15 Dollar for accessing the DLC portal?
#51
Posté 22 janvier 2010 - 02:33
If you buy the game used, you don't miss any crucial/vital part of the game, you just miss some extra, which in the end might and might not even be necessary, but that adds some more gameplay time.
It's the same thing as Dragon Age: Origins... Shale is NOT essential in the game, it doesn't change anything if you play without it, yet it add some more depth in certain parts if you play along with it.
As for my opinion, working in the marketing too, it's a clever and good way to incentive sales of NEW copies of the game and get some little profit from used copies too in the case the used buyer wants to access that extra content, which (as the word says) IS EXTRA!
#52
Posté 22 janvier 2010 - 02:35
SnowHeart1 wrote...
\\Again, if you buy the game new, it is free. If you choose to buy it used, in a transaction where Bioware receives no money, you still have a game which will work perfectly fine... and it will be the complete version of the game. If you want the extras, either buy a new copy of the game to get them for free, or pay a small fee to Bioware to get access to them.I dunno if it's just my thinking of five years ago, but games shouldn't come with additional fees and extra content tagged on to a game for a price. Maybe Blizzard just corrupted my view on this but I find it greedy.
Sorry, some people here just sound so entitled. Bioware's a business. Don't like their product? Don't buy it; if you were going to at all in the first place.
When I purchase a game, that should be the end of it. Additonal fees should be for only mmos. I shouldn't be excluded when a new DLC comes out nor should I have to pay for it.
Know what a great business plan is? The mentality of your post. The /b/ mentality. ****** OR GTFO.
#53
Posté 22 janvier 2010 - 02:35
The problem is the "game sharing" market. I know a number of people who pool their money to buy games and then pass them around from one person to the next over the next few months. This truly does multiply the number of end users, and Bioware/EA see no revenue from that.
Now, I sympathize with people who do that, because I went to college too (and not the "mommy and daddy bought me a four year drinking party" experience some people had). At the same time, releasing free DLC means that not only have the number of users multiplied, but the number of people receiving the DLC has multiplied as well. By charging a small amount for the DLC channel, Bioware is effectively adding a per-user charge. Families or people sharing an XBox don't need to pay separately, but if you're sharing the game across multiple XBoxen, you need to hand over some cash to get the extra stuff since you were too frugal to buy your own copy.
#54
Guest_Maviarab_*
Posté 22 janvier 2010 - 02:38
Guest_Maviarab_*
Know what a great business plan is? The mentality of your post. The /b/ mentality. ****** OR GTFO.
+1 for being hypocritical lmao...jeesh....where do these people come from?
Oh and you owe for a new keyboard...this one has coffee all over it now lol
Modifié par Maviarab, 22 janvier 2010 - 02:38 .
#55
Posté 22 janvier 2010 - 02:38
Niddy' wrote...
SnowHeart1 wrote...
\\\\Again, if you buy the game new, it is free. If you choose to buy it used, in a transaction where Bioware receives no money, you still have a game which will work perfectly fine... and it will be the complete version of the game. If you want the extras, either buy a new copy of the game to get them for free, or pay a small fee to Bioware to get access to them.I dunno if it's just my thinking of five years ago, but games shouldn't come with additional fees and extra content tagged on to a game for a price. Maybe Blizzard just corrupted my view on this but I find it greedy.
Sorry, some people here just sound so entitled. Bioware's a business. Don't like their product? Don't buy it; if you were going to at all in the first place.
When I purchase a game, that should be the end of it. Additonal fees should be for only mmos. I shouldn't be excluded when a new DLC comes out nor should I have to pay for it.
Know what a great business plan is? The mentality of your post. The /b/ mentality. ****** OR GTFO.
When you buy the game, you buy the game. It starts, and it ends, whether you have DLC (EXTRA) content or you don't. You get the full GAME experience. If you BUY the game new, you don't even have to worry about it. DLC is just like an expansion pack, just smaller, so they don't charge you 40-50 bucks for it like say, WoW or GW.
That is like saying, if you buy an xbox360, you are ENTITLED to FREE : Wireless headset, wireless controllers, a capture card, an hdtv cable et cetera.
You pay for a product, you get that product. Anything extra won't be free unless they decide it to be (And sometimes even if it was meant to be free, Microsoft makes the company charge you for it,heh, sucks but what can you do? Nothing).
#56
Guest_HK74_*
Posté 22 janvier 2010 - 02:39
Guest_HK74_*
Malastare- wrote...
Families or people sharing an XBox don't need to pay separately, but if you're sharing the game across multiple XBoxen, you need to hand over some cash to get the extra stuff since you were too frugal to buy your own copy.
Logically, people sharing the game could just pass the entire console around and all could access the DLC while playing so it does nothing to address that issue.
#57
Posté 22 janvier 2010 - 02:39
DocLasty wrote...
There's nothing wrong with buying a car used. But if you want to add on parts or get replacements for that car, you're going to have to pay Dodge money for them, unless you can find them elsewhere somehow.
Which is something I never opposed the slightest bit. I just opposed the statement that buying 2nd hand games is something even remotely similar to piracy.
As for the media thingy, Maviarab: Try to remember what you just wrote next time you sell a CD or DVD you don't want to hear or watch anymore on ebay.
#58
Posté 22 janvier 2010 - 02:41
When I purchase a game, that should be the end of it. Additonal fees should be for only mmos. I shouldn't be excluded when a new DLC comes out nor should I have to pay for it.
First off, you're not excluded. You can still get the stuff, you just have to pay.
And why shouldn't you? MMOs make you pay over time because they're constantly being added to and upgraded. Content is always being created for them. The developers are still developing. This is exactly what happens with DLC - the developers are making new work for the game, and they want money for that work.
#59
Posté 22 janvier 2010 - 02:43
HK74 wrote...
Malastare- wrote...
Families or people sharing an XBox don't need to pay separately, but if you're sharing the game across multiple XBoxen, you need to hand over some cash to get the extra stuff since you were too frugal to buy your own copy.
Logically, people sharing the game could just pass the entire console around and all could access the DLC while playing so it does nothing to address that issue.
They could, but far more often than not, they don't. Ask someone if you can borrow their $50 game, and they might say yes, if you're good friends. Ask them if you can borrow their $300 system or $1000 computer, and you'll get a 'hell no' 1 out of 100 times.
#60
Guest_Maviarab_*
Posté 22 janvier 2010 - 02:45
Guest_Maviarab_*
As for the media thingy, Maviarab: Try to remember what you just wrote next time you sell a CD or DVD you don't want to hear or watch anymore on ebay.
Well lol...I could answer that in two different ways, and Ill let you guess them hehe....secondly....
Why do I need to remember that? Im not the one moaning about it lmao, Im just setting you unkowledgable folk straight about the law...as your making assumptions that are not true.
Whether or not I abide by said law is irrelevent don't you think?
#61
Posté 22 janvier 2010 - 02:46
DocLasty wrote...
When I purchase a game, that should be the end of it. Additonal fees should be for only mmos. I shouldn't be excluded when a new DLC comes out nor should I have to pay for it.
First off, you're not excluded. You can still get the stuff, you just have to pay.
And why shouldn't you? MMOs make you pay over time because they're constantly being added to and upgraded. Content is always being created for them. The developers are still developing. This is exactly what happens with DLC - the developers are making new work for the game, and they want money for that work.
RAWR BECAUSE I SAID SO!
I feel like agruing.
#62
Guest_HK74_*
Posté 22 janvier 2010 - 02:51
Guest_HK74_*
DocLasty wrote...
HK74 wrote...
Malastare- wrote...
Families or people sharing an XBox don't need to pay separately, but if you're sharing the game across multiple XBoxen, you need to hand over some cash to get the extra stuff since you were too frugal to buy your own copy.
Logically, people sharing the game could just pass the entire console around and all could access the DLC while playing so it does nothing to address that issue.
They could, but far more often than not, they don't. Ask someone if you can borrow their $50 game, and they might say yes, if you're good friends. Ask them if you can borrow their $300 system or $1000 computer, and you'll get a 'hell no' 1 out of 100 times.
In my hypothetical scenario all of the users bought identical 360s with the intention of sharing within their group. Each person buys one game, installs that game on the hdd along with dlc. They all play their game for a set period of time, let's say one month. At the end of the month, instead of borrowing games, they switch entire consoles. Everyone has access to everything available for the game and everyone can download new dlc whenever it becomes available.
That is my outline for the most expensive and inconvenient sharing system in human history.
#63
Posté 22 janvier 2010 - 02:57
If you purchase the game from Bioware, sure. You're not; you're buying it second hand. What incentive is there, at all, to continue producing EXTRA content if people aren't going to pay for it? No. And the reason is Bioware doesn't receive any money, at all, from your second hand transaction, so what could they possibly care about you or your interest in the game? They don't, nor should they.Niddy' wrote...
When I purchase a game, that should be the end of it. Additonal fees should be for only mmos. I shouldn't be excluded when a new DLC comes out nor should I have to pay for it.
What you want... what you and others are really asking is for people like me and everyone else who ponies up the cash to buy it new to subsidize you. Sorry, no. Screw that, it's my money and I frankly don't feel like chipping in for your self-entitled existence. You want it "free"? Buy the game new.
Seriously.
Modifié par SnowHeart1, 22 janvier 2010 - 03:04 .
#64
Posté 22 janvier 2010 - 03:02
HK74 wrote...
DocLasty wrote...
HK74 wrote...
Malastare- wrote...
Families or people sharing an XBox don't need to pay separately, but if you're sharing the game across multiple XBoxen, you need to hand over some cash to get the extra stuff since you were too frugal to buy your own copy.
Logically, people sharing the game could just pass the entire console around and all could access the DLC while playing so it does nothing to address that issue.
They could, but far more often than not, they don't. Ask someone if you can borrow their $50 game, and they might say yes, if you're good friends. Ask them if you can borrow their $300 system or $1000 computer, and you'll get a 'hell no' 1 out of 100 times.
In my hypothetical scenario all of the users bought identical 360s with the intention of sharing within their group. Each person buys one game, installs that game on the hdd along with dlc. They all play their game for a set period of time, let's say one month. At the end of the month, instead of borrowing games, they switch entire consoles. Everyone has access to everything available for the game and everyone can download new dlc whenever it becomes available.
That is my outline for the most expensive and inconvenient sharing system in human history.
Installing the game on the HDD doesn't let you play it without a disk. If they switch the console, the need the physical CD to play whatever game's been installed. So only one person can play one game.
#65
Guest_Crawling_Chaos_*
Posté 22 janvier 2010 - 03:10
Guest_Crawling_Chaos_*
Greg Zeschuk said that they have some surprises for those of us who will be part of that network.
Oh and it's really easy to become part of the network, all you have to do is support the developers a bit. Either you buy the game fresh, or hand them 15 bucks.
OH and BTW you don't have to be part of the Cerberus Network to download the DLC, you can choose to just pay for a DLC individually without accessing the Cerberus Network. The thing about the network is that it's speshul: we get deals, surprises, and it's a cool thing.
#66
Guest_HK74_*
Posté 22 janvier 2010 - 03:10
Guest_HK74_*
DocLasty wrote...
Installing the game on the HDD doesn't let you play it without a disk. If they switch the console, the need the physical CD to play whatever game's been installed. So only one person can play one game.
The disk goes with the console. Never leaves the drive tray. It is the only safe way to use the 360.
#67
Posté 22 janvier 2010 - 03:11
Niddy' wrote...
When I purchase a game, that should be the end of it. Additonal fees should be for only mmos. I shouldn't be excluded when a new DLC comes out nor should I have to pay for it.
You want to purchase a game and never pay another fee? That's easily done. There would just be no DLC at all. Pretty simple, no? Game companies would just ship their DVDs and never put another thought into them.
...because that's what you say you want. You don't want to offset their costs at all. So, they won't do any work. See how symmetrical that is? Are you under the impression that a game development team is cheap? Do you think game companies live on mountains of cash and are looking for new ways to throw it at people? What sort of spoiled, entitled life do you live that you expect companies to spend hundreds of thousands of dollars to give you free stuff?
The only company I can think of that does DLC this way is Valve. They've put out quite a bit of free DLC for TeamFortress2, but the TF2 team is actually rather small compared to the ME2 team, and even with the reduced size, the cost of producing extra content is treated like a loss leader for Valve's other games and Steam itself. Bioware doesn't really have much to benefit from such a strategy.
#68
Guest_Crawling_Chaos_*
Posté 22 janvier 2010 - 03:15
Guest_Crawling_Chaos_*
Malastare- wrote...
They've put out quite a bit of free DLC for TeamFortress2, but the TF2 team is actually rather small compared to the ME2 team
LOL, they have their developers working on that s*** one at a time on their spare time. What DLC have Valve put out for TF2 in 2 years? A few weapons? A map? Maybe they average a single update every 4 months.
Bioware actually needs a small team to work on the DLC: voice over stuff, write stuff, design, etc.
Modifié par Crawling_Chaos, 22 janvier 2010 - 03:16 .
#69
Posté 22 janvier 2010 - 03:16
Yes, and monkeys should grow purple wings and serve me tea in the afternoon.Niddy' wrote...
When I purchase a game, that should be the end of it. Additonal fees should be for only mmos. I shouldn't be excluded when a new DLC comes out nor should I have to pay for it.
Creating DLC costs time and money. If you want it, you pay for it. How is that unfair? Supply and demand. That's the basis of our capitalist society. Don't like it, well you can move to North Korea.
Modifié par Spaghetti_Ninja, 22 janvier 2010 - 03:17 .
#70
Guest_Maviarab_*
Posté 22 janvier 2010 - 03:18
Guest_Maviarab_*
#71
Posté 22 janvier 2010 - 03:19
HK74 wrote...
Logically, people sharing the game could just pass the entire console around and all could access the DLC while playing so it does nothing to address that issue.
Right, but in the real world that doesn't happen. Most people sharing the game are sharing it because they've all got their own consoles and want to be able to play other games when they don't have ME2 around.
#72
Posté 22 janvier 2010 - 03:20
Modifié par Br0th3rGr1mm, 22 janvier 2010 - 03:21 .
#73
Posté 22 janvier 2010 - 03:21
Crawling_Chaos wrote...
Malastare- wrote...
They've put out quite a bit of free DLC for TeamFortress2, but the TF2 team is actually rather small compared to the ME2 team
LOL, they have their developers working on that s*** one at a time on their spare time. What DLC have Valve put out for TF2 in 2 years? A few weapons? A map? Maybe they average a single update every 4 months.
Bioware actually needs a small team to work on the DLC: voice over stuff, write stuff, design, etc.
When you think about it, it's actually like they're making a new, small game in and of itself.
#74
Posté 22 janvier 2010 - 03:22
Yeah, any time you want to rejoin the rest of us in reality, just say so, I'll keep the door unlocked.SethSteiner wrote...
lol EULA, most of the EULAs aren`t even legal. Of course no one "owns" the content in terms of using it as they have invented it, like to use it as advertisement but if I want to mod it, I mod it. If I want to destroy it, I do so and if I want to copy it, the same. I could make hundreds of folders with the content, who wants to stop me? It`s my game.
#75
Guest_Crawling_Chaos_*
Posté 22 janvier 2010 - 03:23
Guest_Crawling_Chaos_*
DocLasty wrote...
When you think about it, it's actually like they're making a new, small game in and of itself.
I'm not saying that the updates aren't great and really change up the mechanics of the classes, and make the game much more fun. Valve know what they're doing, even when it's just for s***'s and giggles during nap-time, they know how to make it count.
Modifié par Crawling_Chaos, 22 janvier 2010 - 03:23 .




Ce sujet est fermé
Retour en haut






