One thing that I kind of missed in DA2 was the parries and dodges we saw in Dragon Age: Origins (and SWTOR for that matter). In DA2, our characters just kind of went in swinging, and both sides would just keep waving their weapons at each other until one of them died. Maybe it's my imagination but in DA:O, I remember there being moments where my character would parry, there'd be a flash of sparks, and then the fight would continue.
I'm not saying that we need a parry button, or that these animations (including kill animations btw) need to have a practical effect on the gameplay, but it's something I would like to see return in DA:I.





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