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#26
Niddy'

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ERJAK1 wrote...

For those of you panicking about this think of it this way. Armor is now split up into what, six slots? You have 10 party members plus yourself, who I'm betting would require being well geared to survive the suicide mission. That's 66 pieces of armor you have to collect, equip and keep track of. So what if it's not that hard, it is long tedious work, and people complained about this in ME1 that only had seven sets of armor to worry about.


I see this overwhelmingly in every game I've ever played.

Proponent A requires you to devote 5 minutes to it.
Members of commuity demands it's removal.
Proponet A has been removed or throughly destoryed and vendored at player's discretion.

Everything over time just becomes a waterdowned remnant of it's former self. It's sad this is what gaming has come to.

Modifié par Niddy', 22 janvier 2010 - 01:52 .


#27
Ronin Zakath

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Zulu_DFA wrote...

ERJAK1 wrote...

For those of you panicking about this think of it this way. Armor is now split up into what, six slots? You have 10 party members plus yourself, who I'm betting would require being well geared to survive the suicide mission. That's 66 pieces of armor you have to collect, equip and keep track of. So what if it's not that hard, it is long tedious work, and people complained about this in ME1 that only had seven sets of armor to worry about.


They could always progam in a button called "AUTOMANAGE"

Just like you can "Press Y to assign skill points"

#28
Ronin Zakath

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Niddy' wrote...
Everything over time just becomes a waterdowned remnant of it's former self. It's sad this is what gaming has come to.

Screw the talking, screw the micromanaging, screw the cinematics, LETS GET TO THE ACTION

derp derp

MOAR 'SPLOSIONS PLZ

:?

This is how I imagine EA's target demographic.

#29
Naughty Bear

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Do the suits have different abilities? Say like suit 1 has much better protection agaisnt biotic's while suit 3 has better protection agaisnt gunfire?



Or is it suit 1 is a pile of crap and suit 6 is the best?

#30
Naughty Bear

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Do the suits have different abilities? Say like suit 1 has much better protection agaisnt biotic's while suit 3 has better protection agaisnt gunfire?

Or is it suit 1 is a pile of crap and suit 6 is the best?

Edit: What the hell double post?

Modifié par Naughty Bear, 22 janvier 2010 - 02:01 .


#31
Zulu_DFA

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Ronin Zakath wrote...

Niddy' wrote...
Everything over time just becomes a waterdowned remnant of it's former self. It's sad this is what gaming has come to.

Screw the talking, screw the micromanaging, screw the cinematics, LETS GET TO THE ACTION

derp derp

MOAR 'SPLOSIONS PLZ

:?

This is how I imagine EA's target demographic.


And more ******!!!

(I appreciate those of Miranda thoughImage IPB, I just don't want something to happen to them because she sprains her ankle in those high heels due to rough terrain somewhere.)

Modifié par Zulu_DFA, 22 janvier 2010 - 02:09 .


#32
KainrycKarr

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To explain my earlier comment; the best way to disrepute a product is to not buy it.



And the job analogy is completely inaccurate. Mass Effect is not your personal living, not something you need to to put food on the table. It's a video game. A product.



To compare your job, to a luxury, is "retarded".



And yes, everyone has the right to complain. But it's the fact that this argument has been had like....80 times already. Nothing has been gained. At all. Not even a dev response to my response.



So at this point I can't help but feel all these complaint threads do now, is to clog up the forum.

#33
Zulu_DFA

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KainrycKarr wrote...

And yes, everyone has the right to complain. But it's the fact that this argument has been had like....80 times already. Nothing has been gained. At all. Not even a dev response to my response.


What can they say? Only quote SuZe.

#34
Niddy'

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KainrycKarr wrote...

To explain my earlier comment; the best way to disrepute a product is to not buy it.

And the job analogy is completely inaccurate. Mass Effect is not your personal living, not something you need to to put food on the table. It's a video game. A product.

To compare your job, to a luxury, is "retarded".

And yes, everyone has the right to complain. But it's the fact that this argument has been had like....80 times already. Nothing has been gained. At all. Not even a dev response to my response.

So at this point I can't help but feel all these complaint threads do now, is to clog up the forum.


The analogy has ground to stand upon, you clearly lack the ability of reading comprehension. The analogy was referenced towards your flawed logic and used in a real world situation.

So, I shall reiterate; there are more than two choices. Discouraging any type of feedback is foolish and stupid business regardless how many times it's repeated. What you see as an "annoying complaint" is trival and a point of view.

 Not all of us get an hourly play by play of what's going on. This is news to me as well as others.

Modifié par Niddy', 22 janvier 2010 - 02:25 .


#35
Guest_THE INT3RCOURSE_*

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All i know is each companion gets different outfits. You can see miranda's black outfit in the new launch trailer

#36
Zulu_DFA

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THE INT3RCOURSE wrote...

All i know is each companion gets different outfits. You can see miranda's black outfit in the new launch trailer


That's outstanding, we noticed it too. But it's not even remotely an armor, much less a SPACE MARINE armor.

#37
lord magnious

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So no squadie armor huh... bummer :-( Oh well, just have to wait an' see how they pull this off. :-)



On a side-note, one place you go to is the quarian floatilla, so we'll have some sort of enviro-suit; I know Thane has one. Someone posted a pic of him in a enviro suit in the old forums.

#38
Zulu_DFA

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lord magnious wrote...

So no squadie armor huh... bummer :-( Oh well, just have to wait an' see how they pull this off. :-)

On a side-note, one place you go to is the quarian floatilla, so we'll have some sort of enviro-suit; I know Thane has one. Someone posted a pic of him in a enviro suit in the old forums.


Seriously? Got a link?

#39
Unato

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half our team seems to be able to use biotics, you can just imagine an invisible force field protecting them

#40
Cerbin aep Dol Blathanna

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Well.



I. Do. Not. Mind.



In fact, as long as the characters are interesting, plot is nicely written and dialogues are worth remembering, I do not care if there is one or one hundred armor type for my squad. In fact, I would not mind even if there were one armor for Shepard. In the Witcher, which is one of my most favourite games, main character had 3 different armors. And it did not make the game any less appealing. In Jade Empire, there were no armor at all. It did not make the game worse. If, in ME2, every squaddie will have three armors (default outfit, alternative outfit and envirosuit), it will be perfectly fine.



Seriously.



First: RPG's has nothing to do with inventories, armors, character points. Nothing. In my tabletop RPG plays, I (and my friends) totally scrap mechanics, dice and all that stuff. RPG is about story and characters, about playing a role. And, as long as I can play the role of Shepard the way I see him, I don't care about armor, inventory and weapons.



Second. Have faith in BioWare, for they should have earned you trust by now. I can't remember a single game they made, which I did not enjoyed. All of them were greatly written, deep and interesting. ME2 will be no different to that, I am sure.

#41
Zulu_DFA

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Unato wrote...

half our team seems to be able to use biotics, you can just imagine an invisible force field protecting them


This is not Star Wars. This is Mass Effect.

Correction: Mass Effect 2 - The interactive comic book.

Cerbin aep Dol Blathanna wrote...
I do not care if there is one or one hundred armor type for my squad. 


They do not have a single armor type. Not SPACE MARINE armor. They have fasion show contest oufits. Grunt's armor I think is exactly the old piece of useless crap Wrex wanted to recover in ME1. If it can't be sealed it's useless. Miranda, SuZe they don't have anything remotely armorish on them.

Cerbin aep Dol Blathanna wrote...

RPG is about story and characters,


Right you are, and in MASS EFFECT series your squadmates are supposed to be SPACE COMBAT EFFECTIVE. For that they need something like SPACE MARINE ARMOR. Even aliens should have some sort of alien space marine armor. If they don't, it ruins the whole SPACE ADVENTURE thing.

We have tons of elven/orkish/deamons fantasy universes. We have Star Wars space fantasy universe. Now Mass Effect One was a great and precious attempt to establish a viable/plausible sci-fi universe. And ME2 with all these cute SuZe's tattoos and Thane's assassin coats IN OUTER SPACE mess it up comletely.

Modifié par Zulu_DFA, 22 janvier 2010 - 03:21 .


#42
Niddy'

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Cerbin aep Dol Blathanna wrote...

Well.

I. Do. Not. Mind.

In fact, as long as the characters are interesting, plot is nicely written and dialogues are worth remembering, I do not care if there is one or one hundred armor type for my squad. In fact, I would not mind even if there were one armor for Shepard. In the Witcher, which is one of my most favourite games, main character had 3 different armors. And it did not make the game any less appealing. In Jade Empire, there were no armor at all. It did not make the game worse. If, in ME2, every squaddie will have three armors (default outfit, alternative outfit and envirosuit), it will be perfectly fine.

Seriously.

First: RPG's has nothing to do with inventories, armors, character points. Nothing. In my tabletop RPG plays, I (and my friends) totally scrap mechanics, dice and all that stuff. RPG is about story and characters, about playing a role. And, as long as I can play the role of Shepard the way I see him, I don't care about armor, inventory and weapons.

Second. Have faith in BioWare, for they should have earned you trust by now. I can't remember a single game they made, which I did not enjoyed. All of them were greatly written, deep and interesting. ME2 will be no different to that, I am sure.



You are confusing FPS with RPG.

#43
Cerbin aep Dol Blathanna

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Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Well.

I. Do. Not. Mind.

In fact, as long as the characters are interesting, plot is nicely written and dialogues are worth remembering, I do not care if there is one or one hundred armor type for my squad. In fact, I would not mind even if there were one armor for Shepard. In the Witcher, which is one of my most favourite games, main character had 3 different armors. And it did not make the game any less appealing. In Jade Empire, there were no armor at all. It did not make the game worse. If, in ME2, every squaddie will have three armors (default outfit, alternative outfit and envirosuit), it will be perfectly fine.

Seriously.

First: RPG's has nothing to do with inventories, armors, character points. Nothing. In my tabletop RPG plays, I (and my friends) totally scrap mechanics, dice and all that stuff. RPG is about story and characters, about playing a role. And, as long as I can play the role of Shepard the way I see him, I don't care about armor, inventory and weapons.

Second. Have faith in BioWare, for they should have earned you trust by now. I can't remember a single game they made, which I did not enjoyed. All of them were greatly written, deep and interesting. ME2 will be no different to that, I am sure.



You are confusing FPS with RPG.


Am I?

Define RPG, then.

#44
Lehanna

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For one, being able to outfit each squad member in different armor cuts down on visual personality. It was also a giant pain in the ass. I can't remember how many times I went wandering around the universe's stupid stores looking for good armor that didn't look like a bright yellow traffic coordinator suit. If you try to keep all the squad members in multiple armors, you'd end up with a Tali situation, where all their armors are just stupid recolors of the original article of clothing/armor. Actually, that drove me nuts in ME1. Same armor, just retextured.



Second of all, to the guy who keeps saying 'SPEHS MAHRINE' over and over, I ask you: How many of the squad members are 'Space Marines'? Ash is gone, so... Shepard. Just Shepard.

#45
Niddy'

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Cerbin aep Dol Blathanna wrote...

Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Well.

I. Do. Not. Mind.

In fact, as long as the characters are interesting, plot is nicely written and dialogues are worth remembering, I do not care if there is one or one hundred armor type for my squad. In fact, I would not mind even if there were one armor for Shepard. In the Witcher, which is one of my most favourite games, main character had 3 different armors. And it did not make the game any less appealing. In Jade Empire, there were no armor at all. It did not make the game worse. If, in ME2, every squaddie will have three armors (default outfit, alternative outfit and envirosuit), it will be perfectly fine.

Seriously.

First: RPG's has nothing to do with inventories, armors, character points. Nothing. In my tabletop RPG plays, I (and my friends) totally scrap mechanics, dice and all that stuff. RPG is about story and characters, about playing a role. And, as long as I can play the role of Shepard the way I see him, I don't care about armor, inventory and weapons.

Second. Have faith in BioWare, for they should have earned you trust by now. I can't remember a single game they made, which I did not enjoyed. All of them were greatly written, deep and interesting. ME2 will be no different to that, I am sure.



You are confusing FPS with RPG.


Am I?

Define RPG, then.



What you have described is Halo. A FPS.

#46
Cerbin aep Dol Blathanna

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Lehanna wrote...

For one, being able to outfit each squad member in different armor cuts down on visual personality. It was also a giant pain in the ass. I can't remember how many times I went wandering around the universe's stupid stores looking for good armor that didn't look like a bright yellow traffic coordinator suit. If you try to keep all the squad members in multiple armors, you'd end up with a Tali situation, where all their armors are just stupid recolors of the original article of clothing/armor. Actually, that drove me nuts in ME1. Same armor, just retextured.

Second of all, to the guy who keeps saying 'SPEHS MAHRINE' over and over, I ask you: How many of the squad members are 'Space Marines'? Ash is gone, so... Shepard. Just Shepard.


This. Also: Space Marine is
wh40k.lexicanum.com/mediawiki/images/9/96/MkVIII_Errant.jpg
This.

#47
Lehanna

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Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Well.

I. Do. Not. Mind.

In fact, as long as the characters are interesting, plot is nicely written and dialogues are worth remembering, I do not care if there is one or one hundred armor type for my squad. In fact, I would not mind even if there were one armor for Shepard. In the Witcher, which is one of my most favourite games, main character had 3 different armors. And it did not make the game any less appealing. In Jade Empire, there were no armor at all. It did not make the game worse. If, in ME2, every squaddie will have three armors (default outfit, alternative outfit and envirosuit), it will be perfectly fine.

Seriously.

First: RPG's has nothing to do with inventories, armors, character points. Nothing. In my tabletop RPG plays, I (and my friends) totally scrap mechanics, dice and all that stuff. RPG is about story and characters, about playing a role. And, as long as I can play the role of Shepard the way I see him, I don't care about armor, inventory and weapons.

Second. Have faith in BioWare, for they should have earned you trust by now. I can't remember a single game they made, which I did not enjoyed. All of them were greatly written, deep and interesting. ME2 will be no different to that, I am sure.



You are confusing FPS with RPG.


Am I?

Define RPG, then.



What you have described is Halo. A FPS.


I bet you take Diablo as a high art form of 'RPGs'

Fable 2 was a solid RPG, and it cut out armor.

#48
Cerbin aep Dol Blathanna

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Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Well.

I. Do. Not. Mind.

In fact, as long as the characters are interesting, plot is nicely written and dialogues are worth remembering, I do not care if there is one or one hundred armor type for my squad. In fact, I would not mind even if there were one armor for Shepard. In the Witcher, which is one of my most favourite games, main character had 3 different armors. And it did not make the game any less appealing. In Jade Empire, there were no armor at all. It did not make the game worse. If, in ME2, every squaddie will have three armors (default outfit, alternative outfit and envirosuit), it will be perfectly fine.

Seriously.

First: RPG's has nothing to do with inventories, armors, character points. Nothing. In my tabletop RPG plays, I (and my friends) totally scrap mechanics, dice and all that stuff. RPG is about story and characters, about playing a role. And, as long as I can play the role of Shepard the way I see him, I don't care about armor, inventory and weapons.

Second. Have faith in BioWare, for they should have earned you trust by now. I can't remember a single game they made, which I did not enjoyed. All of them were greatly written, deep and interesting. ME2 will be no different to that, I am sure.



You are confusing FPS with RPG.


Am I?

Define RPG, then.



What you have described is Halo. A FPS.


Yeah? Again, I ask you to define RPG. And what I was describing was Planscape Torment. There were no armor choice there, nor could you customize outfit of all but two of your squad members. Weapon choice was also very limited.

But, you were playing a role. Characters were the best ones I 've seen in video-games. Story- same.

Modifié par Cerbin aep Dol Blathanna, 22 janvier 2010 - 03:28 .


#49
Lehanna

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Mmm, Planescape Torment.

#50
Niddy'

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Cerbin aep Dol Blathanna wrote...

Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Well.

I. Do. Not. Mind.

In fact, as long as the characters are interesting, plot is nicely written and dialogues are worth remembering, I do not care if there is one or one hundred armor type for my squad. In fact, I would not mind even if there were one armor for Shepard. In the Witcher, which is one of my most favourite games, main character had 3 different armors. And it did not make the game any less appealing. In Jade Empire, there were no armor at all. It did not make the game worse. If, in ME2, every squaddie will have three armors (default outfit, alternative outfit and envirosuit), it will be perfectly fine.

Seriously.

First: RPG's has nothing to do with inventories, armors, character points. Nothing. In my tabletop RPG plays, I (and my friends) totally scrap mechanics, dice and all that stuff. RPG is about story and characters, about playing a role. And, as long as I can play the role of Shepard the way I see him, I don't care about armor, inventory and weapons.

Second. Have faith in BioWare, for they should have earned you trust by now. I can't remember a single game they made, which I did not enjoyed. All of them were greatly written, deep and interesting. ME2 will be no different to that, I am sure.



You are confusing FPS with RPG.


Am I?

Define RPG, then.



What you have described is Halo. A FPS.


Yeah? Again, I ask you to define armor. And what I was describing was Planscape Torment. There were no armor choice there, nor could you customize outfit of all but two of your squad members. Weapon choice was also very limited.

But, you were playing a role. Characters were the best ones I 've seen in video-games. Story- same.


Diablo. Borderlands, any FF game...the list could go on and I can assume you are smart enough to know what an rpg is.


Simply playing a role in a story is a shooter game.