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#51
Spaghetti_Ninja

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Niddy' wrote...

Diablo. Borderlands, any FF game...the list could go on and I can assume you are smart enough to know what an rpg is.


Simply playing a role in a story is a shooter game.

Mass Effect is much more of an RPG than freaking BORDERLANDS. That game doesn't even have squad mates, so you don't have to worry about their armour I guess.

Of course in ME, you can adjust your appearance in much more detail than in Borderlands.

#52
Mox Ruuga

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KainrycKarr wrote...


So at this point I can't help but feel all these complaint threads do now, is to clog up the forum.


Funnily enough, clogging up the forum and pissing off people unconcerned with the issue worked pretty well for the Tali perverts... Bioware is suspectible to spam.

So how 'bout giving us some plausibly dressed for combat squaddies in ME3, eh devs? No more bimbos in catsuits and chest baring frogs somehow being as durable as Shep in his heavy armor? I'm sure the console kiddies won't mind. You can give them an "auto upgrade" feature, like someone already suggested.

#53
Cerbin aep Dol Blathanna

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Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Well.

I. Do. Not. Mind.

In fact, as long as the characters are interesting, plot is nicely written and dialogues are worth remembering, I do not care if there is one or one hundred armor type for my squad. In fact, I would not mind even if there were one armor for Shepard. In the Witcher, which is one of my most favourite games, main character had 3 different armors. And it did not make the game any less appealing. In Jade Empire, there were no armor at all. It did not make the game worse. If, in ME2, every squaddie will have three armors (default outfit, alternative outfit and envirosuit), it will be perfectly fine.

Seriously.

First: RPG's has nothing to do with inventories, armors, character points. Nothing. In my tabletop RPG plays, I (and my friends) totally scrap mechanics, dice and all that stuff. RPG is about story and characters, about playing a role. And, as long as I can play the role of Shepard the way I see him, I don't care about armor, inventory and weapons.

Second. Have faith in BioWare, for they should have earned you trust by now. I can't remember a single game they made, which I did not enjoyed. All of them were greatly written, deep and interesting. ME2 will be no different to that, I am sure.



You are confusing FPS with RPG.


Am I?

Define RPG, then.



What you have described is Halo. A FPS.


Yeah? Again, I ask you to define armor. And what I was describing was Planscape Torment. There were no armor choice there, nor could you customize outfit of all but two of your squad members. Weapon choice was also very limited.

But, you were playing a role. Characters were the best ones I 've seen in video-games. Story- same.


Diablo. Borderlands, any FF game...the list could go on and I can assume you are smart enough to know what an rpg is.


Simply playing a role in a story is a shooter game.


/Cerbin aep Dol Blathanna cannot stop laughing for well around ten minutes.

RPG stand for Role-Playing-Game. They came from tabletop narrative games, where you were assuming a role of hero you created and playing through story.

What you have listed are either hack'n'slashes or jRPG, which I do not know.

#54
Zulu_DFA

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Lehanna wrote...

For one, being able to outfit each squad member in different armor cuts down on visual personality. It was also a giant pain in the ass. I can't remember how many times I went wandering around the universe's stupid stores looking for good armor that didn't look like a bright yellow traffic coordinator suit. If you try to keep all the squad members in multiple armors, you'd end up with a Tali situation, where all their armors are just stupid recolors of the original article of clothing/armor. Actually, that drove me nuts in ME1. Same armor, just retextured.

Second of all, to the guy who keeps saying 'SPEHS MAHRINE' over and over, I ask you: How many of the squad members are 'Space Marines'? Ash is gone, so... Shepard. Just Shepard.


For that issue not just Shepard. Jacob Taylor too. No assault rifle for him I can cope with, But where is his armor, at least a stupid one like Ashley's (Phoenix it was called, if I remember correctly). Then, there is Garrus, who is supposed to have serve in the turian army. he is almost OK in his blue armor, yet he seems to accidentally forget his helmet on Omega, and never miss it. No wonder we had beaten such an army in the 1st Contact War. Then in ME1 Liara wasn't a space marine either, still she used a hardsuit quite effectively. I guess they can make easy to accomodate, user-friendy hardsuits there in 2180s, that don't require lots of training.

And then, if our so BADASS squaddies can't act like space marines, they have no business on a mission in the uncharted space. Let them stick to their petty crime and mundane problems groundside.

Cerbin aep Dol Blathanna wrote...

This. Also: Space Marine is
wh40k.lexicanum.com/mediawiki/images/9/96/MkVIII_Errant.jpg
This.


Yes, good picture. It's WarHammer 40K, I guess. They did a good job in implementing the concept of the Space Marine into strategy games. And it's an old concept rooting to Robert Heinleins' "Starship Troopers", where they were not even called "marines", but since then in the sci-fi the idea of a soldier in space warfare was inseparably linked to the powered armor concept. Which was brilliantly reflected in ME1. And now they are ditching this brilliance.

Modifié par Zulu_DFA, 22 janvier 2010 - 03:49 .


#55
kregano

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Zulu_DFA wrote...
Then, there is Garrus, who is supposed to have serve in the turian army. he is almost OK in his blue armor, yet he seems to accidentally forget his helmet on Omega, and never miss it.

It's not like the helmets really do any good aside from giving you air in Mass Effect. If you can blow a dude's head off with one shot from a sniper rifle or a suped-up AR, it's useless for protection and Garrus has that headpiece thing to improve his aim anyway, so it's not like he needs the helmet to improve his aim.

#56
Niddy'

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Cerbin aep Dol Blathanna wrote...

Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Well.

I. Do. Not. Mind.

In fact, as long as the characters are interesting, plot is nicely written and dialogues are worth remembering, I do not care if there is one or one hundred armor type for my squad. In fact, I would not mind even if there were one armor for Shepard. In the Witcher, which is one of my most favourite games, main character had 3 different armors. And it did not make the game any less appealing. In Jade Empire, there were no armor at all. It did not make the game worse. If, in ME2, every squaddie will have three armors (default outfit, alternative outfit and envirosuit), it will be perfectly fine.

Seriously.

First: RPG's has nothing to do with inventories, armors, character points. Nothing. In my tabletop RPG plays, I (and my friends) totally scrap mechanics, dice and all that stuff. RPG is about story and characters, about playing a role. And, as long as I can play the role of Shepard the way I see him, I don't care about armor, inventory and weapons.

Second. Have faith in BioWare, for they should have earned you trust by now. I can't remember a single game they made, which I did not enjoyed. All of them were greatly written, deep and interesting. ME2 will be no different to that, I am sure.



You are confusing FPS with RPG.


Am I?

Define RPG, then.



What you have described is Halo. A FPS.


Yeah? Again, I ask you to define armor. And what I was describing was Planscape Torment. There were no armor choice there, nor could you customize outfit of all but two of your squad members. Weapon choice was also very limited.

But, you were playing a role. Characters were the best ones I 've seen in video-games. Story- same.


Diablo. Borderlands, any FF game...the list could go on and I can assume you are smart enough to know what an rpg is.


Simply playing a role in a story is a shooter game.


/Cerbin aep Dol Blathanna cannot stop laughing for well around ten minutes.

RPG stand for Role-Playing-Game. They came from tabletop narrative games, where you were assuming a role of hero you created and playing through story.

What you have listed are either hack'n'slashes or jRPG, which I do not know.



RPG came from DnD. Nice try with google. You're a fool. Go back to Halo.

#57
Lehanna

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Zulu_DFA wrote...

Lehanna wrote...

For one, being able to outfit each squad member in different armor cuts down on visual personality. It was also a giant pain in the ass. I can't remember how many times I went wandering around the universe's stupid stores looking for good armor that didn't look like a bright yellow traffic coordinator suit. If you try to keep all the squad members in multiple armors, you'd end up with a Tali situation, where all their armors are just stupid recolors of the original article of clothing/armor. Actually, that drove me nuts in ME1. Same armor, just retextured.

Second of all, to the guy who keeps saying 'SPEHS MAHRINE' over and over, I ask you: How many of the squad members are 'Space Marines'? Ash is gone, so... Shepard. Just Shepard.


For that issue not just Shepard. Jacob Taylor too. No assault rifle for him I can cope with, But where is his armor, at least a stupid one like Ashley's (Phoenix it was called, if I remember correctly). Then, there is Garrus, who is supposed to have serve in the turian army. he is almost OK in his blue armor, yet he seems to accidentally forget his helmet on Omega, and never miss it. No wonder we had beaten such an army in the 1st Contact War. Then in ME1 Liara wasn't a space marine either, still she used a hardsuit quite effectively. I guess they can make easy to accomodate, user-friendy hardsuit, that don't require lots of training.

And then, if our so BADASS squaddies can't act like space marines, they have no business on a mission in the uncharted space. Let them stick to their petty crime and mundane problems groundside.


You may have a point on Jacob, but the vast majority of our new 'Squad Members' aren't true soldiers. Grunt is one, by far, and he's obviously is a big thick suit of armor. Thane is an Assassin, those aren't known for being big on using armor. SuZe's a test subject/convict, Miranda is more like a Naval Officer than anything else, Mordin is... obvious, Garrus wears armor. I could go on.

#58
Lehanna

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RPG came from DnD. Nice try with google. You're a fool. Go back to Halo.


Niddy, you're bordering on being an out-and-out Troll now. It's obvious you're from the 'new school' of RPGs where all the game is basically about is watch statistics bounce up and down. Oh boy, Action Accountant!

#59
Cerbin aep Dol Blathanna

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Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Well.

I. Do. Not. Mind.

In fact, as long as the characters are interesting, plot is nicely written and dialogues are worth remembering, I do not care if there is one or one hundred armor type for my squad. In fact, I would not mind even if there were one armor for Shepard. In the Witcher, which is one of my most favourite games, main character had 3 different armors. And it did not make the game any less appealing. In Jade Empire, there were no armor at all. It did not make the game worse. If, in ME2, every squaddie will have three armors (default outfit, alternative outfit and envirosuit), it will be perfectly fine.

Seriously.

First: RPG's has nothing to do with inventories, armors, character points. Nothing. In my tabletop RPG plays, I (and my friends) totally scrap mechanics, dice and all that stuff. RPG is about story and characters, about playing a role. And, as long as I can play the role of Shepard the way I see him, I don't care about armor, inventory and weapons.

Second. Have faith in BioWare, for they should have earned you trust by now. I can't remember a single game they made, which I did not enjoyed. All of them were greatly written, deep and interesting. ME2 will be no different to that, I am sure.



You are confusing FPS with RPG.


Am I?

Define RPG, then.



What you have described is Halo. A FPS.


Yeah? Again, I ask you to define armor. And what I was describing was Planscape Torment. There were no armor choice there, nor could you customize outfit of all but two of your squad members. Weapon choice was also very limited.

But, you were playing a role. Characters were the best ones I 've seen in video-games. Story- same.


Diablo. Borderlands, any FF game...the list could go on and I can assume you are smart enough to know what an rpg is.


Simply playing a role in a story is a shooter game.


/Cerbin aep Dol Blathanna cannot stop laughing for well around ten minutes.

RPG stand for Role-Playing-Game. They came from tabletop narrative games, where you were assuming a role of hero you created and playing through story.

What you have listed are either hack'n'slashes or jRPG, which I do not know.



RPG came from DnD. Nice try with google. You're a fool. Go back to Halo.


Google?

Looking at the shelf to the right of me, I can count something around twenty various RPG rulebooks. I am tabletop RPGer for more than seven years now. And, I know what I am talking about.

To your information: first cRPGs were diretly based on first edition of DnD, back in the second half of '70.

#60
Niddy'

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Go back to Halo.

#61
Lehanna

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Enough with the Quote pyramids! God.



For the record, Tabletop RPG > cRPG/jRPG.

#62
ramdog7

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Lehanna wrote...

Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Niddy' wrote...

Cerbin aep Dol Blathanna wrote...

Well.

I. Do. Not. Mind.

In fact, as long as the characters are interesting, plot is nicely written and dialogues are worth remembering, I do not care if there is one or one hundred armor type for my squad. In fact, I would not mind even if there were one armor for Shepard. In the Witcher, which is one of my most favourite games, main character had 3 different armors. And it did not make the game any less appealing. In Jade Empire, there were no armor at all. It did not make the game worse. If, in ME2, every squaddie will have three armors (default outfit, alternative outfit and envirosuit), it will be perfectly fine.

Seriously.

First: RPG's has nothing to do with inventories, armors, character points. Nothing. In my tabletop RPG plays, I (and my friends) totally scrap mechanics, dice and all that stuff. RPG is about story and characters, about playing a role. And, as long as I can play the role of Shepard the way I see him, I don't care about armor, inventory and weapons.

Second. Have faith in BioWare, for they should have earned you trust by now. I can't remember a single game they made, which I did not enjoyed. All of them were greatly written, deep and interesting. ME2 will be no different to that, I am sure.



You are confusing FPS with RPG.


Am I?

Define RPG, then.



What you have described is Halo. A FPS.


I bet you take Diablo as a high art form of 'RPGs'

Fable 2 was a solid RPG, and it cut out armor.


ha that is true and pluse FABle 2 introduced Guns;)

#63
Lehanna

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Niddy' wrote...

Go back to Halo.


GB2 Final ****gotry. (There, is that abrupt and moronic enough to puncture your Troll skull? Or do I need a +47 Mace of Increased Statistics?)

#64
Cerbin aep Dol Blathanna

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Niddy' wrote...

Go back to Halo.


/Cerbin aep Dol Blathanna strikes down the troll with his Blade Of Roses +3, and then casts Melfi's Acid Arrow to stop him from regenrating back into life.

#65
Niddy'

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Cerbin aep Dol Blathanna wrote...

Niddy' wrote...

Go back to Halo.


/Cerbin aep Dol Blathanna strikes down the troll with his Blade Of Roses +3, and then casts Melfi's Acid Arrow to stop him from regenrating back into life.


Go back to Halo.

#66
verskk

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Niddy' you're acting like a child, now.

#67
Cerbin aep Dol Blathanna

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Geez, I knew that fighting trolls is tedious... But acid should work, after all!

#68
Niddy'

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Cerbin aep Dol Blathanna wrote...

Geez, I knew that fighting trolls is tedious... But acid should work, after all!


Halo, you should try it....oh wait.

#69
Zulu_DFA

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Lehanna wrote...


You may have a point on Jacob, but the vast majority of our new 'Squad Members' aren't true soldiers. Grunt is one, by far, and he's obviously is a big thick suit of armor. Thane is an Assassin, those aren't known for being big on using armor. SuZe's a test subject/convict, Miranda is more like a Naval Officer than anything else, Mordin is... obvious, Garrus wears armor. I could go on.


If our so BADASS squaddies can't act like space marines (that is fight in a hardsuit), they have no business on a mission in the uncharted space. Let them stick to their petty crime and mundane problems groundside.[/

#70
Lehanna

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Ah, so people are now using the old technique of the Inane Flame

http://encyclopediad...com/Inane_Flame

Usually this is a result of them having no further witty retorts or worthwhile arguements.

Modifié par Lehanna, 22 janvier 2010 - 03:55 .


#71
verskk

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Zulu_DFA wrote...

Lehanna wrote...


You may have a point on Jacob, but the vast majority of our new 'Squad Members' aren't true soldiers. Grunt is one, by far, and he's obviously is a big thick suit of armor. Thane is an Assassin, those aren't known for being big on using armor. SuZe's a test subject/convict, Miranda is more like a Naval Officer than anything else, Mordin is... obvious, Garrus wears armor. I could go on.


If our so BADASS squaddies can't act like space marines (that is fight in a hardsuit), they have no business on a mission in the uncharted space. Let them stick to their petty crime and mundane problems groundside.[/


Leave them then. Don't recruit anybody who isn't exactly what you like. You're allowed to do that, you know.

#72
Br0th3rGr1mm

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Niddy' wrote...
Simply playing a role in a story is a shooter game.

That's the broadest and stupidest statement I think I've seen in here.  There are tons of games where you play a role in a story that are not shooters.  Having inventory control and equiping things does not define an RPG.  Trying to "define" what "RPG" means in this forum is a lost cause.  10 people will have 10 different opinions and it appears that few are intelligent enough to realize there is no "right" answer and yet all the opinions have merit.

Also, quoting another post an continuing to include all 10 nested quotes is a HUGE waste of storage space...quit being so lazy and edit the quote to indicate what you are going to comment on.

Modifié par Br0th3rGr1mm, 22 janvier 2010 - 04:02 .


#73
Mox Ruuga

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What I don't get is why they still have Shepard in armor, if it's suddenly become so useless and non-essential? Shepard's supposed to be the biggest badass around, yet Miss Lawson's doing just fine, teetering on high heels and wearing nothing but a skintight catsuit.

#74
Lehanna

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Mox Ruuga wrote...

What I don't get is why they still have Shepard in armor, if it's suddenly become so useless and non-essential? Shepard's supposed to be the biggest badass around, yet Miss Lawson's doing just fine, teetering on high heels and wearing nothing but a skintight catsuit.


That's probably more of something to take up the Character Artists on.

#75
Nozybidaj

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Mox Ruuga wrote...

What I don't get is why they still have Shepard in armor, if it's suddenly become so useless and non-essential? Shepard's supposed to be the biggest badass around, yet Miss Lawson's doing just fine, teetering on high heels and wearing nothing but a skintight catsuit.


It holds his cyborg body together.  Remember Jacob said he isn't "complete".  Poor man has no skin or connective tissue under that armor. :o