Out of curiosity, how much of the From Ashes was on the disc to begin with? I was under the impression the only parts on the disc where the character loadout screen and group implementation, but all the actual content was on the DLC. How is my perception wrong?
I don't have exact percentage numbers or file sizes or anything, but from my understanding it was all combat animations, character renderings and interactions with any character outside to the actual recruitment mission. Someone could, according to YouTube, change one variable in the PC config files and have Jahvik as a selectable companion and able to hear all of the banter that occurred in the Thessia mission, where he comments on how the Protheans uplifted the Asari.
How much that is to you, personally, and if it constitutes the DLC "being on disc" is, of course, up to you to decide
Then to the actual response. I cannot state enough how much I dislike the perception argument as it essentially, at least when I see it thrown around, that the actual facts don't matter, only the perception of the loudest complainers does. The reason I dislike it isn't because it doesn't have a point or sense to it, we act based on our perceptions after all, but that it never actually addresses how such misunderstandings could corrected or avoided. Instead it argues that because of wrong perception of things, Bioware should mainly listen to those who refuse to accept their explanations on the matter or the several points made for it because they are convinced that it is all a lie, despite actually never really being able to prove it, even if this causes those who understand or accept to lose something they were willing to pay more for. The argument never leads to anything constructive, anything that can be improved upon, instead it just pushes for things to be taken away.
And I cannot admit that I completely understand why so many seem to be convinced that somehow that removing that Day 1 DLC will make that content appear in the game being sold, as it most likely won't. So they will end up getting the same game they would have gotten with the Day 1 DLC, or companion in this case.
I'll leave the perception argument alone, as per Allan's comment. But as to your last comment... I, personally, am very unlikely to buy any DLC. Ever. I think the cost - value ratio is entirely too slanted towards "cost" for my own tastes. So when I see DLC that was planned, months in advance, to be D1DLC, I see content that wasn't just not finished on time, but was selected to be finished after going Gold BEFORE Gold certification was even in sight.
Now... is that wrong? That's going to depend on your own personal tastes and thoughts. I, personally, would rather pay more up front for a superior finished product than buying content piecemeal. I feel like it segments the population into those who buy what instead of offering a strong base product all fans can share equally. Yet I'm obviously not the average gamer.
Does that make companies that charge for D1DLC the devil? No, of course not. But it makes it very easy for anyone who shares some part of the same viewpoint to see it as a money grab, even if the devs can deliver facts that cast that perception in doubt. Mostly because "facts" are very rarely as clear cut as people give them credit for.
Raw numbers and statistics can be framed to tell very different stories depending on the context and filters they are presented with. Anecdotal evidence even moreso. A developer saying, for example, that a character was not fully fleshed out until too far into development is a statement that could be rife with omitted information, likely no on purpose, but still obscuring the "truth." For instance, could the companion not be finished because they were changed fundamentally from one role to another? Was such a change worth it for players to wind up needing to pay extra? Could the character not be finished because some other content, like side quest content, was being finished instead? Is it possible said side quest could have been omitted with no harm to the game, but was bumped up because the devs knew there was no way anyone would pay extra for this side quest, but that they WOULD pay for an extra companion?
And so on. Given how much can be read into the intent of even the most benign of contents, the best bet for a business to be in is to not be under the scrutiny microscope at all. Which is why I am glad Bioware has stated they are staying away from D1DLC companions. It shines a bit of a negative light on an area where Bioware likely could NEVER give a deep enough answer to assuage all people's concerns, so forgoing the amount of revenue it generates for the goodwill of those to think they bought a complete game must have seemed like a move Bioware was interested in doing for this release. Which makes me, personally, happy.