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Request for a super-easy "narrative" difficulty


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#51
Mockingword

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Maybe they should add an option to cut the combat out altogether /sarcasm

Maybe they should.

 

Don't you have an elevator to smoke in?


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#52
MassivelyEffective0730

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That really depends very heavily on the nature of the 'bonus.'

 

For example, if the player only received the 'breathe scene' in ME 3 after playing on the hardest difficulty, that would be absolutely unacceptable.

 

What Halo does is more okay since the player can reasonably guess it's happening whether the player sees it or not. But something important happening only if the plays on harder levels (such as Shepard surviving) is repulsive.

 

But really, such things shouldn't be necessary at all. An achievement and the satisfaction of playing the game should be plenty reward.

 

I dislike is/ought/should arguments. And I disagree with yours. I'd like the game to narratively give an extra pat on the back for beating it on the most difficulty. I don't see how it's unacceptable. In fact, it's the same exact thing as Halo. Only it's not shown. 

 

Yes, I believe the game can get away with rewarding players who put in the extra effort. Put more into the game, get more out of it. 



#53
CuriousArtemis

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Yes, I believe the game can get away with rewarding players who put in the extra effort. Put more into the game, get more out of it. 

 

I think the problem with that logic is that the game is now saying: You (who played on hard) played the game "better" than I (who played it on easy) and should thus be rewarded. There shouldn't be a "better" way to play a game. It's all about offering players choices.

 

In any case, I like this idea; I could've sworn they already said they were considering it. Like someone else said, I played ME3 on normal at first, but wanted to replay it for the story and to make different choices, so I replayed it on "story" mode. Why not? I guess that makes me a bad gamer, so I should go sit in the corner for a while :)


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#54
AlanC9

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I never played Halo. What does it do differently on the higher levels?

#55
MassivelyEffective0730

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I never played Halo. What does it do differently on the higher levels?

 

It gives you some special cutscenes and changes a few lines of dialogue around. In Halo 3 and above, it gives you access to special terminals and messages that are a background part of the lore. In fact, the games specifically leave out the canon stuff if you play on a lower difficulty.



#56
MassivelyEffective0730

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I think the problem with that logic is that the game is now saying: You (who played on hard) played the game "better" than I (who played it on easy) and should thus be rewarded. There shouldn't be a "better" way to play a game. It's all about offering players choices.

 

In any case, I like this idea; I could've sworn they already said they were considering it. Like someone else said, I played ME3 on normal at first, but wanted to replay it for the story and to make different choices, so I replayed it on "story" mode. Why not? I guess that makes me a bad gamer, so I should go sit in the corner for a while :)

 

It's not punishing you for playing bad, it's rewarding you for playing a higher difficulty. 



#57
Bob from Accounting

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Absolutely not.

 

The 'best' story should never involve doing something that isn't fun. And for most players, the hardest level is not particularly fun. If it was, it wouldn't be made the hardest level; it would be normal.

 

This is not a chore to be slogged through. This is a game.


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#58
Realmzmaster

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It should not matter if a gamer plays it on super easy narrative mode or insanity mode. It is a single player game not multiplayer. So it should not matter to anyone what mode I choose to play the game. I am not competing against anyone else. I simply would like to see options for different difficulty levels. I want gamers who buy the game to have fun and get satisfaction for their money.

 

Choosing and beating the game at the higher difficulty level is the reward.



#59
Bugsie

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I never played Halo. What does it do differently on the higher levels?

I only played through Halo once on Legendary and scene plays out between the Sarge and an Elite, a conversation and a hug right before the Pillar of Autumn blows *awwwww* but this was an Easter Egg not a bonus. Not sure about the other games as never played legendary on any others. (Are there bonus going towards multiplayer perhaps?)

As for super easy narrative mode, if it supports accessibility to the game more than easy mode, yeah fully support it.

#60
Paul E Dangerously

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I can see where this might be useful to attract some people, but there should be things higher on the priority list, really.

 

DA2 mainly suffered from everything having insane HP totals, making things that much grindier. The only thing really difficult about the Cory fight in Legacy was trying to keep your NPCs moving the right direction - with DA's engine, that's like herding cats.



#61
jtav

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I just don't want a repeat of DAO. I don't make decisions in character or use the characters I like. The combat is too hard without certain characters, even on Easy. So I'm already having to plan some of the big decisions while I'm still on the character creation screen. It's not fun, it's frustrating. 



#62
AlanC9

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DA2 mainly suffered from everything having insane HP totals, making things that much grindier.


Ick. Yeah, I remember having a poorly-chosen party for the DA2 high dragon fight and realizing about 15 minutes in that we probably weren't going to win this.

#63
Stelae

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Maybe they should add an option to cut the combat out altogether /sarcasm

 

Not sure you need the bit after the /

 

I mean, as long as such an option wasn't compulsory, or anything, what would be wrong with a tasteful fade-to-black, the sound of weapons clashing and fireballs exploding, and a fade-up to your team, standing victorious, wondering where to put their loot?  It's not to my taste, but it'd save people who are not interested having to deal with the endless trash mobs. 

 

Although properly done, narrative mode is more or less that, only you get to see your enemies fall , and pickpocket them as well as looting their corpses, so perhaps it would be going too far after all. 

 

Is this where I put the /sarcasm tag? 



#64
Ribosome

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I'm not completely against the idea. Unless the combat is designed in a way that I can completely enjoy it for a long time, I'd probably be more inclined to play a super easy mode. Such was not the case with DAO and DA2. Nightmare wasn't exactly challenging. Just infuriatingly tedious. After one playthrough of each, it made me sick it it.



#65
Bayonet Hipshot

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How about.....

 

 

NO.



#66
Innsmouth Dweller

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corypheus fight was awesome (it wasn't just banging over his head, it was hit, look at the screen, run away and repeat), please give us more of those (please please please). i think i get the idea why some players may not like it tho. i'm all for giving "narrative" difficulty.

 

and get rid of insane mob waves ;)



#67
Ieldra

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@Skuld:

I guess tastes differ about Corypheus. The fight was interesting in a game-y, puzzle-y sort of way. My problem was broken suspension of disbelief. Things like this are not my main reason to want a super-easy difficulty setting, but they're certainly a contributing factor.

 

@The Sin:

Why not? I have yet to see an even remotely convincing argument against it. It's not as if takes anything away from those who play on the harder settings (which I also play btw.), and it's not even that hard to do in my estimation. IMO the harder difficulties are much trickier to balance. With the super-easy one, at least you can't err on the side of "easy".

 

@all:

All this is completely independent from the need to make combat more interesting (than in DA2 in particular), which I have never denied (and in fact, occasionally posted about). I *want* interesting combat, I just don't *always* want it, and sometimes I want to select my party without taking the necessities of combat into account and breeze through parts of the game in order to create a specific sequence of story events involving specific characters.



#68
Bob from Accounting

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I suppose that some people feel that to have a game be optionally easy takes away from the satisfaction of 'earning' victory in the story.

 

But it's not true, and it's something they need to learn to give up. All skill at gameplay can earn is good gameplay. They need to learn for that to be reward enough.



#69
CannotCompute

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DA2 was more difficult than DA:O?

 

lol

 

The waves and waves of enemies (unpredictability) made it harder sometimes, imo. Most of the time, you didn't know if a battle was really over.

 

But in reply to the OP: No, I think a Casual difficulty is already easy enough.



#70
Darth Krytie

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I think people should stop worrying about how other people game. There are people with physical handicaps that like to play video games, but many aren't accessible to them. If something allowed them to participate, I'm all for it.


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#71
Mes

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I just don't want a repeat of DAO. I don't make decisions in character or use the characters I like. The combat is too hard without certain characters, even on Easy. So I'm already having to plan some of the big decisions while I'm still on the character creation screen. It's not fun, it's frustrating. 

 

I can relate to this. I get the whole point of having a party dynamic that utilizes each character's specific skills in some beautifully tactical display, buuuuttttt....

 

For once it'd be nice to bring along companions that you just really like, rather than ones that are very useful. In DAO I typically run with Morrigan and/or Wynne all.the.time for magic and healing. And after a while it just gets dull.



#72
upsettingshorts

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Arguments opposing requests like this are completely without merit. A video game is not a rare treasure that only those blessed with such precious, exalted skills as being competent at RPG combat deserve to experience. That goes double for any game for which the story and characters could be considered the primary reason anyone purchased it in the first place. The sooner people stop pretending otherwise for the sake of their own self-image as expert gamers or whatever, the better off everyone will be. Nightmare will still be there if you want it, and the gameplay subforums will still be there for you to talk about your awesome builds. Get over yourselves.

 

On an unrelated note, Origins had a narrative mode: It was unlocked by leveling up any character in Herbalism and spamming potions.


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#73
kheldorin

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DA2 mainly suffered from everything having insane HP totals, making things that much grindier.

The HP is just right if you utilize your party skills correctly and allocate your attribute points for damage instead of constitution. That's the real problem I think. Players don't know that they're making the wrong decisions because the game merely punishes them with a much longer combat instead of outright killing them. Players think that they're good at the game and the combat is "grindy" when in fact they just outright suck. The game is sending mixed signals whilst not teaching the player or encouraging them to make the correct decisions since they can make bad decisions and still be fine.

 

As for a super-easy narrative difficulty, I don't see the harm in that as long as they don't make it the default. The default difficulty should force the player to play the game correctly. I hate it when people complain about combat not being strategic when the hardest difficulty they've tried is default.

 

Maybe the arguments against narrative difficulty is that players do not want to be associated with a game that's easy kinda like the anti-Dark Souls. "Oh, you're playing DA:I? The dating simulator? Did you press the right buttons to get to the gay sex? You mean there's combat in the game?!"



#74
Stelae

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Maybe the arguments against narrative difficulty is that players do not want to be associated with a game that's easy kinda like the anti-Dark Souls. "Oh, you're playing DA:I? The dating simulator? Did you press the right buttons to get to the gay sex? You mean there's combat in the game?!"

 

DA isn't going to implement a narrative mode at the expense of anything else; it'll be absent rather than being implemented at the cost of combat; Bioware paid for the whole engine, not just the bit that generates foliage.  We're talking about an option here, not a default. 

 

As to the REalGamer™ peeing-contest,  if they are that precious about their Hardcore Gaming Reputation, and they actually care what the DudeBros think of them. perhaps a game from a studio which continually states "story, characterisation; that 's what we do" is not the finest choice.  Or maybe they should grow some ovaries and play the game they want to play, instead of the one they think will impress ... whoever that sort of thing is supposed to impress.


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#75
Bugsie

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I think people should stop worrying about how other people game. There are people with physical handicaps that like to play video games, but many aren't accessible to them. If something allowed them to participate, I'm all for it.


Exactly! This argument against allowing some features or asking for certain features is something I see repeated over and over. Why moan about a feature you never use and can't ever effect your game?