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Good deeds should not go unpunished.


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#176
Rawgrim

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Eveangaline has a fair point.



#177
Grieving Natashina

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David, have you even played Dragon Age: Origins, Awakening, or II yet? Perhaps you should familiarize yourself with the franchise before making claims about what the game should be doing.

Wait, so Bob aka David has never played any of the games to completion, but he's complaining that they aren't "heroic" enough?  

 

030-dave-mustaine.gif

 

That takes a special kind of bored elitism.  I'm beginning to see why he earned his previous poor rep on the old forums.

 

Aren't there tons of rewards for doing the bad thing instead of good already though? Heck one of the biggest moneymakers in the original game was to smuggle lyrium illegally, and extort the people involved with violence for extra cash, and pick pocket the guy you smuggle it to.

 

Not to mention lots of quests have rewards of money for just going out and murdering people for reasons that may or may not even be true, you don't know.

Those are great points!



#178
Steelcan

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*reads thread*

 

 

HHHHHHHHHHHHHHHHHHEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRROOOOOOOOOOOOOOOOOOOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIISSSSSSSSSSSSSSSSMMMMMMMMMMMMMMMMMMM

 

 

honestly, are you even trying to hide it?



#179
Guest_EntropicAngel_*

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Sure, as long as being a psychopathic jerk is also involves consequences.

I'd like to see the reaction to a real world military officer beating the crap out of a female reporter on live TV.

 

Pretty much. Let's not pretend the games haven't been unrealistic on both ends.

 

A Shepard who's done his best to kill every colonist who crosses his path should, understandably, not have a quest with them asking for his help later. A Shepard who lets the previous Council die should arguably be kept at arms length by the subsequent Council (and one could argue that this was a place where we paragons were shafted--we got "Ah yes, 'Reapers'")

 

I'd prefer if this were taken on a case-by-case basis and consequences decided for the choice, not the alignment of the choice. I suspect that's what Bioware tries to do already, but anyway. For the sake of this conversation, that's my stance.