Elsethread, the topic of DLC came up, as a medium for experimental content.
I believe Bioware has decided against implementing stealth missions of the type we saw in Mask of the Assassin, which makes sense. The idea of four people managing to evade detection, at least two of them hulking behemoths, clanking in heavy armour, does beggar belief some.
But I wonder if it'd be possible to keep the idea of non-lethal damage? Sapping someone and zipping past them was fun, and as long as the party kept moving, it wouldn't stretch the bounds of credulity too much. Seems a shame for some poor slob of a guard to have to die just because you've got some incriminating evidence to plant, or a tiara to steal ...





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