True. And, again, I'd rather not try and combat meta-gaming, but as can be seen from this and other threads, people are actively hostile to the idea of not having one choice clearly labeled as the bright and happy one, so instead of re-hashing that discussion get again, I thought I'd try a new one.
That still doesn't answer the question about why you care how somebody else plays their game.
It's their game. It's their choices. It does not affect you or your choices in the slightest.
If this is really about reducing the number of no-cost happy outcomes, ask for that. People will still object to it because many people play video games specifically because it allows them to vanquish evil and save the day (and the devs will listen to them because their money is just as good as yours). But at least you would be honestly stating your opinion instead of trying to disguise it.
Of course, it is possible that the Keep/Village situation already has an unpleasant outcome elsewhere and we just don't know about it. Maybe saving both the Village and the Keep has spread the Inquisitor's resources too thin, and leaves both vulnerable to future problems, or exposes vulnerabilities in something else. Maybe saving both costs you a valuable ally you might need later in the game. I have great faith in the writers' ability to make life tough for us.




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