It's all about the development cycle. Longer cycles that are EFFICIENTLY used means they can incorporate more content into the product. The extension was the smartest move yet.
No Companion Day One DLC
#26
Guest_JujuSamedi_*
Posté 31 mars 2014 - 10:07
Guest_JujuSamedi_*
#27
Posté 31 mars 2014 - 10:27
I'm very happy to hear this. Day 1 DLC is nice and all, but my god, the amount of possibilities added thanks to that extra year sounds far better than a companion that barely makes it into the main game (I had a huge problem with this when it came to Sebastian and Javik). Thank you. ![]()
#28
Posté 31 mars 2014 - 10:27
What the announcement probably means is any added DLC companions will probably be usable in that DLC-only, like Tallis in MotA. They won't be usable outside of the DLC they appear in.
- The Qun & the Damned aime ceci
#29
Posté 31 mars 2014 - 10:28
Hmm I wonder what people who pre-order will be getting instead of the usual day one npc dlc, then.
#30
Posté 31 mars 2014 - 10:38
What the announcement probably means is any added DLC companions will probably be usable in that DLC-only, like Tallis in MotA. They won't be usable outside of the DLC they appear in.
Ugh, that was the worst part.
I don't want to be stuck with a mandatory companion for two hours. I want an optional companion that fits in the rest of the game.
#31
Posté 31 mars 2014 - 10:39
There's still stuff that doesn't make the cut, and by virtue of it already receiving a non-zero amount of work, makes it a consideration for expanding the game via DLC.
I like DLC for trying more experimental type stuff.
When you say "experimental type stuff" what are you talking about? Stand alone adventures that allow the developers to create modules that aren't exactly lore friendly (the Tyranny of George Washington, Blood Dragon, Garrus Vakarian PI)? Introduce new gameplay mechanics (the Hammerhead I guess)? Something else entirely or all of the above?
#32
Posté 01 avril 2014 - 02:36
When you say "experimental type stuff" what are you talking about? Stand alone adventures that allow the developers to create modules that aren't exactly lore friendly (the Tyranny of George Washington, Blood Dragon, Garrus Vakarian PI)? Introduce new gameplay mechanics (the Hammerhead I guess)? Something else entirely or all of the above?
Although I don't want to speak for Allan, I'd say all of the above?
For instance, Golems of Amgarrak tried a more "horror" feel to it, allowing the team to explore a different ambience in story telling. And MotA incorporated many more puzzles than the base DA2 game, as well as various "sneak" areas that let them test out such a mechanic. And Legacy let the team work on tweaking the encounter design that was criticized from DA2. While Warden's Keep let the team bring in some new mechanics, such as a storage chest for overflow items.
I think that is what Allan was referencing.
#33
Posté 01 avril 2014 - 02:58
Although I don't want to speak for Allan, I'd say all of the above?
For instance, Golems of Amgarrak tried a more "horror" feel to it, allowing the team to explore a different ambience in story telling. And MotA incorporated many more puzzles than the base DA2 game, as well as various "sneak" areas that let them test out such a mechanic. And Legacy let the team work on tweaking the encounter design that was criticized from DA2. While Warden's Keep let the team bring in some new mechanics, such as a storage chest for overflow items.
I think that is what Allan was referencing.
Mass Effect had the atmosphere DLCs with Project Overlord and Leviathan. Where they were kinda creepy and set you on edge. Some of my favorite quests.
Then there was Omega, which was fun because it tied in a bunch of the comic series into a nice conclusion that you got to be "present" for rather than just reading about it happening. That was kinda nice.
It would be cool if we got something similar in Inquisition for Those Who Sleep and all that... but that is just me wanting some Mae I think.
Or, if not present in the game... a DLC that covers what happens with Rhys, Evangeline, and Adrian and all the gang.
#34
Posté 01 avril 2014 - 04:01
If there is no D1 Companion dlc then whatever is in the collector's or signature edition should be fantastic to be worth the additional cost.
#35
Posté 01 avril 2014 - 04:11
If there is no D1 Companion dlc then whatever is in the collector's or signature edition should be fantastic to be worth the additional cost.
My guess? Art book. Soundtrack. DLC armor.
#36
Posté 01 avril 2014 - 04:46
Love it! I gotta say I'm not a fan of non-free DLC ...A more complete core game is way better!
But modern DLC's include mini-expansions that require more effort than some new weapons and armor. those ar just model changes. If it take a significant amount of time and effort it should be priced accordingly. reskinned weapons and armor? free. Brand spanking new content with animations, SFX, new lines, new characters? that should cost money even if it is a 15 minute quest. I believe everything is worth something. you can't judge the worth of something if it is free because a significant number of people get things just cause they are free. I once saw one of those old wide screen tvs that you could us as a wall. it didn't work but I was like "hey its free lets snag it". things need to have a monetary value in world where the economy is the driving force behind most major decisions.
#37
Posté 01 avril 2014 - 05:11
But modern DLC's include mini-expansions that require more effort than some new weapons and armor. those ar just model changes. If it take a significant amount of time and effort it should be priced accordingly. reskinned weapons and armor? free. Brand spanking new content with animations, SFX, new lines, new characters? that should cost money even if it is a 15 minute quest. I believe everything is worth something. you can't judge the worth of something if it is free because a significant number of people get things just cause they are free. I once saw one of those old wide screen tvs that you could us as a wall. it didn't work but I was like "hey its free lets snag it". things need to have a monetary value in world where the economy is the driving force behind most major decisions.
I see your point, but I think maybe I didn't really make myself all that clear originally.
I'm not anti-DLC per-se, I just don't appreciate potential situations where a game seems deliberately incomplete so the company can later charge more money for something that arguably should have been included in the original game. The whole concept of DLC sort of makes me think of this.
Anyway things like DA:A are awesome in my opinion (though the disk I bought never worked - unrelated but annoying
). Things like a companion being DLC... kinda iffy for me.
#38
Posté 01 avril 2014 - 06:28
Most of the arguments against DLC are, frankly, terrible.
And yet they thrive. The only places where I've seen intelligent people break down topics such as how DLC affects resale, how the 'complete game' is a myth, the development of DLC etc. are obscure blogs.
If DLC leads to better quality games, I'm all for it. Including day 1 DLC.
I dunno. It just seems to me nobody has articulated the stance and reasoning of the developers here. If the big publishers released a concise, well written statement on why they make paid DLC to news sites, couldn't that give them some credibility?
Maybe it wouldn't. Maybe they think that the general 'gaming population' really is too foolish to understand some of the basic concepts required. And I wouldn't doubt for a moment they could well be completely right.
#39
Posté 01 avril 2014 - 06:33
Like a Citadel DLC?
Citadel DLC for Dragon Age would literally be the best thing ever.
Citadel was my preferred "ending" to mass effect 3 instead of the actual game ending. Can't how many times it made me actually "laugh out loud" ![]()
#40
Posté 01 avril 2014 - 08:37
According to that french PS4 interview we are getting some equipment as DLC. They only described one of them, and that was a glove of sorts, called Lockwarr`s Fist. Only mages could use it, and it was tied to Earth magic (improves earth magic). You could put runes and lyrium crystals in it to improve it. It replaces the staff, I think, because the mage in that video actually punches the ground with it when casting that (I think it is an earthquake spell)
#41
Posté 01 avril 2014 - 10:31
Most of the arguments against DLC are, frankly, terrible.
And yet they thrive. The only places where I've seen intelligent people break down topics such as how DLC affects resale, how the 'complete game' is a myth, the development of DLC etc. are obscure blogs.
If DLC leads to better quality games, I'm all for it. Including day 1 DLC.
I dunno. It just seems to me nobody has articulated the stance and reasoning of the developers here. If the big publishers released a concise, well written statement on why they make paid DLC to news sites, couldn't that give them some credibility?
Maybe it wouldn't. Maybe they think that the general 'gaming population' really is too foolish to understand some of the basic concepts required. And I wouldn't doubt for a moment they could well be completely right.
It wouldn't be effective. Not because people are morons, like you are implying, but because Bioware has direct competitors who make similar, concise public statements about why they don't charge for the DLC they create and their reasoning behind it is that they want to place their customers first. Any business reasons Bioware/EA could release would just be seen as shallow when someone like CD Projekt Red is on the scene, giving things away free for all of their games, even post-release content made after the game has been on the market for months.
That's not to say no one should ever charge for DLC, ever, simply because CD Projekt doesn't, but it is stepping into a bear trap when what the public views as a small indie studio (not really the truth, given they are one of the largest in Europe) is able to give things away free but a game published by a publicly traded, multi-billion dollar company has to charge for revenue generating reasons.
Again, not saying that's right, wrong or indifferent, but it is reality. Any explanation to consumers where you talk about how you need to charge for something when your competitors don't is going to be doomed to fail, regardless of actual reasons involved.
#42
Posté 01 avril 2014 - 10:39
I love DLC that implements content that was cut from game if the reason is time constraints.
I wish that the cut Origins from DAO was a DLC as i would love to play it.
#43
Posté 01 avril 2014 - 10:23
Sadness. Maybe there will be a DLC companion up the road, but they'll never get the level of attention a D1 would get.
Well, there are nine companions; that's practically a Fellowship, right there. More than we got as permanent companions in the other two games, anyhow. And a whole year of development to make them nice and complex. I'll be interested to see what effect the extra development time has had.
#44
Posté 01 avril 2014 - 10:31
Well, there are nine companions; that's practically a Fellowship, right there. More than we got as permanent companions in the other two games, anyhow. And a whole year of development to make them nice and complex. I'll be interested to see what effect the extra development time has had.
Hmmmm. Actually, we had nine non-DLC companions in DA:O and 8 in DA2.
Allistair, Morrigan, Leliana, Sten, Wynne, Zevran, Oghren, Dog and Loghain for DA:O (though I suppose you could argue that Dog and Loghain weren't "full" companions).
Bethany, Carver, Aveline, Varric, Merrill, Isabella, Anders and Fenris (although, again, you could argue that Bethany/Carver weren't full companions, either).
But if DA:I truly has nine full companions, then yes - it would be the most we've seen in a DA game.
- Stelae aime ceci
#45
Posté 01 avril 2014 - 10:37
Hmmmm. Actually, we had nine non-DLC companions in DA:O and 8 in DA2.
Allistair, Morrigan, Leliana, Sten, Wynne, Zevran, Oghren, Dog and Loghain for DA:O (though I suppose you could argue that Dog and Loghain weren't "full" companions).
Bethany, Carver, Aveline, Varric, Merrill, Isabella, Anders and Fenris (although, again, you could argue that Bethany/Carver weren't full companions, either).
But if DA:I truly has nine full companions, then yes - it would be the most we've seen in a DA game.
I must admit, I was thinking of Loghain/Alistair and Bethany/Carver as a sort of portmanteau companion, since in any given playthough at any given time, you could only have one of them. And I was dismissing temporary companions like Daveth and Jory, who were only there to make up the numbers.
Dog is an odd one in DAO; I used him like a summoned Ranger companion, when I used him at all; he takes up a companion slot, but acts more like a controlled creature. But I loved his writing; when you take him to Denerim and he wants to keep that urchin? Adorable!
#46
Posté 01 avril 2014 - 10:48
It wouldn't be effective. Not because people are morons, like you are implying, but because Bioware has direct competitors who make similar, concise public statements about why they don't charge for the DLC they create and their reasoning behind it is that they want to place their customers first.
Concise public statements no one should take at face value.
#47
Posté 01 avril 2014 - 10:55
Concise public statements no one should take at face value.
A fair enough stance. However, on first glance, one of those statements has instant appeal over the other.
#48
Posté 01 avril 2014 - 11:07
It's been stated that there won't be any DLC companions.
#49
Posté 01 avril 2014 - 11:27
While I don't necessarily have a problem with day one DLC that includes a new companion, the fact remains that it, at the very least, gives the impression of something that was already in the game (after all, its being released on the same day as the game itself) that was disabled, and then is being re-sold and charged extra $$$ for. I saw some convoluted explanation that because of the extra time they have for DAI they didn't need day one DLC with a new companion, but the logic breaks down that if it is ready as DLC, on the date the game is released, why wasn't it ready as part of the core game.
Cha-ching $$$$$
#50
Posté 02 avril 2014 - 12:08
The saying that D1 dlc could have been in the main game is interesting, because it simply perception. I remember Fast Jimmy saying that Perception is reality to some gamers. That strikes me as the case here. What is to prevent Bioware or any company from cutting out content from the game, turn that content over to a different team. Have that team work on it and then sit on that dlc for a month to six weeks and then sell it?
The only thing that changes is the perception. The other point that may change is the number of sales for the delayed dlc.





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