Mox Ruuga wrote...
Wasn't it you who said they should have just scrapped the whole ambitious trilogy idea once they realized they couldn't pull it off, instead off making this half-assed version? If so, I agree with you.
They could have given us a different protagonist, instead of this Cyborg Zombie foolishness. No need for lackluster cameos of "old favorites". And no need for a clunky, obviously holding pattern (until we get to the big finish in ME3) "dark" middle act.
I think someone somewhere made the decision that Bioware didn't need two RPG IPs. Dragon Age remains the RPG setting, while Mass Effect has begun it's slide towards being ever more dumbed down for the casual gamers. It will be interesting to see what mechanics they strip from ME3 in the name of "streamlining"?
I'm sure I've said something to that effect somewhere along the line. As for the zombie cyborg, it just seems uneccesary. I don't see a need for a new protagonist but I'd rather they just reset us to level 1 and not given us any explanation as to why rather than some, "you're a zombie cyborg now" "how'd they do that?" "a wizard did it" explanation.
I do agree if it was some sort of immutable law that said "all previous LI's must not be present in the sequel" they would have been better off to just ignor them rather than give us these little teaser cameos just to remind us of what was lost.
I also agree with your impression of the differences between their IP's. Maybe this is the start of their move away from RPG's altogether in favor of the more lucrative shooter market? More likely the games are just thinly veiled experiments for the underlying mechanics being built for SW:TOR to get live feedback on how things like dialogue mechanics, inventory management, customization tools, etc work out in a real world setting.