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Water Tint/Light Issue


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13 réponses à ce sujet

#1
ColorsFade

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I'm in the middle of creating a "smuggler's grotto" sort of area, and I'm having an issue with the way the water is lighted once I start laying down point lights (for lamp posts). Here's a picture: 

 

13542994993_0b1c78d6f9_b.jpg

 

This screenshot is with Directional Light turned on so that it's easier to see, but the problem persists regardless of the Directional Light setting. As soon as I place X point lights in a square, the light shifts to a darker, less opaque shade. 

 

Is there a limit to the number of point lights you can have shining on a water source? 

 

I also tried turning off shadows for all lights. Did not make a difference. 

 

 

 

 



#2
PJ156

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Tchos had this problem and fixed it i think.

Too may light sources on the water surface I think, try deleting them one at a time and see if that helps.

Nice area by the way :)

PJ

#3
ColorsFade

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Yeah, appears to be too many light sources. 

 

I have to have some lamps without light sources. It's okay. Not ideal. 

 

Thanks for the comment PJ. It's a long way from being done, but it's coming along. 



#4
Jezla

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If you don't want to use directional lighting, you could just place a few lights in the area where the lamps are with large radii to simulate a localized directional light.


  • ColorsFade aime ceci

#5
ColorsFade

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If you don't want to use directional lighting, you could just place a few lights in the area where the lamps are with large radii to simulate a localized directional light.

That is pretty much what I am doing. I am turning on the light spheres to check lights against a single tile square. It seems four is okay, anything more causes issues. 



#6
Dann-J

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What happens if a character with light-emitting equipment (like a ring or a torch) walks into a tile that already has four placed lights? Do they count towards the number of light sources that cause the water bug? What about the Light spell?



#7
rjshae

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I guess a visual effect light wouldn't serve (for glowing areas on the deck)?



#8
PJ156

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What happens if a character with light-emitting equipment (like a ring or a torch) walks into a tile that already has four placed lights? Do they count towards the number of light sources that cause the water bug? What about the Light spell?


Yes they do. And the last light will cause the water surface to flick on and off as the player passes. I am afraid your limit it three CF.

PJ

#9
ColorsFade

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Well, is it even less than that? What about if a whole party of characters comes along with light sources?



#10
kevL

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doesn't only the selected character's lightsource 'activate'? It seems like that for some sources ...

 

for example,
I'll cast a Light on a party member thinking, "ok now I got light!" but when clicking to a different member, everything goes black again.



#11
Dann-J

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I've equipped companions with various different coloured light rings (crimson, jade, cyan), and although I could still see the coloured light surrounding them faintly when they weren't possessed, the possessed character's light source seemed to take priority.

 

As for light spells - I often cast them on other party members so the effect doesn't get in the way of the PC's camera. They provide light just fine when not possessed, although the AI can often cause them to run off and leave you in the dark.

 

Darkvision or low-light vision certainly doesn't work between party members though. Sometimes I find myself missing the 'group infravision' setting in the original Baldur's Gate.



#12
kevL

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I think the Light spell is losing out, in my case, to a dim necklace. That is, perhaps a selected character's own lightsource -- if one exists, as suggested -- takes priority over any of the other characters'.

 

 

might be time to sell those Glittering Necklaces



#13
Guest_Iveforgotmypassword_*

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You could leave directional light on and adjust the ground, sky and sun light to get the level of darkness then put in as many torches as you want but only have them with light sources if they're near a wall where it will show up. Or tint and mess about with the water placeable then go mad with as many lights as you want.

#14
Tchos

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As a player, I have been known to remove the "light" property on magic items while playing the game due to their unwanted behaviour with the per-square light limit, and interfering with the lighting that the builder may have carefully created for mood.  Far too many otherwise useful stock items throw in a coloured light as one of their enchantments, possibly to prevent you from enchanting the item with something more useful.  Very rarely do I actually need to use a Ring of Crimson or the like.