When using punchthrough, you may have to tweek your texture or its alpha. Most of the time, it just works well visualy.
MerricksDad's Weapon-A-Day
#201
Posté 18 mai 2014 - 04:31
#202
Posté 18 mai 2014 - 10:05
Which looks better up close, but not any better far away (just different), except with that hideous mixing with behind textures not matched to the scene palette. But it also takes the entire section with non-zero-non-one alpha and makes it opaque (or basically sets the alpha value to 1), which for many textures, wouldn't be what we would want, such as in foliage with a large transparency variety. So I gotta be careful about masks with that blend setting.
This is why I don't like to use punchtrough. The rounding of the alpha values to 1 or 0 makes most textures with semi-transparent foliage look very bad. Making sure that the transparency hint of a transparent texture is set correctly and that it is the last in the render order helps getting rid of unwanted bluish edges most of the time. It just doesn't work well with fog and the SAMs of doors because those are animated.
However if your alpha only has values of 1 and 0 anyway, using punchthrough will look okay.
- henesua, Rolo Kipp et MerricksDad aiment ceci
#203
Posté 18 mai 2014 - 11:45
Like the forest fire skybox.
TR
- MerricksDad aime ceci
#204
Posté 18 mai 2014 - 01:27
That is actually a space sky box I was using for testing. If I could get the original image in a texture 10 times that wide, I would be much more happier. On one side it is blue and on the other it is red. With a crisper image, you could see easier that it has stars and nebulous clouds.
Edit:
So you can have some context, I run the planes in my games more like planets. They have their own separate geology and physical structures, but they are no different than planets. Some of them exist in realms with different physics, but I represent them as being in the same kind of space we have in real life, rather than how forgotten realms represents crystal spheres and astral and ethereal realms.
I find it works better if people want to bring spelljammer elements, as well as planescape elements, to a game I run.
- Rolo Kipp aime ceci
#205
Posté 18 mai 2014 - 01:58
<minimizing...>
Have you played with the downsamplemin/max on the skybox? I know that was a valid fix for a similar problem in NwN2 and I included it without even testing on Cestus' starry night skyball.
The issue (from the NwN2 board) was apparently the size of the skybox texture combined with it's distance made it a prime candidate for downsampling, so it was always pixelated unless you turned downsampling off. (which undoubtedly just shifted the downsampling to other textures, since there *is* a finite texture space :-P
<...the maximum>
#206
Posté 18 mai 2014 - 03:49
It does have some downsample details, but they don't seem to do anything at all. I was sad. I had made a custom skybox with a radius of 50k. It is a sphere so you can see it below the horizon in space adventures. Also, with the camera unlocked, there are no gray holes and the texure pretty much fits at the top and bottom. Not perfect, but 2 points out of 720 space isn't that bad. The problem is the image is only 1024x512, which is really unacceptable for a skybox imo.
I have some others I am touching up with 4096 textures. They look better, but are not yet seamless.
- Rolo Kipp aime ceci
#207
Posté 18 mai 2014 - 04:15
This is why I don't like to use punchtrough. The rounding of the alpha values to 1 or 0 makes most textures with semi-transparent foliage look very bad. Making sure that the transparency hint of a transparent texture is set correctly and that it is the last in the render order helps getting rid of unwanted bluish edges most of the time. It just doesn't work well with fog and the SAMs of doors because those are animated.
However if your alpha only has values of 1 and 0 anyway, using punchthrough will look okay.
Is there a way to turn off door glow? Completely? Because what I really want to do is get a system set up where proximity makes a placed vfx activate. What I want is a glow cone, or rectangular column, or other shape, to represent a site transition. More like diablo 3. I want to be able to choose the color of the glow, depending on where the transition goes. The only other way I know of to do that is to not use doors objects.
#208
Posté 18 mai 2014 - 04:22
<digging...>
The door SAM (the usually blue rectangle) is actually a defined anim object in the model. It is usually blue, usually rectangular and usually one frame. But it can be any color, and shape and animated any which way.
It can *not* however, be removed from the model in game. You'd need to make specific door model variants with transparent SAMs (I'm pretty sure you *do* need a SAM), then make placeable VFX models to proxy the SAMs.
It's not an impossible task, but it would require replacing models.
Edit: An earlier reference I made. If you don't have the TilesetConstruction.pdf, let me know and I'll try to remember where it is posted...
<...the crazy colors, man>
- MerricksDad aime ceci
#209
Posté 18 mai 2014 - 04:52
You know I have no problem doing that ![]()
- Rolo Kipp aime ceci
#210
Posté 19 mai 2014 - 01:41
I am starting to think that all my hopes and dreams for these foliage textures are going to be shot down by ... sunlight. Who would have thought that the infernal orb would stop me from taking pictures. Now I sound like an illithid.
#211
Posté 21 mai 2014 - 07:24
Here is a black hills spruce from today. I took this with the magenta posterboard in full sun, nearly directly overhead (although it is 3pm, that dang thing anyway). The pink comes away better than the white, but still grabs a bit of the darker branch parts. So I played with the mask brightness and contrast to give a bit back, which is where the dark border comes from on the branch. I think it looks pretty good, but kinda dried out. The sun is messing with the reflective colors in the camera, so I will definitely be taking shots only during overcast times, or early in the morning.

- rjshae et 3RavensMore aiment ceci
#212
Posté 21 mai 2014 - 07:28
The best part was that magenta shadows are still magenta hue. This makes it hugely easier to separate shadows than gray shadows on a white background. However, at some points, the magenta shadow does take on a perfectly shared RGB value, especially when the shadow is dark, such as 17 17 17, which appeared commonly in branch shadows.
More testing later
Edit: I just checked this image against the actual tree the branch came from and about half the color of the tree foliage is missing.
#213
Posté 21 mai 2014 - 07:43
Nice. If I'm not mistaken, you can still distinguish the spring growths at the tips. Some of the ends have a bit of a yellow tinge though.
Is there any hope of including a cedar in your set? My favorite tree, all told. ![]()
- MerricksDad aime ceci
#214
Posté 21 mai 2014 - 07:53
We have many red cedar here and white cedar, juniperus virginiana and thuja occidentalis respectively. Are those the cedar you mean, or do you mean cedar more closely related to larch, such as cedrus deodara, cedrus libani, or cedrus atlantica? I can get pictures of young cedrus atlantica at our local garden stores, but the rest I do not know of source for. I could fake it with various larix species made blue.
#215
Posté 21 mai 2014 - 07:54
And the yellow tinge is caused by me removing the magenta color probably caused by light bending around the needle. I toned down the red but it could use some green added to cover the sickly look.
I shouldn't have that issue in mornings or during overcast times. I am hoping our cloud cover comes back but I don't know when that will be. It didn't make it back until last night, and I missed my chance to shoot this morning. It would have been perfect lighting for 4 hours.
#216
Posté 21 mai 2014 - 07:56
If you say there is something wrong with your latest images, I'll believe you, but to me it looks like a typical spruce in mid august around here. As a NWN tree it looks fantastic.
- Frith5 aime ceci
#217
Posté 21 mai 2014 - 08:01
Yeah, I agree it looks good, and the images can certainly be useful, but this is a mid-spring shot and the color should be vibrant. The difference between the new growth and the old growth is huge in real life, but the washing-out dulls the difference.
A few weeks ago the tips were encased in hot pink baggies. I should have gotten a picture of that. It was like the spruce had roses on it....Next year!
#218
Posté 21 mai 2014 - 08:02
Cedrus deodara is super common.
Also do not forget Calocedrus decurrens (incense cedar) or Thuja plicata (western red cedar).
I gotta stick up for the west.
- MerricksDad aime ceci
#219
Posté 21 mai 2014 - 08:09
We have many red cedar here and white cedar, juniperus virginiana and thuja occidentalis respectively. Are those the cedar you mean, or do you mean cedar more closely related to larch, such as cedrus deodara, cedrus libani, or cedrus atlantica? I can get pictures of young cedrus atlantica at our local garden stores, but the rest I do not know of source for. I could fake it with various larix species made blue.
The type we have here in the northwest are the western red cedar, which aren't actually true cedars at all. But I like their look and the strong scent that comes from working the wood, which is quite pleasant.
- MerricksDad aime ceci
#220
Posté 21 mai 2014 - 08:36
I've got non of those here. But I do have wichita blue juniper at a church about a mile away, as well as a dwarf specimen of Chamaecyparis obtusa I put in near my front door.
On the property we have about 20 different spruce types, of which about 2/3 are weeping varieties. There are a ton of the white cedar all over the property. Just off property we have a few firs and some wild red cedar, from baby to 30 year olds.
About a mile away, and older woman has a 100 year old Metasequoia glyptostroboidesin her front yard. I just realized she had it last summer. You can't see it until you are under it.
Then we've also got a ton of red pine, white pine, and possibly whitebark pine added as specimen trees here and there.
I'm trying to record where I need to travel around town to get the most color and shape variety for all these pines.
Edit:
oops, cant forget the hemlock and various yew species, especially the really old ones on MSU campus.
End Edit:
So for non-pines, I want to do the following:
Red Maple
Norway Maple
Sugar Maple
Silver Maple
Box Elder
Sycamore
Linden (wild and townie varieties)
Laurel Oak
Red Oak
White Oak
Bur Oak
Pin Oak
White Mulberry
Various Birch
Various Poplar
Black Locust
Various Cherry
Various Apple
Honey Locust
Mountain Ash
Black Ash
Forsythia (3 leaflet and single leaflet)
Lilac (so many colors out right now)
Dwarf Lilac
White Ash
Beech
Butternut
Black Walnut
Catalpa
Horse Chestnut
Flowering Dogwood (wild)
Flowering Dogwood (florida, ornamental)
Red Dogwood
Silky Blue Dogwood
Elm
Alder
Chokecherry
Buckthorn
Hickory
Hornbeam
Coffee tree
Prickly Ash
Sassafras
Redbud
Sumac (staghorn and smooth)
Tulip poplar
Black willow
White willow
Euonymous (and wintercreeper ground cover variety)
Boxwood
European Privet
Hawthorn
Witchhazel
Viburnum (three species, maybe 4)
Mock orange (unless the owner killed it)
Chokeberry
Holly
Purple Ninebark
Honeysuckle (with berry shots from at least 3 different types)
Gum (maybe)
Serviceberry
Paw Paw (if lucky)
Buffalo berry and/or autumn olive
Tree form st. johns wort
Edit:
Adding the following
Grape Vine
Magnolia
Spirea (multiple colors)
Sorbus (white berry)
Hydrangea
Berberis (green and purple)
Roses (various)
Chaenomeles
White Spirea (which I didn't know was even a spirea)
Campsis
Weigela
Robinia (false acacia)
End Edit
Oh and that giant ginko in the park, and the babies they populated the next town over with
And over by our ice cream store there is something with an oak leaf (deeply cut) with maple spinners on it. A similar but different species is on the MSU campus, which also has three different gardens I need to go to so I can get some non-native species.
This is going to be a fun year! And that is just trees!
- rjshae, Rolo Kipp et Anamorphose aiment ceci
#221
Posté 21 mai 2014 - 08:43
Two years ago I boiled the leaves and root wood of thuja to get the oil out of it. I ended up with a pleasant smelling water, with only about a thimble worth of oil. It made the house nice and fresh though. I processed probably 10 lbs of leaf and a little of the root in total. I probably won't do it again because of the potential to muck up my house with all the steam coming from messy outdoor foliage. But it was a fun experiment.
- Rolo Kipp aime ceci
#222
Posté 21 mai 2014 - 08:50
The European Privet should be useful for hedge rows.
- Rolo Kipp et MerricksDad aiment ceci
#223
Posté 21 mai 2014 - 09:24
So for non-pines, I want to do the following:
Red Maple
Norway Maple
Sugar Maple
Silver Maple
Box Elder
Sycamore
Linden (wild and townie varieties)
Laurel Oak
Red Oak
White Oak
Bur Oak
Pin Oak
White Mulberry
Various Birch
Various Poplar
Black Locust
Various Cherry
Various Apple
Honey Locust
Mountain Ash
Black Ash
Forsythia (3 leaflet and single leaflet)
Lilac (so many colors out right now)
Dwarf Lilac
White Ash
Beech
Butternut
Black Walnut
Catalpa
Horse Chestnut
Flowering Dogwood (wild)
Flowering Dogwood (florida, ornamental)
Red Dogwood
Silky Blue Dogwood
Elm
Alder
Chokecherry
Buckthorn
Hickory
Hornbeam
Coffee tree
Prickly Ash
Sassafras
Redbud
Sumac (staghorn and smooth)
Tulip poplar
Black willow
White willow
Euonymous (and wintercreeper ground cover variety)
Boxwood
European Privet
Hawthorn
Witchhazel
Viburnum (three species, maybe 4)
Mock orange (unless the owner killed it)
Chokeberry
Holly
Purple Ninebark
Honeysuckle (with berry shots from at least 3 different types)
Gum (maybe)
Serviceberry
Paw Paw (if lucky)
Buffalo berry and/or autumn olive
Tree form st. johns wort
![]()
I've a whole host of dryads here that will love you...
#224
Posté 21 mai 2014 - 09:25
If I lived just a bit further west, say a few thousand miles, I would have a lot more species I could shoot.
- henesua aime ceci
#225
Posté 21 mai 2014 - 09:51
I'm a terrible photographer, but maybe I can help.
Some that I like and might be able to get good photos for
- MerricksDad aime ceci





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