No thanks. The monk classes, in any game, tend to be extremely overpowered. I dislike them with a passion.
Can we get a special un-armed class in Inquisition, DLC, or future games? "Lyrium Monk", or "Spirit Monk"
#51
Posté 03 avril 2014 - 03:05
#52
Posté 03 avril 2014 - 03:20
You're asking for this when you should be more concerned about whether or not they'll give back the freedom of choosing your own weapons over "weapon sets" like in DA 2. God I hated that.
On topic: I doubt you'll ever see such a class in Dragon Age, and personally I can't imagine trying to fight a guy in metal armour with bare hands.
Bare handed Monk vs Templar
Result: *punches* Ow! *punches* Ow! *punches* Ow! *punches* Ow!.
#53
Posté 03 avril 2014 - 04:00
Plz no more monk, samurai, or ninja fantasies.
There are so many inaccurate fantasies about them and other Asian cultures, especially when it comes to Chinese and Japanese ones.
considering the way Rogues where in DA2, Ninja is covered. Samurai pretty much a tanking 2 handed sword spec.
- Vearsin aime ceci
#54
Posté 03 avril 2014 - 05:15
Plus the balancing issue, of course.
#55
Posté 03 avril 2014 - 07:20
The Diablo III monk kills people with a giant bell.

It's like ... wham, let me just suddenly summon this giant bell, which plops on the ground, and generates an explosive shockwave that kills everything around it.
It's like getting plotzed by somebody dropping the Liberty Bell on you. I love it.
And let's face it, there's nothing more amazing than a Chi Torpedo. Just darn epic.

"I believe a panda can fly!"
#56
Posté 03 avril 2014 - 08:05
The Diablo III monk kills people with a giant bell.
It's like ... wham, let me just suddenly summon this giant bell, which plops on the ground, and generates an explosive shockwave that kills everything around it.
It's like getting plotzed by somebody dropping the Liberty Bell on you. I love it.
And let's face it, there's nothing more amazing than a Chi Torpedo. Just darn epic.
"I believe a panda can fly!"
oh come-on
#57
Posté 03 avril 2014 - 08:10
I'd like unarmed combat of some form in DA (preferably more than "left click to punch") but I wouldn't really want a whole class or specialisation based around it.
#58
Posté 04 avril 2014 - 12:28
If you want to see unarmed combat so badly that doesn't suck, two words. Force Mage.
#59
Posté 04 avril 2014 - 01:04
I wouldn't mind a monk class with a martial arts base. It would be a fun change of pace. It's a video game, you can make it work and you can make up any excuse, or people, you wanted to introduce the skill. Even though that's not strictly necessary either, but whatever. That's the beauty of creating a world. You can do whatever you want with it.
I'm not sure why this idea is such a big deal, So some people won't use a monk type class - I never use the rogue class. I just don't have an interest in it personally. I would sooner use an unarmed monk class and I'm sure there are plenty of people out there who would use it too.
#60
Posté 04 avril 2014 - 01:10
If someone thinks this is just silly, that's a good enough reason for him to not want dev time spent on it.
#61
Posté 04 avril 2014 - 02:21
Most of fantasy is full of silly things.
It's just a matter, at the end of the day, of the silly things you do or don't like.
Everybody seems OK with the silly idea that you can flap your arms, recite nonsense, and shoot a fireball at people, so every fantasy setting has mages.
Oh yes, I do agree it's nonsensical that Bruce Lee can defeat 25 attackers and leave them all out cold on the floor, but come on - who doesn't want to do that, at least in their imagination. Or their games.
I'm always a bit silly and serious on certain topics. Unlike N., I don't really care that much if monks do or don't get added to the game.
I do think they could add a lot of classes to it, frankly I think that the game limits itself to a three-class triad is boring. Period.
Lore is important to giving a setting cohesion, but too many people, both on the fan or dev side, choose to allow it to become a silly straightjacket to adding variety to the game -- classes, creatures, races, etc.
It may not need 11 classes like WoW, or 24 like 4E D & D, but there's plenty of room for a 4th. Maybe not this one, I agree it has trouble fitting, though the main problem is the lack of an Orient/Asian functional equivalent in the fantasy setting, and so far, no lore/mythos reason for unarmed martial artists. That doesn't mean they can't create one. That's the cool thing about imaginary worlds: you can always keep imagining new things. Of course, you need some consistency. But a foolish consistency is the hobgoblin of small minds.
I can tell you this: the first negative reaction I had to DAO was when I stared at the character creator, and saw that you could only choose from 3 races and 3 classes. Variety is the spice of life, and frankly I thought one of DAO's flaws was lack of it. The specs in DAO did not really add much flavor, either. They felt tacked-on. Especially, as I've said, DAO bards and rangers, which could easily be classes in their own right.
#62
Posté 04 avril 2014 - 02:22
oh come-on
That's rather interesting, coming from you.
#63
Posté 04 avril 2014 - 02:34
without the lyrium tattoo abilities fighting unarmed against heavily armored enemies would be a death wish. also lyrium tattooed individuals are very are and it is probably very expensive to make them, I don't see why else the would go to so much trouble to hunt down fenris. So unless the inquisitor finds an individual that knows how to apply the tattoos, then find someone who bothered learning how to integrate those abilities into an unarmed fighting style I find this nearly impossible to implement. You get a NO vote from me.
#64
Posté 04 avril 2014 - 02:51
Most of fantasy is full of silly things.
It's just a matter, at the end of the day, of the silly things you do or don't like.
Everybody seems OK with the silly idea that you can flap your arms, recite nonsense, and shoot a fireball at people, so every fantasy setting has mages.
Its funny because every time I see a thread about more realistic weapons/armor/combat there's always a bunch of comments about how DA is a fantasy game and things don't have to make perfect sense. Again I don't see how unarmed combat is so much more ridiculous than anything else.
- Nyeredzi aime ceci
#65
Posté 04 avril 2014 - 03:06
I made a suggestion about an unarmed class to bioware, when I read the part where utha fights with her hands, which sounded pretty fun!
- Nyeredzi aime ceci
#66
Posté 04 avril 2014 - 03:14
While I personally wouldn't use a monk class (I have tried in other games and could never get into it enough to finish) I wouldn't really be opposed to it if it was added in the game so long as they came up with a good lore reason as to why someone could take a dragon or ogre or heavy armored enemy with their bare hands. I saw that lyrium tattoos was a suggestion to help it make sense lore wise but I'm going to have to agree with the people saying that's a bit of a stretch. After all it came across to me in DA2 that tattoos like Fenris's were rare. But again though I may personally prefer the very basic classes I wouldn't be against seeing sub classes and such, they would just have to be careful with the lore so it wouldn't seem so out of place and the new classes would have to be balanced but that kind of goes without saying. Anyway that's just my two cents. As long as it doesn't feel really forced and isn't overpowered I wouldn't mind seeing new classes but I won't complain either if we keep the same three.
#67
Guest_EntropicAngel_*
Posté 04 avril 2014 - 03:18
Guest_EntropicAngel_*
You avoid my point. If you get rid of the weapons in your hands, and focus on synthesizing your body, and lyrium. You might be able to channel magic in ways no one had done. Since you are not a mage, you will be rocking magic anyway, and focusin also on physicl skills. You wont be helpless when your out of juice, since lyrium in your body draws it from the fade automatically.
As a lyrium ghost, and a martial artist, your fists can ignore armor, and penetrate/ go deep. You will be able to discharge magic anywhere easily, or cloak yourself in pure magic, while going ham. You could also become untouchable
I cannot help myself.
Mass Effect 3.
Heavy Attacks.
Vanguard.
BIOTIC FISTING
#68
Posté 04 avril 2014 - 04:05
idea: Instead of a true unarmed class, but have a dedicated Unarmed talent tree that allows to fight unarmed but improves other talents trees.
Of course, Each class will fight differently unarmed.
#69
Posté 04 avril 2014 - 04:59
Maybe Jade Empire 2 would be a better solution?
#70
Posté 04 avril 2014 - 05:14
I really don't understand why many fantasy gamers think Asian/Oriental flavor needs to be "ghettoized" into games in which it's the only existent flavor (like Jade Empire), but somehow doesn't belong in others.
There could be an "Asia" or "Orient" (sort of a "Pandaria," but hopefully without walking, talking pandas) somewhere off the known Thedas map. All they have to do is decide to add it, give a reason why its people are arriving on the continent, and now we can have some new human cultures/nations.
Personally, I like playing monks, I finished BG2 as one in one play through, and rather liked it. I also think Oriental Adventures added interesting flavor to D & D/Faerun. One could quibble that fantasy, like Hollywood, doesn't portray monks, samurai, and ninjas with complete historical accuracy ... but then that's true for a lot of things.
I would take monks long before I would take guns, in DA games.
The mechanism/power that many games suggest monks make use of is chi, a concept many people believe may be real, a kind of bodily vital energy. It's why they could (supposedly) punch or kick metal and not break their hands/feet. There is a practice today called Qi Gong which focuses on cultivating and using this energy. Whether or not it exists in reality, in a fantasy setting it could be as 'real' as magic.
#71
Posté 04 avril 2014 - 05:31
It could be a fighting skill created by lyrium tattooed slaves, (who could have escaped), or Spirit Warriors. who lack weapons, or no longer want them.
With no weapons, they are forced to use the lyrium in their skin, or "Fade Energies" to a whole new level.
They mix their martial arts, and their lyrium given powers to survive, and become real close to mages, but with a greater, and more flexible field of combat.
Eventually turning into a faction of warrior monks, who can physically mess up someone, are deadly against mages/fade beasts, have high resistances to magic, can evade physical damage by become "lyrium ghosts". They can even project magic, and without weapons hindering their arms, and form. Their powers/techniques could become unstoppable.
This could make Thedas feel more unique, evolving the Dragon Age franchise further imo (class, and lore wise)
That would be cool! We saw what lyrium can do for a warrior in combat thanks to Fenris. If there were an order of mages or warriors infused with lyrium -either by tatoos or another mean-, this would diversify combat techinques in DA. Why not?
#72
Posté 04 avril 2014 - 05:33
I cannot help myself.
Mass Effect 3.
Heavy Attacks.
Vanguard.
BIOTIC FISTING
Yes, the class might be similar to vanguard,
#73
Posté 04 avril 2014 - 05:43
If we go by the d&d monk, wich is pretty much what people are requesting here... I have to say this. It may look like a great idea, but belive me, the monk has a tendency to develop into a very dumb direction. Sooner rather than later, someone will add this and that to the class because they saw something in a kung fu movie, and think it was cool. I will list up what the d&d monk has ended up as. Depending on class level, of course.
1. Can WALK as fast as a horse runs.
2. Get the highest armour class possible, by wearing no armour.
3. Immune to diseases
4. Immune to poisons
5. Immune to the negative effects of old age
5. Immune to damage while falling (any distance) as long as he is falling near a wall etc.
6. Insane spell resistance
7. Can heal his body somewhat, for no good reason other than the fact that he is wise.
8. Can kill an enemy with 1 punch. Only once per day, for some reason. But still.
9. Can turn himself etheral at will. Making himself "ghostlike" and giving his enemies a 50 percent miss chance.
10 His fists does more damage than any other weapon in the game. The fists also become magical
In Baldur`s Gate 2, when the class got introduced, it had just a few of these bits. Then new rules to the system got made, and someone added "great ideas" about the class. I have seen the same thing happen when things like The Monk has been "further developed" in other games and whatsnot. Belive me. This stuff here is what it turns into over time.
#74
Posté 04 avril 2014 - 05:51
If we go by the d&d monk, wich is pretty much what people are requesting here... I have to say this. It may look like a great idea, but belive me, the monk has a tendency to develop into a very dumb direction. Sooner rather than later, someone will add this and that to the class because they saw something in a kung fu movie, and think it was cool. I will list up what the d&d monk has ended up as. Depending on class level, of course.
1. Can WALK as fast as a horse runs.
2. Get the highest armour class possible, by wearing no armour.
3. Immune to diseases
4. Immune to poisons
5. Immune to the negative effects of old age
5. Immune to damage while falling (any distance) as long as he is falling near a wall etc.
6. Insane spell resistance
7. Can heal his body somewhat, for no good reason other than the fact that he is wise.
8. Can kill an enemy with 1 punch. Only once per day, for some reason. But still.
9. Can turn himself etheral at will. Making himself "ghostlike" and giving his enemies a 50 percent miss chance.
10 His fists does more damage than any other weapon in the game. The fists also become magical
In Baldur`s Gate 2, when the class got introduced, it had just a few of these bits. Then new rules to the system got made, and someone added "great ideas" about the class. I have seen the same thing happen when things like The Monk has been "further developed" in other games and whatsnot. Belive me. This stuff here is what it turns into over time.
stop, I made it clear their abilities are gained from lyrium, or fade energy
Their abilities will be the similar to Fenris', the Templas', and Spirit warriors, but are horned to a new level.
Look at Elder Scrolls 4 oblivion, there was a whole class of un-armed combat, Monk, it fitted well and was used, you guys are just afraid of progress,
Bioware gives you something, you complain, they take it back, you complain.....you are stuck, you complain...you are released, you complain again,
The arishock was right, you can never be satisfied, 'like fat dath'rasei you eat and consume, leaving nothing but misery in your wake, you do not look down to see that there is no more! But I will make you see!!'
#75
Posté 04 avril 2014 - 05:59
Ehhh, I'll settle for them being able to fly. ![]()
Look, they would have what Leroy Williams had in The Last Dragon ... the glow.





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