souls-difficulty - anything but that.

But this whole thread sounds to me like "let's cut the RPG from all it's core features". 

DragonsAge - as it is now - has one of the most shallow RPG-systems and i wished it would get a bit more complex... like D&D and TDE got over time - and not less complex.

 

Maybe i sound a bit furious and extreme, but that's just because i'm a huge fan of RPGs and this thread reacts to my deepest fears o how the gaming-industry might turn out: by producing shallow-wannabe-games for cineasts and not those who actual like to play. And all because some consumers asked for it.  So i keep saying:NO.



#327
Darth Krytie

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Then explain to me in simple words: What do you consider playing? Is playing just watching an pushing a button every now and then... okay, if thats what you want, fine. An interactive movie like telltale does.

But i want a RPG with TONS skills, interactions and a good, balanced tactical party combat system where leveling up has meaning and ain't just a useless feature.

What's the point of buying a RPG if you don't wish to immerse and play to its fullest?  What's the point of acting like "oh this game ist to hard pleeease make it super easy"?

Neither was DAO hard to beat, nor DA2, ME1,2,3 or any Bioware game since the end of the 90s. It's not that i ask for a dark-souls-difficulty - anything but that.

But this whole thread sounds to me like "let's cut the RPG from all it's core features". 

DragonsAge - as it is now - has one of the most shallow RPG-systems and i wished it would get a bit more complex... like D&D and TDE got over time - and not less complex.

 

Maybe i sound a bit furious and extreme, but that's just because i'm a huge fan of RPGs and this thread reacts to my deepest fears o how the gaming-industry might turn out: by producing shallow-wannabe-games for cineasts and not those who actual like to play. And all because some consumers asked for it.  So i keep saying:NO.

 

Well, nothing about including this mode will impact you in any way shape or form. And other people that want to play it differently will be allowed to. I do not care how other people enjoy their single player games. I do not care if people use mods. I do not care if people kill everything on E-Peen mode. I do not care. It is not for me to tell other people how to enjoy a single-player game.

 

They are not going to force you to play this way. They will not stop making games you like. You don't need to get your panties in a twist because they will continue to market to you because they are made by people like you.

 

There will be no one stealing into your mancave in the middle of the night and forcing to use this mode at gunpoint. It will simply be available to the people who want to use it. I think that accessibility is important.

 

So, do you think these people with accessibility issues don't deserve to play a game because they cannot meet your physical standards? Are you really that selfish of a person that would deprive someone who already has a hard life of what little enjoyment they can because they're adding a mode that won't even affect your gameplay in the slightest?

 

No one in this thread is saying: Please only have a super easy mode. Please make everyone play in this mode.

 

They are saying: in addition to all difficulty levels you CURRENTLY HAVE, please add this additional one. It worked well in another game your company made.

 

And I think consumers asking for something is a fair reason to make it.

 

There's nothing stopping this game from having both what we're asking for and what you're asking for. Just turn up your difficulty dial. And if you want other elements, please take it your own thread.

 

If this request gets fulfilled, NOTHING CHANGES FOR YOU. Nothing about  your gameplay. Nothing about your experience. Absolutely nothing. Well, there will be one extra option in the difficulty menu. That is it.

 

I have played the whole of the Mass Effect series for over 1000+ hours. I have played the entirety of the DA series for over 1000+ hours. I think I've played it plenty and enjoy all of it. I'm not even wanting this mode for myself. I'm just not selfish enough to deny it to other people.


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#328
Bugsie

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Then explain to me in simple words: What do you consider playing? Is playing just watching an pushing a button every now and then... okay, if thats what you want, fine. An interactive movie like telltale does.
But i want a RPG with TONS skills, interactions and a good, balanced tactical party combat system where leveling up has meaning and ain't just a useless feature.
What's the point of buying a RPG if you don't wish to immerse and play to its fullest?

Again, YOU do not get to dictate HOW OR WHAT PEOPLE PLAY any more than they do to you. I've bolded that because it's clear to me that YOU haven't actually read this thread, or understood what people have said despite how clearly it is underlined.

What's the point of acting like "oh this game ist to hard pleeease make it super easy"?

what's the point of complaining about a feature YOU'LL NEVER USE? Again bolded because you as super awesome difficulty man/woman but seem to have trouble comprehending what this feature involves.

Neither was DAO hard to beat, nor DA2, ME1,2,3 or any Bioware game since the end of the 90s. It's not that i ask for a dark-souls-difficulty - anything but that.

I fully support a nightmare of your nightmare difficulty mode and if you complete it, what do you want? A parade? Cookies? An itsy bitsy trophy?

But this whole thread sounds to me like "let's cut the RPG from all it's core features". 

Your reading comprehension is incredibly poor. That is NOT what this thread is advocating, AT ALL.

DragonsAge - as it is now - has one of the most shallow RPG-systems and i wished it would get a bit more complex... like D&D and TDE got over time - and not less complex.

I don't think anyone here wants a less shallow system, in fact I would argue that people have argued for an increase in strategy and complex rpg factors/components across the board.
 

Maybe i sound a bit furious and extreme, but that's just because i'm a huge fan of RPGs and this thread reacts to my deepest fears o how the gaming-industry might turn out: by producing shallow-wannabe-games for cineasts and not those who actual like to play. And all because some consumers asked for it.  So i keep saying:NO.

Yes you do. if what you fear is more egalitarian and open games that despite their complexity, appeal to a range of people with different abilities and skills, then you're what's keeping the gaming industry in the past. By not innovating deeper and more interesting ways to move games forward developers are only doing themselves a disservice. Companies are by nature conservative, you'll get all the elements of what appeals to you because game companies will always provide that, but just because you and others within industry like wearing an onion on your belt doesn't mean other players and developers do. Onions stink. I for one am glad innovation still exists in the gaming industry despite 'they don't make 'em like they used to' types doom and gloom shouting from the treetops. In addition, your post screams of 'I don't want to share my toys! Even the ones I never play with!'
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#329
Stelae

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Then explain to me in simple words: What do you consider playing? Is playing just watching an pushing a button every now and then... okay, if thats what you want, fine. An interactive movie like telltale does.

But i want a RPG with TONS skills, interactions and a good, balanced tactical party combat system where leveling up has meaning and ain't just a useless feature.

What's the point of buying a RPG if you don't wish to immerse and play to its fullest?  What's the point of acting like "oh this game ist to hard pleeease make it super easy"?

Neither was DAO hard to beat, nor DA2, ME1,2,3 or any Bioware game since the end of the 90s. It's not that i ask for a dark-souls-difficulty - anything but that.

But this whole thread sounds to me like "let's cut the RPG from all it's core features". 

DragonsAge - as it is now - has one of the most shallow RPG-systems and i wished it would get a bit more complex... like D&D and TDE got over time - and not less complex.

 

Maybe i sound a bit furious and extreme, but that's just because i'm a huge fan of RPGs and this thread reacts to my deepest fears o how the gaming-industry might turn out: by producing shallow-wannabe-games for cineasts and not those who actual like to play. And all because some consumers asked for it.  So i keep saying:NO.

What I consider "playing" varies depending on what game I'm playing.  The first games I ever played (apart from pong) were text adventures.  So, my first gaming experiences involved a lot of typing, and trying different verb-noun combos.  I've played hunt-the-pixel in games like Lemmings, I've played every game written for the SCUMM engine, I've played hundreds of FPS and RPG games since the early 90s, with greater and lesser emphases on character development and combat, I've played highly tactical combat and strategy sims, I've orbited the mun in KSP, walked the beach in Dear Esther, defeated Diablo, and played lovely sandboxy button-mashers like the Elderscroll and Fallout games.  I am not less of a gamer because I enjoyed Plants vs Zombies.  I am not more of a gamer because I enjoyed Dark Souls. 

 

There's much more to a good game--any sort of good game--than just hitting things/shooting things/throwing lightning at things.  There are choices, and well-written characters, and clever mechanics, and unexpected outcomes.  Sometimes there's fighting.  But there doesn't have to be. 

 

Let me say this again, since you seem resistant to it:  you do not get to say what a game is (as opposed to "an interactive movie", or, as the rest of us would say, a game which emphasises choices instead of combat).  You do not get to say who is a gamer, based on your own limited and arbitrary opinions. 

 

Bioware is in the business of making good, solid RPGs, and that isn't going to change.  For those of us who like RPG mechanics, there'll be plenty of chances to min/max our little hearts out.  There'll be fight mechanics we have to work out before we can win.  But Bioware is also in the business of telling interesting stories.  It's part of what sets them apart, and if people want the story more than they want the RPG elements, there's no harm in that.  The more copies of this game they sell, and the more positive gaming experiences different people have, the more chance we keep getting more of this sort of game in the future.

 

The crunchy RPG elements aren't going away, in fact, I'd say they are getting better over time, as the market grows for this sort of game.  And it's not like Nightmare Difficulty is going to be scrapped; indeed, developers see easier combat levels as an excuse to pull out all the stops with big fights, because the player always has the option of turning the difficulty down. 


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