I was just reading through the Official Xbox Magazine, and was reminded of how we won't see DLC companions, because Bioware has been burned before, for having pieces of it already within the game.
But what does that mean for other DLC? Does that mean we won't see Awakening sized expansion packs, with potentially new territories? Could we end up only with new weapons and outfits? If I enjoy a game, I'm always happy to see more story driven content that gives me more time with my companions, so if that's the case, I can't deny a bit of disappointment.
((Thoughts?))
Wait. If there's no DLC companion, does that mean....
#1
Posté 31 mars 2014 - 06:58
#3
Posté 31 mars 2014 - 07:00
If they aren't going to do companion focused DLC's all the new DLC's could be going to new places (new campaigns) with the 9 companions you already have and fleshing them out more
- themageguy aime ceci
#4
Posté 31 mars 2014 - 07:04
- ames4u aime ceci
#5
Posté 31 mars 2014 - 07:05
The absence of a full-time companion introduced via DLC has zero bearing on the potentiall absence of new campaign content.
The quote from Mark Darrah is: "Because of how deeply enmeshed in the system the companions are, we can't just add them on the fly; part of them has to be shipped on disc." That implies that they have to do something similar for the other content, no? Otherwise how else are characters going to react to our actions in the main content, given that in the past all DLC could be played at any given time.
#6
Posté 31 mars 2014 - 07:07
It's *because of the integration of companion interaction with other characters/yourself* and how it sprouts up all throughout the game that the necessity for on-disc portions arises.
Because you won't be interacting with x new location everywhere you go -- indeed, *just while you're at x new location* -- it is far less integrated into the overarching structure of the narrative and thus necessitates far less perpetual coding.
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#7
Posté 31 mars 2014 - 07:12
No, they don't, actually.
It's *because of the integration of companion interaction with other characters/yourself* and how it sprouts up all throughout the game that the necessity for on-disc portions arises.
Because you won't be interacting with x new location everywhere you go -- indeed, *just while you're at x new location* -- it is far less integrated into the overarching structure of the narrative and thus necessitates far less perpetual coding.
I would hope you're right, though, it does make me wonder how much will factor into the main game, if at all.
#8
Posté 31 mars 2014 - 07:13
That is way all of our recent DLCs have been of the "temporary companion" variety. Tallis, Aria, what's her face from the Citadel...
It is much easier to program a new companion and only have to focus on their interaction within the story of the DLC itself. Using temporary companions avoids the immersion breaking mute companion syndrome (like in the Overlord and LotSB DLC). Really... Jack has NOTHING to say to Miranda about all this Cerberus experimentation? Tali has nothing to say to Legion? Liara is going to ignore Garrus entirely? Riiight. ((These problems arise, of course, when the DLCs come around and the development team has to round up all the companion/squaddies VAs to have them record lines about the DLC. Which was SUPER nice in the Leviathan and MOTA DLC, please do it again, Bioware, even if it is a pain in the ass))
#9
Posté 31 mars 2014 - 07:42
That is way all of our recent DLCs have been of the "temporary companion" variety. Tallis, Aria, what's her face from the Citadel...
It is much easier to program a new companion and only have to focus on their interaction within the story of the DLC itself. Using temporary companions avoids the immersion breaking mute companion syndrome (like in the Overlord and LotSB DLC). Really... Jack has NOTHING to say to Miranda about all this Cerberus experimentation? Tali has nothing to say to Legion? Liara is going to ignore Garrus entirely? Riiight. ((These problems arise, of course, when the DLCs come around and the development team has to round up all the companion/squaddies VAs to have them record lines about the DLC. Which was SUPER nice in the Leviathan and MOTA DLC, please do it again, Bioware, even if it is a pain in the ass))
Unless I misunderstood something, you forgot about Sebastian. That's okay, I think he's very forgettable. He's one of the worst characters BioWare ever did. Not because there is anything really wrong with him, he's just boring and unmemorable.
#10
Posté 31 mars 2014 - 07:44
Unless I misunderstood something, you forgot about Sebastian. That's okay, I think he's very forgettable. He's one of the worst characters BioWare ever did. Not because there is anything really wrong with him, he's just boring and unmemorable.
And also, no matter what you did for him, choosing to let Ander's live breaks the camels back for him. there is literally nothing stopping him from putting an arrow in his head, I mean what would have Hawke and Co done other than leave it at that or kill Sebastian in return
#11
Posté 31 mars 2014 - 07:45
Unless I misunderstood something, you forgot about Sebastian. That's okay, I think he's very forgettable. He's one of the worst characters BioWare ever did. Not because there is anything really wrong with him, he's just boring and unmemorable.
I was referring to the DLC campaigns, not DLC companions. I should have made that clear, but I was hoping the rest of my post would've made that context clear.
#12
Posté 31 mars 2014 - 07:49
Unless I misunderstood something, you forgot about Sebastian. That's okay, I think he's very forgettable. He's one of the worst characters BioWare ever did. Not because there is anything really wrong with him, he's just boring and unmemorable.
I think people would have liked him better, if his romance was properly implemented. I find he has too much hate, because he loves the chantry. It's the same reason a lot of people gave the happier Leiliana a hard time. There's just something about believing in a Maker, in a fantasy game where magic is seen everyday, that makes people upset.
- Thunderfox, Ihatebadgames, AlleluiaElizabeth et 1 autre aiment ceci
#13
Posté 31 mars 2014 - 08:19
- bairdduvessa aime ceci
#14
Posté 31 mars 2014 - 08:39
Sebastian never felt right to me. It's like every other character in the game realised he was just a DLC character and treated him accordingly, it makes it hard to take a character seriously when it's clear that the game itself doesn't. I'm glad I won't have to deal with this again in DAI.
Im mad, i want more than 9 companions
You'll get 9 and you'll like it, greedy pants ![]()
#15
Posté 31 mars 2014 - 10:31
I was referring to the DLC campaigns, not DLC companions. I should have made that clear, but I was hoping the rest of my post would've made that context clear.
I understood what you were saying. I suppose that's the drawback of doing DLC, though, if they're under contract it shouldn't be a problem "tracking VAs down." ![]()
#16
Posté 31 mars 2014 - 10:41
It's entirely possible that there will be DLC that give us a new companion, usable for the duration of the additional campaign (like Tallis in MotA), but the focus is not on the companion itself, nor will they probably be available for the main campaign.
#17
Posté 31 mars 2014 - 10:45
Sebastian was very good character, really. But he arrives too late for the party, I guess. If he had been available in chapter 1, I would have used him alot more.
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#18
Posté 31 mars 2014 - 10:47
I think people would have liked him better, if his romance was properly implemented. I find he has too much hate, because he loves the chantry. It's the same reason a lot of people gave the happier Leiliana a hard time. There's just something about believing in a Maker, in a fantasy game where magic is seen everyday, that makes people upset.
I had no interest in romancing him, so that didn't affect my judgement. Nor was it his religious leanings for me. If anything, I thought it was well done and he was a great example of what a Chantry priest should be. Well, up until the very end. I'm copying this over from a PM I made the other night:
This was the summation, and easier to find right now.
So, you know that I think Seb's religious views are alright, and I'm fine with him in that regard. I have two big issues with Sebastian and one of them is due to gameplay.
#19
Posté 01 avril 2014 - 01:17
I had no interest in romancing him, so that didn't affect my judgement. Nor was it his religious leanings for me. If anything, I thought it was well done and he was a great example of what a Chantry priest should be. Well, up until the very end. I'm copying this over from a PM I made the other night:
This was the summation, and easier to find right now.
So, you know that I think Seb's religious views are alright, and I'm fine with him in that regard. I have two big issues with Sebastian and one of them is due to gameplay.
First, he was wishy-washy as hell. "I wanna be a Prince! I wanna be a priest! No wait, I want to be a prince! Never mind Grand Cleric, I want to be a priest!" Drove me up a wall. I tried it as both his friend and his rival, but the results were the same. I have some problems with other companions, but I never felt a lack of conviction was one of them.The second was his class. I usually play either archers or dual wield daggers, though I prefer archers when I can. I almost always take Varric everywhere, so Sebastian sadly became the dumping ground for bows I'd outgrown and rings/belts that were a little too nice to sell.More on topic, I'd rather have a DLC more like Legacy (which brought in all the existing characters) rather than MotA's temporary companion, or The Exiled Prince. When it came to Sebastian, they could have left him in as a NPC while keeping the quests in.
I actually had a whole discussion about this stuff way back too, in regards to Sebastian, because contrary to you, I did romance him for the benefits of a potentially royal Hawke.
http://forum.bioware...sebastian-vael/
#20
Posté 01 avril 2014 - 01:32
I actually had a whole discussion about this stuff way back too, in regards to Sebastian, because contrary to you, I did romance him for the benefits of a potentially royal Hawke.
http://forum.bioware...sebastian-vael/
I used my Origins play through to become a Queen. In my pro-Templar session, I wanted to be Viscount over Starkhaven royalty and take care of my city. I never felt my Hawke(s) could relate to Sebastian as a person. I'll check out the thread though. Different strokes for different folks and all. ![]()
#21
Posté 01 avril 2014 - 01:35
Shale and Sebestion is one thing,
With Shale it just added depth to a pre-existing mission.
With Seb.. honestly for me just added another person I wont pick, and a few more exp's...
Javik on the other hand... honestly the implications of the whole thing was massive, but not only did it not add depth, it in accutly makes Liara look extremely dumb... I'm talking about the Asari homeworld mission, "It must be reacting to the (whatever its called) in Shepard" Obviously not the living Prothean standing right next to you... So in reality it took away from the story, not added anything to it. Don't get me wrong finding out that the whole "Prothean" was more of an empire than a republic was intresting, but it just added to the backstory at most.
#22
Posté 01 avril 2014 - 02:14
I think people would have liked him better, if his romance was properly implemented. I find he has too much hate, because he loves the chantry. It's the same reason a lot of people gave the happier Leiliana a hard time. There's just something about believing in a Maker, in a fantasy game where magic is seen everyday, that makes people upset.
I don't know about everyone else, but my issue with Sebastian isn't that he believes in the Maker, it's his insistence on dragging the Maker into every single conversation. Leliana at least talked about shoes and told stories from time to time. Even then, I was willing to tolerate him right up until he said that the Maker was responsible for Fenris' escape from slavery, apparently expecting Fenris to go "You're right! The Maker is wonderful and I thank him for freeing me!".
#23
Posté 01 avril 2014 - 03:24
Shale and Sebestion is one thing,
With Shale it just added depth to a pre-existing mission.
With Seb.. honestly for me just added another person I wont pick, and a few more exp's...
Javik on the other hand... honestly the implications of the whole thing was massive, but not only did it not add depth, it in accutly makes Liara look extremely dumb... I'm talking about the Asari homeworld mission, "It must be reacting to the (whatever its called) in Shepard" Obviously not the living Prothean standing right next to you... So in reality it took away from the story, not added anything to it. Don't get me wrong finding out that the whole "Prothean" was more of an empire than a republic was intresting, but it just added to the backstory at most.
Shale was great, and so was Javik. I mean c'mon. If someone thought they knew everything about you or your people, because you were presumed extinct. And then you came back, and could counter them with actual facts, would you not do that too?
I like having characters that don't take everything far too seriously. I think it's why a lot of people liked Oghren too, even if he's not DLC. But with Sebastian, sure I can see that he was a bit boring. But perhaps if he had a grander backstory that didn't hinge solely on revenge, it might have made him more interesting.
#24
Posté 01 avril 2014 - 06:35
If there's no DLC companion, that's good news for me. It means I wouldn't have to miss out on another online-only part of the game.
#25
Posté 01 avril 2014 - 06:47
If there's no DLC companion, that's good news for me. It means I wouldn't have to miss out on another online-only part of the game.
DLC companions weren't online only to begin with.





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