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A couple of Area Building Questions (Walkable Docks, Bridges)


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#1
ColorsFade

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I'm having some trouble building an area and I'm looking for answers. 

 

First Question: What is the proper way to make walkable docks over water & land edges? 

 

My first attempt was to simply lay down the docks and bake. That didn't work. So then I tried adding walkmesh helpers, and sizing them to match the docks, at the same height as the docks. That didn't work; they seemed totally ignored. My third attempt was to make the docks environmental objects, and keep the walkmeshes, and hope that the docks were somehow interfering with the walkmesh of the helpers. Still no dice; I can't walk an inch of the docks. What's up with that? What is the proper way to set this up? 

 

Second Question: What is the trick to getting bridges to work? 

 

Here are two images of the same bridge, one end of the bridge and the other. This is with the walkmesh and baked walkmesh turned on in the toolkit, so you can see it. The first image is open, obviously, and you can start walking across the bridge. The second image is not open, and blocked. In both instances the ground has been carefully manipulated to match the height of bridge where it meets the ground. I can't figure out what's different. I have several bridges in the area, and there are only two walkable/joined ends. 

 

Walkable: 

 

13549976604_63544e4d50.jpg

 

Not walkable: 

 

13549973354_fb0d686225.jpg

 

I'm kind of stuck with this area until I can make these things walkable... 



#2
kevL

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I heard you have to keep the end of bridges ever-so-slightly above the ground.



#3
andysks

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I had problems with that stuff as well, and it took me a while to figure it out. I found a trick that helped me quite a bit. I flattened the land, and place the dock. Height lock position lock it, and then work on lowering again but stay a little bit away from the entry points.

This is because the problem seemed to occur when the two entries where not same height, or the bridge-dock is shoved in the ground making a weird mesh when baking.

 

This is a trick I learned a while ago by the way. Here I have resized pedestals and many bridges connecting them. Impossible to make the walkmesh work. What I did was paint a walkmesh helper that cover the whole area, and the cut the path with a walkmesh cutter. Works completely fine. If you cannot make a dock work you could try walkmesh helper it.

 

walkmeshtreick_zps6331f9d3.jpg



#4
PJ156

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Andy's method is a fine one to use.

IIRC when I was doing this is that you cannot form a loop with the walkmesh. The dock can only touch the land in one place. there are OC items that do but I have never got a home made item to do this.

PJ

#5
andysks

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The dock can only touch the land in one place.
PJ

Do you mean by that, that a dock is a dock and not a bridge? So if it connects two lands one will always have a problem?



#6
Morbane

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@ terrain height and how your helpers meet the different land heights - ive done several bridges and surprisingly never had a problem - but i think it is due to placing bridges then digging the river/gully/etc



#7
ColorsFade

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Okay, thanks for the tips folks. I'm going to give a lot of this a try and see how it works out. Andy's method - I knew I'd seen something simple and cool before, but couldn't remember from whom. That method makes sense and seems fairly easy. 

 

I, unfortunately, landscaped everything before placing bridges, so that probably explains that issue. 



#8
andysks

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I also landscape everything first. But if the bridge doesn't work on the first bake I know now that it's going to be trouble so I flatten the part underneath, place a bridge, form the water again. Less work than baking 100 times to see if it worked :).



#9
ColorsFade

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So Andy, what's is the proper sequence of events to get this to work? 

 

I flatten the land, place the bridge, height lock, then bake. Then I re-landscape the area underneath the bridge and re-bake? As long as I don't touch the ends of the bridge it should be okay?



#10
andysks

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I flaten, place bridge, height lock and reshape tjen bake one time and it should work. As long as the sides are untouched. I do this so that the bridge is on same height as the terain. And of course this trick only works easy for 0 height flat terain :).

#11
rjshae

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There's a walkmesh helper expansion pack available that may help with certain dock configurations. If it doesn't, well then you could always build your own; or maybe I can help.



#12
ColorsFade

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I flaten, place bridge, height lock and reshape tjen bake one time and it should work. As long as the sides are untouched. I do this so that the bridge is on same height as the terain. And of course this trick only works easy for 0 height flat terain :).

 

Ah, I see. 

 

Well, not working for me. I tried. Didn't take. Might be because I raise up my terrain about 10 ft. before I start sculpting anything. Or it could be the bridge type. I'm trying to use RWS's suspension bridge. I used it in Triel and it worked. But here, I can only get one of them to bake right. 

 

Might have to try a different bridge, or use TerraCoppa to lower the level back to zero. 



#13
andysks

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When the bridge is shoved into the ground it creates a mesh underneath the surface sometimes. Try making the same height in bridge entrance and ground surface. At least the first step, it doesn't have to be the whole terrain.

 

I once had an area with 3 bridges from city hak... the stone ones. They wouldn't work no matter what. So I thought I need to get an alternative, and used the wooden ones. Not what I initially wanted but they worked. So I got happy and left the scene :).



#14
Morbane

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or alternatively - bake in the 'ugly' bridge then place the 'pretty' one without baking again.


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#15
ColorsFade

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Yeah, problem is, @Morbane, the bridge I'm using is one of those suspension bridges that isn't flat, and there's only a couple bridges like that in the toolset (via 3rd party really). The only option would be to bake a flat bridge and replace it with a suspension bridge; and then the walk wouldn't be correct. 

 

However, I think I've finally corrected the issue.

 

on another thread, long ago, I read about someone just slightly adjusting their bridges left/right/twist, without adjusting height. I tried everything else (including a LOT of smoothing, raising, lowering, and flattening, with no results). So, I decided to start going, one bridge at a time (I have 7 bridges in this zone), and ever so slightly move a bridge left, or right, or twist it a bit and move it. Then bake. Pretty soon one end would bake, but not the other. Move again, left, or right, or twist some more.. And viola, both ends baked correctly. Save area and move on to the next bridge. 

 

This took all afternoon, but... I just finished the last bridge. 

 

So, for future reference - move the bridge slightly. Slide it left and bake. or right and bake, or twist it slightly, and bake. But eventually, moving it around, you should get it to bake correctly on both ends. 

 

So happy to have that little nightmare over.