So the pretty standard thing is to go with a 6/4/6/6/4 or 6/6/6/6/0 build with a fairly stale cloak -> zap -> dakka dakka sort of routine playstyle.
But I was toying around and kind of thought to myself... what about an AR/Melee hybrid build?
Rank 6 of turian's melee damage is yet another 30% weapon damage. That's pretty intense to add onto Tactical Cloak.
My question for you guys is... how on earth do I spec this build?
Cloak is obvious - damage, melee, AR damage
Fitness is obvious - all melee
but the question comes down to passives, Overload, and Stim Packs.
Do I go for the melee bonus in stim packs, or should I just go rank 3 and leave it?
Do I max out passives, or are Overload and Stim Packs too good to pass up?
It's a tough build. Everything on this kit is awesome.
I'm sort of leaning towards 6/6/3/5/6
3 in overload to stun a single target to somewhat supplement the ensuing melee damage, or to stun one enemy and melee another.
5 in passives. I know... it's hard to pass up weapon damage...
6 in stim packs for melee damage galore
the alternative is
6 in passives, 5 in overload for chain an neural shock, 3 in stim packs for "oh ****" shields.
Since I'm not using single shot weapons, I don't need Overload to fully stip shields. Just stagger. Chain, however, would be hugely helpful to a melee kit.
I also have the option of skipping AR's to forgo rank 6 TC, and using Shotgun + Omni-Blade. That's +25% melee instead of 25% AR damage. It's kind of hard to say. In reality, I can bring a shotgun side-arm sword handle regardless.
Anywho, those are my thoughts. Nothing set in stone yet. Suggestions?
EDIT: side question, and off topic: Does the AT-12 Raider get the weight glitch with heavy weapon mods? and can you equip both mods and get this glitch, or just one?





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