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MerricksDad's Weapon-A-Day


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#251
MerricksDad

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Just uploaded the first leaf kit to the vault, which includes:

 

ash (ornamental with rounded leaf ends)

forsythia (two kinds of foliage from the same bush, no flowers)

black locust (with a separate plate of unopened flowers)

honeysuckle (no flowers)

black cherry (no flowers)

ornamental cherry (no flowers)

red mulberry (dwarfed due to damage)

elm (ornamental)

 

txleaf1508.png

 

If I can sneak out without getting poured on, I can probably get quite a few more done


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#252
Tarot Redhand

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I'll definitely second deviantArt as a very good site to upload to.

 

TR


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#253
MerricksDad

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Another package of leaf clusters is available on the vault. This one includes:

 

Arrowwood Viburnum (no flower)

Ash (same as the previous package, except in a cluster file instead of individual plates)

Rose (wild, no flower)

Cranberry Viburnum (with flower)

Dogwood (silky blue, no flower)

Prickly Ash

Box Elder

Bur Oak

Red Maple

Grape

Common Buckthorn


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#254
MerricksDad

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Doing some garden work this weekend, but I have a ton more foliage already finished. I just need to finish a few more kits and I will upload at least as many species as the first two packages have. I also successfully took some white spruce and black hills spruce photos in full light of day, as well as some really good white pine bits with male pollen cones.

 

In case anybody is interested in knowing for sure, of the stuff I got from the yard waste dump, those images of the blue colored thing I called a bluish red pine are actually Scotch Pine. Also the densely clumping red pine I had posted is actually the Austrian Pine. The people who planted them so long ago in our parks failed to label them properly, or didn't know what the difference was back then, as baby trees. So anyway, that means I don't think I actually have pictures of red pine foliage yet. Back to the forest.

Also, it is a sad day. My nearby neighbor with the Metasequoia has murdered it, just because it makes a mess every year. I went over to watch it be cut down and rounded up a bunch of foliage and cones, both live and old. Man, that is a light wood, even soaking wet with sap, you can easily roll it around with your foot and even lift it (a 12-foot log over 2 feet wide at the top and 3 feet at the base) by yourself with a metal pole. Amazing.

 

Anyway, images coming in tonight!


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#255
MerricksDad

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Uploading package C of the leaf sets. This one includes:

 

Poison Ivy

American Elm

Golden European Privet

Snowball Viburnum w/flower

Bridalwreath Spirea w/flower

Autumn Olive in flower

American Beech

Serviceberry

Box Elder spinners

Silver Maple Leaf

Norway Maple Leaf

Dwarf Hinoki Cypress

Black Walnut

White Pine

Staghorn Sumac

White Spruce

Black Hills Spruce

Honey Locust w/thorns

Norway Maple Clusters w/spinner

Eastern White Cedar

Black Ash

Apple

Bur Oak Clusters

Lilac

Tart Cherry


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#256
MerricksDad

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Still working on foliage and tree scripts. Actually not much work done on the tree scripts. Instead I have been collecting angular, growth, and rotational data for that one. But foliage, yeah, lots of foliage coming.

 

This next, and probably second to last package, will contain about as many species as the last one. I also have some full branch textures to add to the 2048 size category, as well as some more bark pictures.

 

I found some really ancient live trees at the local hill cemetery, so I need to go back a time or two and get some more textures. I might even do some grave stone shots while I am there. It also has a few underground mausoleums. While I can't go inside, the stonework outside, and the wrought iron bars on some of the parts, are great potential textures.

 

It is definitely a summer of texture craziness. But I have been thinking about joining the current CCC project. I just need to pick some artifacts to create as holdable items. Artifacts and relics are just the kind of thing that benefits from doing item models the way I have shown in my tutorials. I just don't know if I should be doing standard content relics, or hopping away and doing something custom. I also don't have a full run down of what has already been done, and don't want to partially waste my time doing something somebody already made years ago. Custom or cross-game seems like the way to go for me.


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#257
MerricksDad

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Anybody know of a good mod that gives the player a hand-held or floating crystal weapon that also looks good when used during attack?



#258
Rolo Kipp

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<peering into...>

 

Hmmm... not sure what you're looking for.

But Cestus' Red Mercy (and several of the other crystal weapons in the CCC) use crystal to good effect, I think...

RedMercy_001.jpg

 

Edit: Why didn't anyone tell me my bottom icon is broken for Red Mercy :-(

Oh, well, I need to rebuild things anyway :-P

 

<...the crystal>


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#259
MerricksDad

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What I want to do is take this and similar crystals:

 

zMhJzim.png

 

And make them float like this:

 

33173.jpg

 

 

Edit: and yes, that is the Tesseract


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#260
Rolo Kipp

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<shading his eyes...>

 

Ahhh... so you are talking about the anim offset. Sfaik, the offset is fixed, as is the rotation, by the r/lhand node. 

So, you can set it up originally to float above the "blob" hand of the OC PCs (which will look awkward in combat) or you can make your own combat pheno ala' Ragnarok's Alternate Combat Animations.

 

(edit: and his Arcane pheno does feature floating weapons, just not sure of the rotation on them)

 

In fact, rigging up that animation pheno for the floaty weapon/left-handed staff thingy would be very cool :-)

 

(edit2: In fact, that torso, with a dangly vest on Ragnarok's hi-poly torso would be pretty awesome, too, though definitely off topic :-P :-)

HiPoly_M.jpg

 

<...from temptation>


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#261
MerricksDad

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I really did plan to get an orb caster pheno made, but I run into the problem while casting that the hand-held items disappear. I'd like to be able to have the item present when casting at least.

I wonder if it could be added as a wings object and then I could just create the animations I really needed. The only drawback there would be that nobody with wings could use it.

Can you fully animate body/head-aligned vfx? It seems like one of those would be the easiest, aligned vfx being the best fit for what I want to do. I know I can do start/dur/end type effects on those because I did them with some of my infinity engine spell clones (some unreleased), but I had never tried character animations on them.

 

Edit: What I was doing when coding my massive 4E mod was assuming I was going to have that pheno complete, and with that in mind, I was relying on being able to cast stuff from monster nodes. One of which I would animate to follow the location of where I knew a floating crystal or orb would be.



#262
Rolo Kipp

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<digging into...>

 

TA-/HA-VFX do *not* have full character anims, sorry.

They have start, loop, end anims (called "Impact", "Duration", "Cessation"), but can't be used to augment the full range of character anims. Really wish they could.

 

Reference: My Mounted Familiar's thread.

 

Edit: NM MDA... found them :-P

EffectAnims.png

 

<...arcane lore>



#263
MerricksDad

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So MDA added them to his script because they do work?



#264
Rolo Kipp

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<scribbling...>

 

*Those* anims work for effects. 

Character anims don't (cslashr, cdodge, etc.)

 

So you can have it as animated as you want, but it will run it's animations independent of character actions.

 

Edit: though I don't know how cast01 differs from conjure or hit01 differs from impact...

 

Edit2: My mounted familiars use the impact anim to fly/crawl to the PCs shoulder, the duration is a long loop that continues until the vfx is removed. The cessation anim has the familiar fly/crawl away before the engine fades the vfx out.

 

Those three certainly work. Ymmv on the rest...

 

<...in an effort to be clear>


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#265
MerricksDad

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I'll have to play with those and see what I can come up with. Thanks for that info!



#266
MerricksDad

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So the way I understand it, and have used before, the vfx entry for hit01 I believe is the same as impact, except that it is for casting graphics, not applied visual effects. I believe the order of use is casting vfx file: conjure, cast, travel, and hit. Then switch to impact vfx file: impact, duration, and cessation. I have never used fade.

From what I am seeing, to get what I want I would have to:

  1. make a new pheno and modify as set of attack animations to fit with psi crystal casting, or orb casting, however the item will still self-hide when casting
  2. make a new set of wings, which allow me to fully or near-fully animate the crystal to match all character attack movement, with the drawback being I cannot also apply wings. (does tail have the same variety of animations as wings? The drawback would be I can't scale my characters.)
  3. use the ioun stone animations
  4. make it carry in the left hand, with the drawback of moving awkwardly without a pheno upgrade, and again, it will self-hide on casting.

I'm starting to think I should just go with the ioun stone idea. This is a lot easier in my 4E mod since I am overriding the entire pc parts setup with npc variety appearances via the robe. That would allow me to install the crystals via a part on top of the robe, such as in the hand, and it would remain when casting.

 

So, I'll just do that for public release stuff; make them ioun stone style VFX. Individuals can alter them however they feel like.



#267
Rolo Kipp

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<laying out...>

 

Or bait and switch :-)

 

If it self-hides on casting, make a casting VFX that is applied to replace the held item during the casting. Make it fire and forget and it fades when the casting is finished and the item returns to view.

 

<...the bait>


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#268
Ssythilac

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Hi MerricksDad!

 

Have you continued forging terrific weapons for NWN? I have an idea, if you are in the mood and not very busy: to create the famous Luun`s deathblades of Dungeon Siege 2!

 

 

 

 

 

 

 

 

 


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#269
MerricksDad

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Give me a hand finding some better screen shots, or fan art that details them in a larger form, and I'll do them gladly. Otherwise, my eyeballs want to pop out of my head trying to see the item icons.


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#270
Ssythilac

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Thanks MerricksDad! And please sorry, before I not post screens because I doesn`t found them anywhere! Arrghh! As you, I only found ítems icons in GameBanshee and other sites like that!

 

Maybe I could reinstall the game and take a few screens myself featuring the weapons... However, I will search again in the depths of the internet and come back to you then! :)

 

Thank you very much!!


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#271
MerricksDad

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Getting back to the textures to finish this bit up. Last week I spent some time up in Traverse City among the black spruce and american larch. Not a lot of pictures taken of value, but I did figure out the differences between black and white spruce, as well as the differences between european and american larch. Also got a lot of fern variety photographed.

 

Edit:

Postponed, gotta go dig out a birds nest spruce in the rain. Maybe later :)

 

Edit:

 

So uh, since when does a bird nest spruce have a 3-inch taproot and 4 underground offshoots?



#272
MerricksDad

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#273
Verilazic

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In case you're looking for inspiration for future designs, a couple of today's posts gave me the idea for a suggestion: Brick Launcher. Or maybe Weaponized Brick? Double Brick? Battlebrick?



#274
ia.Pepper

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In case you're looking for inspiration for future designs, a couple of today's posts gave me the idea for a suggestion: Brick Launcher. Or maybe Weaponized Brick? Double Brick? Battlebrick?

What posts inspired you? PHoD's?  :D



#275
Tarot Redhand

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Talking of bricks... I seem to remember that Tara King from The Avengers (the UK TV Spy Spoof of the 1960's not the Marvel super heroes) used to keep a brick in her handbag for bashing unsuspecting bad guys with. So how about a "weaponised" handbag?  :whistle:

 

TR


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