Anyone planning a "worst choices" world state?
#1
Posté 30 mars 2014 - 09:15
#2
Posté 30 mars 2014 - 09:17
I'll definitely be doing this for one my Inquisition playthroughs. No doubt in my mind about that.
Though it'll be hard to really define what the "worst choices" actually are.
- ChrisRudson aime ceci
#3
Guest_JujuSamedi_*
Posté 30 mars 2014 - 09:18
Guest_JujuSamedi_*
I like the idea of a world in ruins. Probably be my first playthrough.
#4
Posté 30 mars 2014 - 09:22
There are things that you could consider worse on DA:O and Awakening, but as for DA2, I don't think there are any besides the death of Hawke's companions.
#5
Posté 30 mars 2014 - 09:23
There are some sub-optimal ones: not saving Connor with lyrium, not saving the Keep and town.
- Master Warder Z_ et Mister Gusty aiment ceci
#6
Posté 30 mars 2014 - 09:32
As far as I can tell, Dragon Age doesn't have any 'worst choices.'
There are some sub-optimal ones: not saving Connor with lyrium, not saving the Keep and town.
What about allowing the anvil to be discovered, allowing the werewolves to kill the clan and thrive, massacring the circle, and allowing the architect to live?
- Zered et The Qun & the Damned aiment ceci
#7
Posté 30 mars 2014 - 09:34
What about allowing the anvil to be discovered, allowing the werewolves to kill the clan and thrive, massacring the circle, and allowing the architect to live?
The renew of Golem Production and the issues it can cause are a Dwarven Concern, The Werewolves are dealt with by the National Military before they become over much of an issue and the circle wouldn't be the first to be annulled and then rebuilt from scratch.
As for the Sapient Darkspawn...We don't know how that impact the future, seems speculation to assume its going to be adversely negative.
#8
Posté 30 mars 2014 - 09:35
If we can, i will probably try ! but as maria said there is no ''worst choice''
The worst thing happening is Ander blowing up the chantry no matter what....so...
will see, but i really hope we can ''shape'' our game like we want:D
#9
Posté 30 mars 2014 - 09:43
The renew of Golem Production and the issues it can cause are a Dwarven Concern, The Werewolves are dealt with by the National Military before they become over much of an issue and the circle wouldn't be the first to be annulled and then rebuilt from scratch.
As for the Sapient Darkspawn...We don't know how that impact the future, seems speculation to assume its going to be adversely negative.
The issue of golems can easily become one that involves other nations, particularly tevinter. As for sapient darkspawn speculation, everything here is speculation, that doesnt take away from the possibility of these issues appearing again
#10
Posté 30 mars 2014 - 09:44
The issue of golems can easily become one that involves other nations, particularly tevinter. As for sapient darkspawn speculation, everything here is speculation, that doesnt take away from the possibility of these issues appearing again
Branka stopped forging them for her own King, why would she forge them for Mage Lords?
And i wasn't saying that speculation is intrinsically wrong, i am saying its mere perspective that something is going to be viewed as negative.
#11
Posté 30 mars 2014 - 09:45
What about allowing the anvil to be discovered, allowing the werewolves to kill the clan and thrive, massacring the circle, and allowing the architect to live?
Depends on the character.
1) Dwarves would be estatic about having golems, as it was commonly accepted that 1 Stone Golem = 10 Warriors, and Branka makes Steel Golems. They'd be able to reclaim thaigs and hold off the darkspawn more easily.
2) No human is going to miss a hostile Dalish Clan. The Werewolves just kind of leave. They do cause some trouble though.
3) Say what you want, but I think that it was almost certainly a case where an Annullment could have been the proper option, given that the majority of the Circle was compromised. This just means that Wynne is dead, so that might impact the survival of certain characters.
4) Not sure about the last one. :/
As for the topic myself, I do have a Dalish run which I very much enjoyed. It was an interesting mindset to get into.
- Master Warder Z_ et SilkieBantam aiment ceci
#12
Posté 30 mars 2014 - 09:50
1) Dwarves would be estatic about having golems, as it was commonly accepted that 1 Stone Golem = 10 Warriors, and Branka makes Steel Golems. They'd be able to reclaim thaigs and hold off the darkspawn more easily.
I thought that Branka rebelled against whomever rules Orzammar and cut ties after a while in the ending slides. Granted, they are only rumor and hearsay, but I doubt the golems will play a huge part.
#13
Posté 30 mars 2014 - 09:52
4) Not sure about the last one. :/
Who is? I am of a very mixed view on it, on one hand? If the Darkspawn can possibly peaceful coexist with the rest of the world if things magically change down the line, It would solve a great many problems. But on the other hand? What if things go wrong AGAIN, or we have another calling incident? It could go so many ways speculation into it is...problematic to say the least.
#14
Posté 30 mars 2014 - 09:53
Branka stopped forging them for her own King, why would she forge them for Mage Lords?
And i wasn't saying that speculation is intrinsically wrong, i am saying its mere perspective that something is going to be viewed as negative.
There are a lot of things tevinter can offer, slaves to use on golems while giving tevinter golems, someone knowledge that could enhance her productivity. My point is the concept of golems can be made into an issue that encompasses more than just dwarves. Do i expect anything big out of it? No, but it would be cool to see side missions or hints to these issues, especially considering that we arent importing these bits of info for no reason. Im assuming they'll be of some importance
#15
Posté 30 mars 2014 - 09:54
I thought that Branka rebelled against whomever rules Orzammar and cut ties after a while in the ending slides. Granted, they are only rumor and hearsay, but I doubt the golems will play a huge part.
Harrowmont continues surface raids against Ferelden for human golems.
Who is? I am of a very mixed view on it, on one hand? If the Darkspawn can possibly peaceful coexist with the rest of the world if things magically change down the line, It would solve a great many problems. But on the other hand? What if things go wrong AGAIN, or we have another calling incident? It could go so many ways speculation into it is...problematic to say the least.
I imagine it's going to end terribly, because giving the Darkspawn the ability to think independently changes the game completely.
#16
Posté 30 mars 2014 - 09:57
Who is? I am of a very mixed view on it, on one hand? If the Darkspawn can possibly peaceful coexist with the rest of the world if things magically change down the line, It would solve a great many problems. But on the other hand? What if things go wrong AGAIN, or we have another calling incident? It could go so many ways speculation into it is...problematic to say the least.
Well how often has there been peace with the nations that already exist? Now take that knowledge and add one or more nations that will be added because of sentient darkspawn. The amount of tension that would occur between them and other nations is inevitable but just imagine if millions of sentient darkspawn decided to take over the world anyways? Able to form tactics and plan with one another, this situation would no doubt end in disaster
#17
Posté 30 mars 2014 - 09:57
Not sure if worst but:
1. Anvil saved + Harrowmont king
2. Elves killed, got aid from werewolfs
3. Mages died in tower, alliance with Templars.
4. Human Noble warrior gets married with Anora, Loghain gets to have fun with Morrigan.
5. Architect dead.
DA2 is a disaster from start till end so I don't care.
Yep, that is my world, The World of Dragon Age ![]()
#18
Posté 30 mars 2014 - 10:00
I imagine it's going to end terribly, because giving the Darkspawn the ability to think independently changes the game completely.
I admit i don't see the Darkspawn as anything but a continual foe in DA but i can possibly see that changing if things somehow got "better" aka they no longer blight everything around them . But i am also of the mind that if they can be negated as a foe, it would be monumental to the future of the realm if that chance could be taken. On the other hand? We are arguing about a race that has plagued the world for centuries now, unleashed the most costly wars in Thedosian history and have unleashed the Blights upon the surface.
Do they get to walk away from that debt free?
That would be my concern personally, Bioware has changed the aspects of factions on the fly before, Like Pre ME 2 beliefs on the Geth, Krogan and etc.
I am just bombarded by possibilities of what could possibly happen in the future, and if or if not the Architect could possibly achieve a more stable Thedas or no.
#19
Posté 30 mars 2014 - 10:04
I admit i don't see the Darkspawn as anything but a continual foe in DA but i can possibly see that changing if things somehow got "better" aka they no longer blight everything around them . But i am also of the mind that if they can be negated as a foe, it would be monumental to the future of the realm if that chance could be taken. On the other hand? We are arguing about a race that has plagued the world for centuries now, unleashed the most costly wars in Thedosian history and have unleashed the Blights upon the surface.
Do they get to walk away from that debt free?
That would be my concern personally, Bioware has changed the aspects of factions on the fly before, Like Pre ME 2 beliefs on the Geth, Krogan and etc.
I am just bombarded by possibilities of what could possibly happen in the future, and if or if not the Architect could possibly achieve a more stable Thedas or no.
The awakened Darkspawn still blight things around them. What the Architect does was give sapience to the things. Or was there a solution for that in there somewhere? Because dealing with blighted lands is something that needs to be done.
I wouldn't worry too much about the Darkspawn going the way of the Geth. Not until the Old Gods are all dead, at least.
#20
Posté 30 mars 2014 - 10:07
The awakened Darkspawn still blight things around them. What the Architect does was give sapience to the things. Or was there a solution for that in there somewhere? Because dealing with blighted lands is something that needs to be done.
I wouldn't worry too much about the Darkspawn going the way of the Geth. Not until the Old Gods are all dead, at least.
The Calling incident was centered around Blighting every one and thus making Darkspawn taint no longer an issue due to co-shared blood via the Wardens.
So at least as of The Calling? He didn't have a notion of how to combat it or at least it wasn't mentioned, and it wasn't covered in Awakening so who knows? Point being though, if the Darkspawn ever do want to become a part of the world, they will need to stop blighting everything that comes within ten feet of them.
And the Old Gods...We will see what happens to them, Yes indeed.
#21
Posté 30 mars 2014 - 10:10
Harrowmont continues surface raids against Ferelden for human golems.
I think actually it's Branka that raids the surface for human and elf golems because Harrowmont refuses to provide any more dwarven volunteers.
#22
Posté 30 mars 2014 - 10:12
The Calling incident was centered around Blighting every one and thus making Darkspawn taint no longer an issue due to co-shared blood via the Wardens.
So at least as of The Calling? He didn't have a notion of how to combat it or at least it wasn't mentioned, and it wasn't covered in Awakening so who knows? Point being though, if the Darkspawn ever do want to become a part of the world, they will need to stop blighting everything that comes within ten feet of them.
And the Old Gods...We will see what happens to them, Yes indeed.
I'm not very familiar with the Calling, so... yeah. `_^"
I do know he had some way of dealing with blighting people, because there was that Qunari merchant, if I'm remembering things correctly, who was hanging out with Darkspawn for lulz.
The interesting thing is that people are thinking that, for whatever reason, a mature human/dwarf/elf soul is enough to destroy the soul of a corrupted god. But given that, apparently an immature soul can just give way to it, it might be that instead of destruction, they're purified in some way.
#23
Posté 30 mars 2014 - 10:16
I'm not very familiar with the Calling, so... yeah. `_^"
I do know he had some way of dealing with blighting people, because there was that Qunari merchant, if I'm remembering things correctly, who was hanging out with Darkspawn for lulz.
The interesting thing is that people are thinking that, for whatever reason, a mature human/dwarf/elf soul is enough to destroy the soul of a corrupted god. But given that, apparently an immature soul can just give way to it, it might be that instead of destruction, they're purified in some way.
Oh, Well i only got it because it was a dragon age book and i was still waiting for DAI. And Well, the Circle provided Amulets that sped the corruption, in theory i suppose he could reverse that process? Slow it down to nill? But as for what form that process took and what it required? Who knows.
I personally think the essence of the God is obliterated via the contact with a material soul, The Divine has a history of being consumed or vice versa via contact with mortality in Bioware games. As for the OGB? I'd assume nothing when it comes to that.
- BlueMagitek aime ceci
#24
Posté 30 mars 2014 - 11:19
You mean my regular world state?
Yes. Because its the most fun. And you find a lot more of the little things in the games I find.
#25
Posté 31 mars 2014 - 02:01
Yeah, I always have an intentionally bad playthrough. I did it with the Mass Effect series as well (not a renegade playthrough, but one where Shep lets party members die, intentionally takes too long to save people, etc).
For dragon age there is even more replayability here because of the ability to pick lots of different routes and roleplay with your char. I already have an evil playthrough ready to go (evil blood mage that romanced morrigan), but I'm planning on playing through another one with slight variations (human hating city elf). There are also choices that are not clear if they're actually bad or not (like Bhelen actually doing better than Harrowmont despite being a jerk) so it makes it even more interesting to play through it again with a different perspective.





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