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I didnt hate Mass Effect 3s ending one of the FEW


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#1
Whatnow12012

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To me I was a little peeved that none of my previous choices was factored into ME 3s final ending. But regardless I understoon the endings & what they mean. With the ending with Shepard surviving was mainly just a Thank you for us being Loyal Mass Effect & Bioware fans to give Shepard his final Farewell.

 

You also have to look at the endings from another perspective. See a Trilogy is for a Character & about that character, from Dot.Hack with Kite, GU with Haseo then Xenosaga with Shion. So it is about ME Trilogy with Shepard.

 

Also You have to factor in the fact that Shepard will not be used in Future ME Games, & will not be featuring Shepard 2 or Shepard's OffSpring. These will be brand new Story Lines in a Different setting.

 

Yes, I loved the ME Trilogy, I think I probably played these games more than anyone else on the planet.

You guys have no idea of how many times I have replayed these games over & over even to right now I am still replaying ME Trilogy. This would be so cool to remake on PS4 being a 10th Anniversary in HD with DLC Content INCLUDED.

 

To me I think the ME Trilogy did it right, I ended right, I understand the meaning & the reason it went the way it did & they reason they did it the way it ended. Shepard's story is over & a new Story Begins.

 

Oh People saying it will not be Mass Effect without Shepard or the Normandy Crew, You people do know how Massive the ME Universe is. It is Massive you can do countless stories to new Enemies.

 

You can even mess with new Ideas from Space & Time to Alternate Realities Countless Possible Choices.

 

My Idea is this New Dimension we are Dimension Prime another new Threat Emerges from what I call Dimension X being DARK SPACE they make the Reapers look like Kitty Cats in Comparison.

 

The Thing is to Get to Dimension Prime our Dimension they must 1st find a Hidden Artifact of immense Power to Unlock the Dimensional Rift to Get to Dimension Prime.

 

You ask me how would they get to our Dimension if they are Trapped in Dimension X easy they have Allies, Minions or Dark Servants in our Galaxy that do there bidding.

 

Also I made a new Ship to Replace the Normandy mine is called the USCSF Warbreaker

 

USCSF - United, Space, Coalition, Space, Forces

 



#2
DrBlingzle

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At the start I found the endings pretty poor, they left little conclusion and they did just seem like different coloured explosions. After the extended cut however I'm now satisfied with it. It could of been a hell of a lot better and the starchild logic still makes no sense but It did make the endings more distinctive as well as making it more conclusive.



#3
Iakus

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Shepard's story is over=/=Shepard must burn.

 

Forcing the player's avatar to capitulate to the central antagonist in order to find a "solution" to a "problem" that was unconvincingly portrayed is doing it wrong.

 

And forcing the player to do something monstrous to the galaxy in order to "win" is really doing it wrong.

 

Just my opinion, of course.  Not that anyone listened.



#4
Ridwan

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Shepard's story is over=/=Shepard must burn.

 

Forcing the player's avatar to capitulate to the central antagonist in order to find a "solution" to a "problem" that was unconvincingly portrayed is doing it wrong.

 

And forcing the player to do something monstrous to the galaxy in order to "win" is really doing it wrong.

 

Just my opinion, of course.  Not that anyone listened.

Most of the forum had the same opinion.



#5
Whatnow12012

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I am working on a new Mass Effect Fan Fiction, This is a New Idea, also this Mass Effect wouldn't have Space Exploration. This is called Mass Effect INFILTRATION. You are Trapped in the Universe's Most Advanced & Secure High Rise Tower. You must Travel from Levels 1 to LVL 2,000 This Highrise is also Unique as the Tower is 4 Towers Combined into 1 Tower being 4 Corners with a Central HUB in the Middle of the Tower.

 

In Mass Effect Infiltration you could be ANY RACE, The Game would Progress when you go through the High Rise Sectors being if you meet certain requirements or Objectives. Helping Someone or Take someone down. Odd Jobs or Hacking something.

 

This is also the most Secure High Rise ever constructed. Being Automated Defense Turrets, Security, Defense, The Building can also be on Complete Lockdown. Making a Blast Shield being impossible to Escape or Get into the High Rise Tower.

 

So would you play Mass Effect - INFILTRATION, being No Space Combat, or Space Exploration



#6
Farangbaa

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Shepard's story is over=/=Shepard must burn.

 

Forcing the player's avatar to capitulate to the central antagonist in order to find a "solution" to a "problem" that was unconvincingly portrayed is doing it wrong.

 

And forcing the player to do something monstrous to the galaxy in order to "win" is really doing it wrong.

 

Just my opinion, of course.  Not that anyone listened.

 

For people like you they added the option to shoot the Catalyst.



#7
ahsari2014

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The only thing that bothered me was when they let Shepard die in the original ending. That really pissed me off.

#8
Whatnow12012

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What I didn't like was the Plot Holes in the ending. Such as Why did the Normandy Crew Leave during the Final Battle,

Why didn't they try to launch a rescue attempt for Shepard & Anderson, The Normandy could have done this since it was still above The Earth battling the Reaper Forces.

 

Why did the Leave Shepard to die. No Attempts of a RESCUE, They act like they didn't even care or was to busy trying to save their own skin.

 

I mean in the Final Battle they somehow Boarded the Normandy & Left Shepard & Anderson to die.

 

PLEASE EXPLAIN THIS BIOWARE.



#9
crashsuit

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The whole third game revolves around tough choices, sacrifice, and striving to do what little we can in the time given to us. In the game as in life, people we love and care about will die, many times unjustly. I liked the original endings. I thought they did a good job reflecting the tough choices we have to make when presented with less-than-ideal compromises.



#10
Troelsen

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I am working on a new Mass Effect Fan Fiction, This is a New Idea, also this Mass Effect wouldn't have Space Exploration. This is called Mass Effect INFILTRATION. You are Trapped in the Universe's Most Advanced & Secure High Rise Tower. You must Travel from Levels 1 to LVL 2,000 This Highrise is also Unique as the Tower is 4 Towers Combined into 1 Tower being 4 Corners with a Central HUB in the Middle of the Tower.
 
In Mass Effect Infiltration you could be ANY RACE, The Game would Progress when you go through the High Rise Sectors being if you meet certain requirements or Objectives. Helping Someone or Take someone down. Odd Jobs or Hacking something.
 
This is also the most Secure High Rise ever constructed. Being Automated Defense Turrets, Security, Defense, The Building can also be on Complete Lockdown. Making a Blast Shield being impossible to Escape or Get into the High Rise Tower.
 
So would you play Mass Effect - INFILTRATION, being No Space Combat, or Space Exploration

Just sounds like Sword Art Online.
One of the reasons I like ME is because space. Sounds interesting though, better than alternate dimensions.

#11
Karlone123

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It's a shame the original and the extended ending did not reflect on your choices that much, it did not seem to reflect that much on whether you sabotaged the Genophage cure or not, the krogans look happy either way. Maybe with a bit more development time, the ending would have had much more satisfying material.



#12
Iakus

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For people like you they added the option to shoot the Catalyst.

 

Yeah the "Don't like our endings?  Frak you!  Rocks fall, everyone dies!  Now reload and pick a color!"



#13
SpiritMuse

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I thought the endings were pretty alright. I'm bummed that Shepard died, but otherwise they're pretty okay. The thing that bothers me most is that we never learned what happens to the Space Hamster. I mean, now that Shepard is gone, who's going to take care of the Space Hamster?!

 

Seriously though, I did think the endings were a bit on the short side, even with the extended cut. For a series that makes so much of the consequences of your actions, there was very little information after the end.



#14
Kurt M.

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The endings with the Extended Cut are pretty alright and are pretty different depending of your EMS, more than you can expect from such a mainstream game like ME. I think it's time to drop that old "ME3 endings SUX!" joke. It's kinda lame imo.

 

If I'd have changed anything at all, it'd have been the part about the Crucible at all. I never liked the convenience of it ("oh, look, the Reapers are here, and just now we discovered an old Prothean engine to stop them!"). Frankly, I had hoped the Reaper solution would come from something like the sun on Haestrom, luring them there and making it a supernova, or doing the same to other stars, or whatever...



#15
JCFR

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Not considering the DlC, the original ending was a big, huge failure... and i could even have gotten over the whole deus-ex-macchina-thing. But then seeing the mass-effect-gates explode made me shout: Wait , what? What did  i unite the galaxy for, if all the star-systems are now secluded?

And this weird scene with the normadny crashing on some planet... everything seemed to be completly ripped out of context.

But - to me- those are not the main points.

What's making it lack - to me - is the fact, that your choices throughout the trilogy had no effect whatsoever plus it's the three laziest kind of endings anyone could think of and without even an epic boss-battle ( i wanted to destroy Harbinger one on one). Zero originality.

And it was a whole letdown... i mean, the game went from one epic climax to another... from curing the genophage, over freeing the geth-homeplanet til' eliminating cerberus... it's like a giant lightshow with the promise of a fulminant ending... but the expected nuke-like explosion at the end turns out to be less than a sparkler.

As if the storywriter himself had no idea, how to end the story.

 

So in my opinion the shitstorm war justified... maybe it went a bit over the top at some point, but that's what you get for hyping a game without being able to deliver. 



#16
Arkus Eon

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Indoctrination Theory? I understand that doesn't excuse Bioware from the fact that our decisions didn't really matter that much in the end, but it helps to ease the pain a little and reminds us that Bioware could still have pulled off a fairly awesome ending to the trilogy.



#17
KaiserShep

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The original endings were pretty awful, but it was really interesting just how awful they really were. It's confounding how such a long series where you get to get to know this universe, all of the characters in it, and influence their lives could end in such a ridiculously abrupt, confusing, anticlimactic mess. If I had to summarize the original ending in its entirety, I would simply say "F*ck it. Let's just end it right here." Had BioWare not released the Extended Cut, my first playthrough would have been my last. I'm just glad that I only learned of the original endings in detail through YouTube, rather than firsthand experience, since I came rather late to the party.



#18
Arkus Eon

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The original endings were pretty awful, but it was really interesting just how awful they really were. It's confounding how such a long series where you get to get to know this universe, all of the characters in it, and influence their lives could end in such a ridiculously abrupt, confusing, anticlimactic mess. If I had to summarize the original ending in its entirety, I would simply say "F*ck it. Let's just end it right here." Had BioWare not released the Extended Cut, my first playthrough would have been my last. I'm just glad that I only learned of the original endings in detail through YouTube, rather than firsthand experience, since I came rather late to the party.

 

It was likely EA's fault for pushing Bioware to release ME3 quickly. They did it with DICE on Battlefield 4, too.



#19
wright1978

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Shepard's story is over=/=Shepard must burn.
 
Forcing the player's avatar to capitulate to the central antagonist in order to find a "solution" to a "problem" that was unconvincingly portrayed is doing it wrong.
 
And forcing the player to do something monstrous to the galaxy in order to "win" is really doing it wrong.
 
Just my opinion, of course.  Not that anyone listened.


Indeed an utter train wreck IMO.

#20
dreamgazer

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I'll always be glad that they did something else other than the dark energy ending and conventional victory, though, despite this one being heavily flawed in itself.