Having the good guy get ahead would make a refreshing change from all the so called 'edgy' douchebaggery that is so fashionable these days.
This the umpteenth time I've seen this come up.
Guys, just to make it clear. I am not suggesting that evil, douchebaggery or Joffrey should go unpunished.
The reason I use 'good deeds' as my example is because the trend in RPGs is to reward those who walk the righteous path.
No more.
No less.
AAAALLLLLSSOOOOOOOOOOO
Ned Stark is always the key representation of 'stupid good.' It doesn't matter if you like Game of Thrones, or if you think G.R.R Martin is a waste of your time or if you just want to stand out from the crowd. You can't deny that he is the picture of a man too honest to sh*t.
Trying to do the 'good' thing, a la, saving Cersei and her children from a coup he was about to stage thus warning her, was a really really bad idea, but he did it anyway.
Now let's take that situation and put it in your atypical RPG experience. And I'm thinking more about 'back in the days.' RPGs have evolved quite a bit in the last few years, at least in the story-telling department.
In this supposed atypical RPG, the main character would warn the villain and NOTHING would happen to him. The villain, obviously incompetent (though she was surely doing fine 5 minutes ago) decides to leave in fear of the main character's manly manliness and so all is well and the day is saved.
Hyperbole, I know, but it's where I stand. Some people feel that because I've decided to leave 'evil' out as well that I think the actions of a psychopath should go untouched. And I understand why, but I'd like to clarify that's not where I'm trying to go.
As somebody else said, it's more to do with 'smart/stupid' than 'good/evil.' But most people base their judgement on morality, so it's what I used as the premise.