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Bioware - DLC - ME1 LIs


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#126
Mox Ruuga

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SurfaceBeneath wrote...

I can't wait till this game comes out. Going to be so awesome.

I'd have to say my favorite new feature looks to be the new level up mechanics and how there are two branches of each of your abilities after reaching a certain rank. Should add a ton of customization to the game that was absent in the first.

What's everyone else's favorite new feature? :happy:


You are off topic, sunshine.

#127
Yana Montana

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sarcasm/ Casey Hudson honesty /end of sarcasm

Major choices will carry overand be important?

*SPOILER*


The will be only mentioning of whether you saved or kill the Council desision. You not gonna see it in game: no new Council not the old one.

Modifié par Yana Montana, 22 janvier 2010 - 05:59 .


#128
Guest_OLILIOLLOLOLIOLOLI_*

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SurfaceBeneath wrote...

I can't wait till this game comes out. Going to be so awesome.

I'd have to say my favorite new feature looks to be the new level up mechanics and how there are two branches of each of your abilities after reaching a certain rank. Should add a ton of customization to the game that was absent in the first.

What's everyone else's favorite new feature? :happy:


I like how there's more things to do in the Normandy, more communication with squad mates and issues with one another. I hope to see something with Samara, Garrus, Mordin and there thoughts  and ideas on what's the right way to dispose of "villains"

There's just so much that I have tons of new favorite feature :P

#129
SurfaceBeneath

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I agree Dink, Bioware did indeed learn a number of important things from their work on ME1 and sought out to fix those issues in ME2. It's hard to blame them for making so many missteps, being their first shooter-y game. As they said, they really hit the forums and see what the fans thought was wrong with the game, and it honestly seems like every single issue has been addressed in some way, often to great degrees. I mean, you point to something that was not quite stellar about ME1, and it looks like it's been properly addressed. The only thing that really makes me scratch my head that Bioware removed decryption and electronics from the game as class based skills but kept hacking in in some form. And not only that, it seems that the mini game for hacking is as boring as it ever was. So I suppose my biggest concern is that Bioware should have just taken out hacking altogether, as I don't feel it was necessary to the game anyhow. But that's only a slight nitpick compared to the really outstanding work that was done to the rest of the game.

#130
Wrathra

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Yana Montana wrote...

@ Kane-Corr

I will gladly join the Crusade! :)


Me too. I'm extremely  disappointed by what I've read so far.   It's NWN2 all over again (and I know that's not Bioware, but still) except that they aren't dead.  

I was afraid they'd do this.   "Look! New shiny people!!!"

#131
SurfaceBeneath

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OLILIOLLOLOLIOLOLI wrote...

I like how there's more things to do in the Normandy, more communication with squad mates and issues with one another. I hope to see something with Samara, Garrus, Mordin and there thoughts  and ideas on what's the right way to dispose of "villains"


I've heard from a few reviews that there are many more "grey" area moral choices like we saw in BDtS. Ones in which the Paragon options may not lead to the best consequences in the end. That really excites me because as much as I hate sitting in front of my computer for 15 minutes staring at a choice I have to make wondering what the best option is, they're always the most memorable parts of the game for me.

#132
Mox Ruuga

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Yana Montana wrote...

sarcasm/ Casey Hudson honesty /end of sarcasm

Major choices will carry overand be important?

*SPOILER*


The will be only mentioning of whether you saved or kill the Council desision. You not gonna see it in game: no new Council not the old one.


***MINOR SPOILER***

I think that makes three for three that I've heard of now, of the most important "choices". None of which had any real meaning whatsoever.

Like someone already opined, they should have just scrapped the whole "trilogy" thing and given us a new protagonist. Or made it clear that these are mostly unconnected episodes similar to Indiana Jones or James Bond.

#133
Dinkamus_Littlelog

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Oh I dont know.



Resource hunting, while it may play a role in upgrades, looks as boring, if not moreso than ME1, and now its simply more intrusive than before.



Also Ill judge this "non-inventory system" myself before I take the devs on their word that its better. It sounds like a blatant attempt to placate shooter fans on the surface.



Seems ME2 is going for a mix, one side placating shooter fans, other offering an experience in direct opposition to what they normally experience.



"Wut!? Thar was no resorz mining crap in GoW! Less stoopid dyalog as well!"

#134
Nozybidaj

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WilliamShatner wrote...

And the whole loyalty mechanic in order to survive ME2 seems to me to be BioWare admitting people aren't going to like a lot of the new characters.

"Hey, a lot of people are really going to hate these new character. Hey's let's force them to get to know by making them die unless they do!"


Hehe, I get the same kind of impression from it.  "You WILL like them OR ELSE, by golly!!11!!!" <_<

#135
Dinkamus_Littlelog

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Mox Ruuga wrote...

***MINOR SPOILER***

I think that makes three for three that I've heard of now, of the most important "choices". None of which had any real meaning whatsoever.

Like someone already opined, they should have just scrapped the whole "trilogy" thing and given us a new protagonist. Or made it clear that these are mostly unconnected episodes similar to Indiana Jones or James Bond.


Priestly tried to compare it to Indiana Jones already.

Anyone remember "Indiana Jones 2" in the "Indiana Jones trilogy"? The one that was mysteriously talked about as if it was a prequel?

What an odd trilogy the Indiana Jones trilogy was, eh?

Modifié par Dinkamus_Littlelog, 22 janvier 2010 - 06:08 .


#136
SurfaceBeneath

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I agree Max Ruuga. It's brilliant how Bioware is tying together the story of Shepard across all three games. In the beginning she/he's an established military veteran, with some leadership experiences, but you know he/she is a long way away from having the leadership necessary to properly guide the Galactic Community against the looming threat of the Reapers. Sure, it's one thing to be a leader of an established military outfit where you can generally be certain of everyone's loyalty to you, but we have learned that there are many perspectives throughout the galaxy that has led to a great amount of friction between races. By taking a squad of specialized misfits on a mission as important as investigating the cause of human colony disappearances throughout the galaxy, it will really show Shepard as a mature leader who will be able to unite a variety of backgrounds and personalities against a unified threat. Mass Effect 3 will almost certainly require that Shepard use all the talents that he/she has learned over the course of the first two chapters for a decidedly epic finish to an already epic space opera tale.

#137
Nozybidaj

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Could compare it to Bond as well, and maybe more aptly. The only real tie between any of the movies for all purposes is the main character. You get new love interests each episode and you can kinda forget everything you know from the last movie since it doesn't have any impact on the new one. :P

#138
SurfaceBeneath

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I also really enjoy how they're connecting your choices from the first game in to the second game. Didn't save the council? Well, when you get there in ME2, there's anti-human rallies protesting their domination. Saved Ashley and let Kaiden die? Ashley it turns out is on one of the colonies collected by the Collectors, which adds a double layer of motivation to find and confront the Collectors if you romanced her. Also, take a moment to notice that in remembrance of Kaiden's sacrifice in the first game, he has an institution of some kind named after him, devoted to education of those with biotic skills. Even the smallest quests, like if you didn't help Emily Wong conduct her investigation on the traffic situation on Citadel, results in you being trapped in traffic for hours due to an accident. And don't let me get started on Conrad's role in ME2...



It'll be very interesting to see how all these decisions evolve into ME3. It looks like even these implementations, though very impressive though they are, might be small beans compared to the consequences that will be spelled out in the end of this trilogy. One thing is for certain, with over a hundred unique choices transferring over from ME1 to ME2 and probably another hundred or so going from ME2 to ME3 (along with those from ME1), no two playthroughs will be exactly the same. Every Shepard will be unique to the player.

#139
MrVincent

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What a ridiculous thread...50% Dink bashing others, 45% Spoilers, and 5% actual conversation.



What is your plan with this thread? Do you expect Bioware to push back release so they can add ME1 LIs to the game? Wait 4 more days, play the game, see if you enjoy the cameos, then move on with your life and give up on fictional characters.

#140
SurfaceBeneath

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MrVincent wrote...

What a ridiculous thread...50% Dink bashing others, 45% Spoilers, and 5% actual conversation.

What is your plan with this thread? Do you expect Bioware to push back release so they can add ME1 LIs to the game? Wait 4 more days, play the game, see if you enjoy the cameos, then move on with your life and give up on fictional characters.


Sir, we are discussing how amazing Mass Effect 2 is going to be and all the smart design decisions Bioware made from ME1 to ME2. Please don't derail this thread.

#141
Dinkamus_Littlelog

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I am completely unimpressed with the carry over decisions from ME1 to ME2.



Instead of actually meeting the council that you saved, all information on them is solely restricted to conversations about your decisions. Likewise with Ash/Kai, they occupy the same role which ties into the plot for a short while, and has no real significance overall. After all, cant blame Bioware for not sending Shepard on a mission to save Ash/Kai if they dont know who they are. Better to let them play a small role, survive, and then move on.



Wrex sounds like he has the best carryover by far, since his prescence apparantly affects something substantial, which is the state of Tuchanka.



Most other things apply to my "quantity over quality" attitude I mentioned before, where the plan is most likely to bombard the player with small decisions and small effects from ME1 hopefully drawing attention away from the fact that the key decisions are by and large, almost ignored completely.

#142
MrVincent

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SurfaceBeneath wrote...


Sir, we are discussing how amazing Mass Effect 2 is going to be and all the smart design decisions Bioware made from ME1 to ME2. Please don't derail this thread.



Not what I remember reading the first 6 pages...

#143
SurfaceBeneath

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MrVincent wrote...

SurfaceBeneath wrote...


Sir, we are discussing how amazing Mass Effect 2 is going to be and all the smart design decisions Bioware made from ME1 to ME2. Please don't derail this thread.



Not what I remember reading the first 6 pages...


History is the product of those who write the history books.

#144
Dinkamus_Littlelog

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Surface is making a pathetic attempt to try and turn this into a positive thread.



Hes more like me than he gives himself credit for.

#145
Mox Ruuga

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Nozybidaj wrote...

Could compare it to Bond as well, and maybe more aptly. The only real tie between any of the movies for all purposes is the main character. You get new love interests each episode and you can kinda forget everything you know from the last movie since it doesn't have any impact on the new one. :P


Wasn't it you who said they should have just scrapped the whole ambitious trilogy idea once they realized they couldn't pull it off, instead off making this half-assed version? If so, I agree with you.

They could have given us a different protagonist, instead of this Cyborg Zombie foolishness. No need for lackluster cameos of "old favorites". And no need for a clunky, obviously holding pattern (until we get to the big finish in ME3) "dark" middle act.

I think someone somewhere made the decision that Bioware didn't need two RPG IPs. Dragon Age remains the RPG setting, while Mass Effect has begun it's slide towards being ever more dumbed down for the casual gamers. It will be interesting to see what mechanics they strip from ME3 in the name of "streamlining"?

#146
MrVincent

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If this is going the way Surface says:



Personally, I haven't read too much into the ME1 carryovers as to not spoil the game for myself. I know about Wrex/Kaiden/Ashley/Liara slightly...but only their locations/occupation, really. Clearly, due to his popularity, Wrex was given a more substantial cameo than the others and I enjoy that fact. I just hope my decisions with The Council and The Rachni Queen were worth it...





4 más yall....4 más...

#147
Mox Ruuga

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Dinkamus_Littlelog wrote...

Surface is making a pathetic attempt to try and turn this into a positive thread.

Hes more like me than he gives himself credit for.


Ignore the troll, Dinkamus. Make him waste his time, not ours.

#148
SurfaceBeneath

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It's true Dink. Bioware really did walk the line on this one between creating a cohesive narrative which moves their overall story forward while still making the player feel like the decisions they made in ME1 have had a rippling effect and consequences in ME2. The game could have been either a formless mess or a static train ride if they had erred to far to either side, but they really did strike a very solid middle ground. Especially when you arrive on Citadel in the second game, the choices you made there in the first seem to be lurking around every corner. But its all handled in an unobtrusive way, so that you can still feel like you've made a difference in the game world, without having to stop every 2 minutes to deal with them.



Everywhere I've heard has said that coming in to the game without a save really does rob you of some of the experience from ME2, but not so much that you can't still enjoy the game. Perhaps those who are new to ME will go back and consider playing the first game after finishing the second, just to see what the differences are. And that is just really good synergy there on Bioware's part.

#149
SurfaceBeneath

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Mox Ruuga wrote...

Dinkamus_Littlelog wrote...

Surface is making a pathetic attempt to try and turn this into a positive thread.

Hes more like me than he gives himself credit for.


Ignore the troll, Dinkamus. Make him waste his time, not ours.


Sir, don't chastize Dink for having a thoughtful conversation with a fellow poster. He just wants to discuss ME2 and I feel that you are stagnating the discussion around here.

#150
Nozybidaj

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Mox Ruuga wrote...

Wasn't it you who said they should have just scrapped the whole ambitious trilogy idea once they realized they couldn't pull it off, instead off making this half-assed version? If so, I agree with you.

They could have given us a different protagonist, instead of this Cyborg Zombie foolishness. No need for lackluster cameos of "old favorites". And no need for a clunky, obviously holding pattern (until we get to the big finish in ME3) "dark" middle act.

I think someone somewhere made the decision that Bioware didn't need two RPG IPs. Dragon Age remains the RPG setting, while Mass Effect has begun it's slide towards being ever more dumbed down for the casual gamers. It will be interesting to see what mechanics they strip from ME3 in the name of "streamlining"?


I'm sure I've said something to that effect somewhere along the line.  As for the zombie cyborg, it just seems uneccesary. I don't see a need for a new protagonist but I'd rather they just reset us to level 1 and not given us any explanation as to why rather than some, "you're a zombie cyborg now"  "how'd they do that?"  "a wizard did it" explanation.

I do agree if it was some sort of immutable law that said "all previous LI's must not be present in the sequel" they would have been better off to just ignor them rather than give us these little teaser cameos just to remind us of what was lost.

I also agree with your impression of the differences between their IP's.  Maybe this is the start of their move away from RPG's altogether in favor of the more lucrative shooter market?  More likely the games are just thinly veiled experiments for the underlying mechanics being built for SW:TOR to get live feedback on how things like dialogue mechanics, inventory management, customization tools, etc work out in a real world setting.