DLC companions weren't online only to begin with.
You have to go online to download them, I mean. My consoles are always offline, so if there's a DLC companion, I don't get to have them in my game unless BioWare eventually releases them on-disc.
DLC companions weren't online only to begin with.
You have to go online to download them, I mean. My consoles are always offline, so if there's a DLC companion, I don't get to have them in my game unless BioWare eventually releases them on-disc.
I like having characters that don't take everything far too seriously. I think it's why a lot of people liked Oghren too, even if he's not DLC. But with Sebastian, sure I can see that he was a bit boring. But perhaps if he had a grander backstory that didn't hinge solely on revenge, it might have made him more interesting.
Or perhaps if he'd done more than standing about waffling about his career choices for six years or however long it was, and not been such a one note character, he'd have been OK. But it was "Maker this" and "Andraste that" and "if this is Tuesday, I want to be a priest." The tantrum at the end was just the cherry on top.
You have to go online to download them, I mean. My consoles are always offline, so if there's a DLC companion, I don't get to have them in my game unless BioWare eventually releases them on-disc.
I don't see why you can't just go online to get them, and then go offline again. =/
Or perhaps if he'd done more than standing about waffling about his career choices for six years or however long it was, and not been such a one note character, he'd have been OK. But it was "Maker this" and "Andraste that" and "if this is Tuesday, I want to be a priest." The tantrum at the end was just the cherry on top.
Tantrum? Anders blew up the chantry! The person inside was the equivalent of the only mother he had, and you're telling me he doesn't have a right to freak out? Have you forgotten we met him with ideologies of revenge? If anything, it was exactly in character.
It's the same reason some hate Morrigan, because she doesn't just follow the players every whim. She has her own motives that go beyond that, unlike the other characters who will falter at the player's feet.
Anyone here seriously believes that EA will not tell Bioware to bring out big, expensive DLCs??
Comeon. It's EA.
I do hope that BioWare can figure out a way to make the DLC missions, quests, and new regions, be relevant and acknowledged by the vanilla game.
Day 1 DLC companions might have been annoying, but at least they (for the most part) remained relevant throughout the campaign; unlike the Omega and Leviathan DLCs. Seriously, Shepard gives Aria back Omega, and she stays on the Citadel, and no one mentions what she intends to do with it, or ask what Shepard was up too. Leviathan is even more jarring, Shepard discovers the origins of the Reapers, and not only is it never mentioned again (outside of two lines of dismissive dialogue with the Catalyst), but you still have NPCs; most being members of Shepard's crew; still asking questions like "Where do the Reapers come from?" or "Why do they do what they do?"
If DA:I is going to have DLC where we go to Tevinter and recruit their aid in closing the Veil Tears (for example), I hope that the NPCs, companions, and the PC will actually acknowledge the fact that I just went to Tevinter and completed the DLC. I don't want Cassandra and Varric wondering what Tevinter is up to, and if they would join the Inquisition's cause, several vanilla quests later, when I have already gone to Tevinter and recruited them in the DLC.
My main hope is that whatever DLC we get is tied more into the main storyline than Legacy and MotA, where you just go do a quest and never mention it again. I'd prefer it to be a string of new quests spanning over time or new areas with several objectives.
There's a lot of islands between the Free Marches and Ferelden and several areas west of Orlais that doesn't seem to be covered in the main game as of yet, those have potential as expansions.
And also, no matter what you did for him, choosing to let Ander's live breaks the camels back for him. there is literally nothing stopping him from putting an arrow in his head, I mean what would have Hawke and Co done other than leave it at that or kill Sebastian in return
My main hope is that whatever DLC we get is tied more into the main storyline than Legacy and MotA, where you just go do a quest and never mention it again. I'd prefer it to be a string of new quests spanning over time or new areas with several objectives.
There's a lot of islands between the Free Marches and Ferelden and several areas west of Orlais that doesn't seem to be covered in the main game as of yet, those have potential as expansions.
I don't see why you can't just go online to get them, and then go offline again. =/
Simply because I don't want my consoles connected to the internet. I've had them for around seven years now and they've always been offline with no exceptions. With most games, it's not a problem - they either have very small amounts of DLC, and those that have a lot usually release a complete edition with them on-disc. BioWare games are the only ones with large amounts of content that I've had to miss out on, and I think avoiding companions that are only available through download would be a step in the right direction.
Anyone here seriously believes that EA will not tell Bioware to bring out big, expensive DLCs??
Comeon. It's EA.
I don't doubt that. But at least it won't be a companion like their last... four games?
And also, no matter what you did for him, choosing to let Ander's live breaks the camels back for him. there is literally nothing stopping him from putting an arrow in his head, I mean what would have Hawke and Co done other than leave it at that or kill Sebastian in return
Honestly I would have a lot more respect for him if that were the case and he'd try and shoot Anders no matter what Hawke said. But apparently Hawke not doing it her/himself means Sebastian will run off with a half baked plan of now getting Starkhaven back and then coming back to flatten Kirkwall where Anders probably won't be by the time he manages that.
Seriously what the heck. There's not even an option for Hawke to go "if you want it done so much you shoot him"
Agreed. I've always thought a string of quests that occur sequentially and after the main game would be the best model for DLC. Basically an expansion, but released in installments, allowing story and development course corrections with each release.
Agreed. Expansions that continue afterwards, I'm totally down for. At least then they can reference things that happened in the past, and it won't feel jarring or disconnecting.
While am happy about the no companion DLC, I haven't heard from anywhere that there is no DLC in the works. I'm sure some DLC is in the works and we'll see within the first few months, or day (which I hope they don't do). However, I don't want to worry about DLC or expansion right now. Truth be told I want to worry about the game itself.
But what does that mean for other DLC?
Absolutely nothing.
If DA:I is going to have DLC where we go to Tevinter and recruit their aid in closing the Veil Tears (for example), I hope that the NPCs, companions, and the PC will actually acknowledge the fact that I just went to Tevinter and completed the DLC. I don't want Cassandra and Varric wondering what Tevinter is up to, and if they would join the Inquisition's cause, several vanilla quests later, when I have already gone to Tevinter and recruited them in the DLC.
Presumably that sort of content would be seeded in the game in advance (just like Aria's excuse for lounging on the Citadel was always part of her conversation but inaccessible until after the Omega DLC mission could be played).
For testing reasons alone, I wouldn't expect them to make fundamental campaign additions after the fact (they can barely handle patches, and you want them to start integrating a bunch of new content?).
Absolutely nothing.
Presumably that sort of content would be seeded in the game in advance (just like Aria's excuse for lounging on the Citadel was always part of her conversation but inaccessible until after the Omega DLC mission could be played).
For testing reasons alone, I wouldn't expect them to make fundamental campaign additions after the fact (they can barely handle patches, and you want them to start integrating a bunch of new content?).
Still doesn't make Aria's comment, or the lack of NPC interest in what Shepard found out about the Leviathans any less jarring, and immersion breaking though.
While am happy about the no companion DLC, I haven't heard from anywhere that there is no DLC in the works. I'm sure some DLC is in the works and we'll see within the first few months, or day (which I hope they don't do). However, I don't want to worry about DLC or expansion right now. Truth be told I want to worry about the game itself.
I really don't understand people's concern over Day 1 DLC. All it is, is content that they didn't necessarily think they'd have time to complete.
There's a process to designing a videogame, think like a tier system. Certain things need to meet specific deadlines, and if something is taking too long or is far too complicated, they have to put it aside and reassess. Some of them might be loved ideas, but they only have so much time. And if all the ideas everyone wanted were being implemented, the game wouldn't ever get released.
And so instead, they shelf the potential idea for either a DLC or a later game, and finish the product. Once it's finished, and ready to ship, they finally have time to work on other things, and that's why we get day 1 DLC.
Goddess, Sebastian was such a tool.
However, I think i'm in the minority but I actually liked some of the "DLC" characters. Shale, Kasumi, and Zaeed were awesome but I understand how people were ticked about the Prothean being DLC.
Goddess, Sebastian was such a tool.
However, I think i'm in the minority but I actually liked some of the "DLC" characters. Shale, Kasumi, and Zaeed were awesome but I understand how people were ticked about the Prothean being DLC.
As much as I liked Kasumi and Zaeed, their lack of actual dialogue interaction on the ship outside of a few minor comments, made me disappointed. But at least it was nice to have them acknowledged in the follow up.
i had no problem with sebastian. i admittedly didn't use him in my first play through outside of his quests. but in my other play throughts he could be a bit fun and added new dialogue to scenes
shale was just awesome.
but yea, as much as i have a love/hate relationship with talis, i think she should have stayed on for the third act.. have her respond to you beating/killing the arishock etc.
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I could be wrong, but my understanding is that there will be no day 1 DLC companion. I wouldn't be surprised if Bioware introduced new characters and companions in expansion packs or story DLC. I think the idea is, they will not be adding any companions who are tied to the main story and main game, as they requires on-disc integration that gamers don't understand but do get butthurt over. But I wouldn't rule out new companions for new DLC modules that are completely separate from the main game.
I could be wrong, but my understanding is that there will be no day 1 DLC companion. I wouldn't be surprised if Bioware introduced new characters and companions in expansion packs or story DLC. I think the idea is, they will not be adding any companions who are tied to the main story and main game, as they requires on-disc integration that gamers don't understand but do get butthurt over. But I wouldn't rule out new companions for new DLC modules that are completely separate from the main game.
Which in itself may cause issues, as people may feel a disconnect when they return to the main content. But if it's something that occurs after an event has already happened i.e end of main campaign, etc, and they can acknowledge certain decision factors, etc, then I think people might be okay with it.
Which in itself may cause issues, as people may feel a disconnect when they return to the main content. But if it's something that occurs after an event has already happened i.e end of main campaign, etc, and they can acknowledge certain decision factors, etc, then I think people might be okay with it.
It is indeed one of the problems. The only way to do so without having the data already there would be for the conversation files to all be patched, but that process gets muddy since you're changing core game files with a DLC now.
It is indeed one of the problems. The only way to do so without having the data already there would be for the conversation files to all be patched, but that process gets muddy since you're changing core game files with a DLC now.
So what are the chances of seeing another DLC like Awakening? Or with a game this massive and with so many variables, has it made it all the harder to implement? Would people be correct in saying that if it were completely separate, it would make things easier?