Just so that it is clear that you'd be putting elements of an ironman playstyle into the game with no way to opt out of them. I can't say it's not a legitimate suggestion - there are games that already do similar things. Yet, in a typical Bioware game I have a complex web of choices and consequences, and I often like to experiment until I find the path that fits the story version I want to tell with any one particular playthrough. So implementing your suggestion would f*ck up my preferred playstyle. If your suggestion became part of an overall design philosophy at Bioware, I'd probably stop playing Bioware games.
What I would support is an option for an "ironman" playstyle you can select at character creation and once selected, can't disable within that playthrough until you either finish your playthrough or abandon it. You would then be able to reload only if you die in a fight, and always from the last autosave. An autosave would be written after every decision. The magic word is "option" here. I would actually use it occasionally.
However, making this non-optional reeks too much of "this game wants to educate me about the virtue of accepting failure". I dislike that just as much as I dislike the game telling me what the good option is instead of letting me make up my mind about it. Since I guess making it non-optional and being patronizing is very much the point from your POV, I can only say: No!
For the last time (because I'm putting you on my Ignore list, since you seem incapable of having a conversation) this is an idea I'm discussing, not even SUGGESTING, but merely discussing. To be blatantly so hostile to the discussion of a concept is ignorant.




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