Actually, I think if you take the literally defanition of an RPG - it's a role playing game. It's putting yourself in the role of another character. So as long as you're doing that, it's an RPG. No combat necessary.
What about skipping cutscenes? Can't the same argument be made for that? Players who skip cutscenes don't get to see all the hard work the writers and cinematic artists put into the game, yet people would rage if they took that ability out of the game. So really, isn't it more fair to let people also skip/have very easy combat if that's not the part they're interested in?
YouTube is not enough for people just interested in the story, because the reason Bioware stories are as compelling as they are, is because they are interactive.
Adding a super easy narrative mode in no way harms the people who want a challenge. It only allows more people to experience the game.
Skipping cutscene is standard mostly because of it's comfort. Think about playing a game 8-10 times through. It's like watching a movie over and over and it get's boring... especially if the scene is right bevore a boss, you keep dying on, so you have to retry and watch the scene again. That's why skipping exists.
But you argumented about the essence of roleplay... well let's see. I play these games for about 20 years so i got a pretty good standard - even though i'm far from some hardcore-guys i know. So, what makes RPGs...? Creating a char, or taking the role of an existing one and live his/her story...setting your own class, gear, skills...leveling up and becoming stonger... oh, wait, none of that mattters in narrative mode. Why leveling up, if you breeze through everything? Why searching or forging for the best items? Why learning the most powerful skills? None of that matters.
So what's left? Story... conversations... cutscenes. In other words an interactive movie - NOT an Rpg. I mean, why even call it "playing"? Why call it a "game"? It's not. It's an interactive movie.
I mean, come on! Neither Mass Effect nor Dragon Age were ever that difficult, that someone couldn' play through (no dark souls which isalso to hard for me and not enjoyable but fans want it that way). So what? No enjoying the fight? Oh, i'm sorry! i always thought it's part of the RPG-experience... starting weak but steadily getting stronger until you can compete with the strongest enemies in the game. And i thought as well, that it's part of the developers job to make this experience challenging but not frustrating. And i always thought sequels had t deliver MORE, not less.
But this narrative thing just means scr** that. Not needed, fans will buy it anyway.
If you don't agree, fine. But please stop calling yourself gamers, cause you're not. You just wanna watch how things play out but you don't wish to immerse.