As you wish.
I like feeling badass by totaly obliterating enemies through superior skill and higher level. Just breezing through monsterhordes... well it kinda destroys to me the mood. Like: The world is in danger BY... Rats... yes, Rats - with the apperance of demons but nevertheless weak as rats. If everyone dies with one hit... how can the world be treatened?
Of course exterminating thousands and thousands of enemies should not be the core of a RPG-game but... this narrative-mode-thing sets a dangerous trend in my opinion.
Like mentioned: If it's enough to just tell great stories without any challenge or effort to get through... then why even care of a well made tactical-combat-system? Why even care about balancing?
I don't play the highest diffculties but still i like some fair challenge... something that takes a bit brain to be successful. To me narrative-mode is the always-on-god-mode. if you want that, just ask for a cheat-console.
The point of asking for a casual or narative setting for the combat mechanics isn't about you. It's about folks who want to play the game too, but maybe don't have time to slog through an hour long boss fight, or maybe are disabled and have a difficult time with some of the combat mechanics. Or Just want their first playthrough to go smoothly so they can experience the story with out having to reload due to miscacluating a combat situation.
Asking for a casual or naritive setting hurts NO ONE. Especially not folks who enjoy a challange. Casual settings are there to bring people to a game that would otherwise avoid it for a thousand different reasons. As someone who consistantly choses the hardest mode of gameplay in most games I play, allowing folks who aren't combat-minded or otherwise able to play is a GOOD THING. It hurts no one. It sure as void doesn't hurt me if it enables other folks to come play, enjoy the story, and maybe even come to the forums to discuss their new-found love of something I also enjoy.
The Elitest Mindset only HURTS games and gaming in general. It hurts the company who makes games we love by excluding folks. Which in turn removed their ability to continue to bring these types of games, full of beautiful worlds and stories, rich characters and challanging game play.
No one is asking that they replace Nightmare or Super Hardcore Mode in favor of a Casual or Narative setting. They're asking to ALSO include a setting that allows folks who aren't normally attracted to games with heavy elements of combat for one reason or another.
And Honestly, bringing more folks to the table who can share what we love is never, ever, a bad thing. I don't know about you, but when I randomly run into someone who normally isn't a gamer suddenly gush for hours about a game I also love -- well it's a pretty awesome thing indeed to be able to share.