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#1
JohnP

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If you've kept up with the ME3Explorer forum MEHEM thread, you know what this is. Basically the normal EC ending with some changes, and ending with the MEHEM memorial scene.

 

Throwing this here in this group as a preview and to get some feedback on what works and what doesn't.

 

http://youtu.be/Y3Qfbc5kOp8



#2
Deager

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Just watched it. I like it as in, I really like it. It has the same feel as the EC but gives better closure. The dialogue changes are brilliant. After I watched it I went back to listen again to the destroy dialogue. I then went and found the standard EC with Leviathan installed chat. Yeah, brilliant work you did there; brilliant.

 

The bullet...is that the same problem Fob had at one point with v0.1 of MEHEM too? Some remnant sound from shooting the tube that's really hard to avoid?

 

Skipping the jungle scene is great so bravo for that. There's some odd...there's something more I want when Shep breathes. Would throwing in the voice of Liara or EDI with that music file be stupid or not? You know, the old, "Goddess. Shepard!" from Liara or something? Same idea Mimi used for her mod. Maybe that's a dumb idea, I don't know.

 

Also, nice epilogue music.  ;)  Maybe it was the timing of Hackett speaking but your version seemed to loop better? No matter, with the EC ending that music even makes more sense than with MEHEM and certainly more than the original score for that scene.

 

MEHEM leaves me excited. This leaves me contemplative and a little, well, almost misty eyed maybe? But that's perfect, that's really the idea here and still that sweet ending instead of just bitter/confused. I think this is what the "non-MEHEM but hated the endings" crowd wants.

 

Oh, selfish question for CEM. Is Javik in there instead of EDI? Or, was EDI there and I didn't see her? I know you're having fun with your model swapping prowess having Kelly there so maybe that's why in this case. Anyway, can EDI be in there for the "destroy but use CEM" crowd?



#3
Ironhandjustice

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@Deager

 

Edi survives in this ending. If you see the wall, she is not there.

 

As we all know that the cake is a lie, the wall does not lie. So, she survives ;)

 

@HelixSpiral

 

Awesome work. as I ended hating the "destroy second foundation, control first foundation, merge with the robots" Asimov's ripping, this could be the middle solution for those who liked the endings and didn't feel good about genocide for nonsense reason.

 

I would suggest you to include the quarian/geth slide instead of quarian alone to complete the ending, so you give a true choice to the player.

 

-Control: you spare the reapers and kill yourself to keep peace on galaxy.

-Space Magic: magic, you trust the reaper magic. (Did I said magic?)

-Destroy: you win, no genocide, but perhaps the kid is right and a future war will come.

 

That would be acceptable for the most part of the players, in my opinion, as I prefer MrFob's Mehem :)



#4
JohnP

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The bullet...is that the same problem Fob had at one point with v0.1 of MEHEM too? Some remnant sound from shooting the tube that's really hard to avoid?

Boo. To be honest, I was hoping that was a fluke as I hadn't heard it in all the times I've tested.
 

Would throwing in the voice of Liara or EDI with that music file be stupid or not? You know, the old, "Goddess. Shepard!" from Liara or something?

That's an idea. Not sure whose voice would work best.
 

Oh, selfish question for CEM. Is Javik in there instead of EDI? Or, was EDI there and I didn't see her? I know you're having fun with your model swapping prowess having Kelly there so maybe that's why in this case. Anyway, can EDI be in there for the "destroy but use CEM" crowd?

MEHEM puts EDI in Javik's place. I redid the memorial scene from scratch (sort of) and just haven't switched EDI and Javik yet.
 

I would suggest you to include the quarian/geth slide instead of quarian alone to complete the ending, so you give a true choice to the player.

That's the plan. I'm working on epilogue slide changes now.


Also I forgot to mention, the Joker LI flashback is a placeholder for Kelly. I still need to make a flashback for her but video editing isn't one of my strong points. I can capture and trim a video, but have no idea where to start to get it to look like the other flashbacks. Anyone have any suggestions?



#5
Ironhandjustice

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The video is decolorated, and a bit stop motioned. Perhaps you can set filters that reduce color and speed.

I had a program for this. Perhaps was virtualdub, but not sure...

Was free, though

#6
Deager

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Thanks for the info on EDI. Visual confirmation of the character is always best when possible and would be much appreciated.

 

The bullet...dang, I don't remember what caused that for Fob or how he got around it. Maybe he can weigh in.

 

In a dream world, showing Liara/EDI/etc (someone who can't really die in the game) putting a hand down to pick Shepard up would be ideal. But how to squeeze it in and also knowing that the breath scene itself is the only built-in option for a gender specific video from the game...yeah, voice over is realistically the best option as it would be easy to implement at this point. If you want, I can look through some lines for various people who could be there and see what I can figure out. That scene needs to be pretty clean though...it's actually a great scene only lacking the actual Shep character people used in the game. How I wish it was a pcc file showing "your" Shep opening his or her eyes.



#7
giftfish

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Also I forgot to mention, the Joker LI flashback is a placeholder for Kelly. I still need to make a flashback for her but video editing isn't one of my strong points. I can capture and trim a video, but have no idea where to start to get it to look like the other flashbacks. Anyone have any suggestions?

 

 

I put together Thane's new LI one, and one for Pressly (included as a safeguard in for Thane's in one of the ThaneMOD endings...can't remember which offhand) using certain filters in VirtualDub .

 

I can look up and tell you the exact settings I adjusted if you like how they turned out:

 

 

 

Or, if you want, I'd be happy to capture/edit it for you (I'd need a save, though).

 

I watched your clip, but need to refresh my memory on how normal destroy plays out. I did notice that the narration tone and music is different from what I'm used to...more somber or something. Will leave more input after watching regular destroy.



#8
MrFob

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Just watched it. Nice! It's definitely great editing work. I do have to admit that the original catalyst conversation will never be my cup o' tea but I predict that many of people will like this a lot. Here is a few things:

 

1. Pistol shot: This is different rom the pistol shot that I had in MEHEM v0.1. My pistol shot was the first shot from the cutscene where Shepard shoots the tube (I set the timing for this cutscene to 0 but the beginning of the sound file was still loaded and played). I fixed this by delaying the the audio of that cutscene by a second or so (so that the video is cancelled before the sound plays).

Since your version still has this cutscene, that's not the problem here. It rather sounds to me like this is actually the last pistol shot you fired as a player. It seems that you click, Shepard shoots but this starts the cutscene immediatly and the sound of the shot is prbably kept in memory or something to be played once the videos are done. To solve it, I'd have a look at how exactly you canceled the crash planet scene. Did you prevent it from streaming? Because IIRC, MEHEM still streams the jungle planet in but just doesn't play the videos. Maybe setting these streaming states cancels the pistol sound. Without seeing the files, this is just guesswork though.

It would however also explain why - as you said - you hear the shot only sometimes. Issues with streaming states tend to cause bugs that are not 100% reproducible.

If nothing else helps, maybe try putting an ~0.5 second delay before the start of the red ending, so that the pistol sound can still be played before the videos start and is "out of the way".

Of course, all of ths is based on the assumption that it is that pistol shot.

 

2. Kelly Flashback: I might be able to help you with that. I made a flashback for Pressly once and I'd like to think I git my effects setting fairly close to what BW does. If you can give me some material, I am happy to run it through the filters (would be goo if it were at 60 fps though, in order to get smooth slow motion).

EDIT: Never mind, giftfish posted while I wrote.

 

3. The rubble scene: I noticed Shepard's breath at the end of the scene was missing. Not sure whether this is intended or not.

And yeah, I agree, a voice or something would be nice. The cherry on the cake would definitely be to make it LI specific but that might not be feasible (i.e. too much effort for too little gain). Since this scene will only play during the high EMS ending where people cannot die on the beam run, there are quite a few options for voices. I think Joker would be nice as well since he is the one who flies away earlier (but then, as you know from MEHEM, I tend to give Joker lot's of screen time, so maybe I am biased :) ).

 

4. Just out of curiosity: What happens during the Synthesis memorial now? Did you manage to preserve it by cloning objects?

 

Again, nice work!!!



#9
JohnP

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@Fob

 

1. Hmm. I'll look into it some more. I have tested a few more times and have not heard the shot since I made the video. The 600Epilogue.pcc file still streams. I just changed a sequence link to skip over the cut scene.

 

2. I will probably take you or n7siha up on this, as I am clueless. I'm sure I could figure it out eventually, but since you two are offering... :P

 

3. At the moment, there is no audio to the breath scene (just the music). As I'm sure you know, the audio is separate from the bink file. The cutscene plays the appropriate audio. I'm not playing the bink with the Interp sequence, but with MovieBink objects. Also, the background noise and Shepard's breath are actually separate. I don't think I can play them the way the game does as the WwiseBanks in this file don't contain them. I considered just mixing in the audio into the binks themselves, but I would then have to include the binks in the mod download. Of course, if I put in a voiceover, I'd have to do this anyway.

 

4. All endings work. The original memorial .pccs are intact. The 730MemorialGreen.pcc that is modified is renamed 740MemorialShep.pcc and placed in the main game BIOGame folder. WV's AutoTOC adds it to the TOC.bin and the game streams it fine when called. I added a few streaming states for destroy that 610EpilogueRed.pcc then sets based on if Shepard is alive or not.

The adding of new files is great. I added the Shep LI memorial, a no LI memorial like you also have in MEHEM, a Geth alone on Rannoch slide (taken from MEHEM ;) ), and the Kelly flashback (which for now is just a copy of the Joker flashback bink). As long as the files have been added via AutoTOC, the game loads them perfectly.



#10
MrFob

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2. Well, just let us know what scene you want.

 

3. That's what I usually did. If you want to do that, I recommend using the "Mix in Sound" option of RADTools. For some reason, you get better audio quality with that.

 

4. Wow, that is really cool! I wanted to check out that feature for quite some time now but RL and Harby have kept me otherwise engaged so far. Got to go back to my project for adding new missions to the galaxy map.



#11
giftfish

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@Fob

 

2. I will probably take you or n7siha up on this, as I am clueless. I'm sure I could figure it out eventually, but since you two are offering... :P

 

4. All endings work. The original memorial .pccs are intact. The 730MemorialGreen.pcc that is modified is renamed 740MemorialShep.pcc and placed in the main game BIOGame folder. WV's AutoTOC adds it to the TOC.bin and the game streams it fine when called. I added a few streaming states for destroy that 610EpilogueRed.pcc then sets based on if Shepard is alive or not.

The adding of new files is great. I added the Shep LI memorial, a no LI memorial like you also have in MEHEM, a Geth alone on Rannoch slide (taken from MEHEM ;) ), and the Kelly flashback (which for now is just a copy of the Joker flashback bink). As long as the files have been added via AutoTOC, the game loads them perfectly.

 

I'm happy to do it, but no offense taken if you want to ask Fob, either. Whatever works :)

 

This adding new files is amazing. Could have lots of impacts for what we can do for v2.0 of ThaneMOD. Really, really exciting.



#12
Deager

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Ah, I was lazy and didn't confirm the lack of the breath sound when Shep breathes. That also probably made me feel like it didn't have as much punch as it should have. Still, I'll dig around for some lines for various people to say and I plan on uploading some examples if you want to see it in action (usually better than describing I find.)



#13
JohnP

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Wow, that is really cool! I wanted to check out that feature for quite some time now but RL and Harby have kept me otherwise engaged so far. Got to go back to my project for adding new missions to the galaxy map.


 

This adding new files is amazing. Could have lots of impacts for what we can do for v2.0 of ThaneMOD. Really, really exciting.


I'll admit, I was pretty excited the first time I saw an added .pcc load in ProcMon. :)



#14
Deager

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OK, here's the concept. It got narrowed down pretty fast because there aren't too many lines with the right kind of urgency from James, Joker, EDI, and Liara.

 

In the first example the voices kick in at the point where I'm pretty sure the music from Hackett chatting is already completely faded out. Volume control is critical for the illusion of them searching and then finding Shepard but on the plus side, you'd be mixing it yourself for the bik anyway. Or, shoot, I've never made a bik for the game but if someone can tell me how I can make it I will, since it's all ready to go.

 

I also included the memorial scene without Hackett talking. The reason I think this is worth doing with silent file imports (if needed) and the dialogue editor to force hide the subtitles would be it's been a while since he spoke and coming in at this point seems off.

 

And yet the final little thing is a longer break between the breath and memorial. I think you can extend the time on the breath scene movie and it should just hold silent right?

 

Anyway, those are all the little things I did to try and polish this. Now we'll see if it's good or not. Sound off everyone.

 

 

In this second example EDI is included briefly. But the real change is pushing James' and Liara's final comments closer to the end when the music is building more.

 



#15
MrFob

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Sounds pretty good IMO Deager. I also just made a little quick video in case it may be useful.

If you don't want to use anything like this, don't worry, this just took about 10 minutes to make. :)

If you did want to use it, I can make a more polished version of it:



#16
Deager

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Are you suggesting for a transition to CEM from either MEHEM or this JohnP project? Oooo, i'm all for something like this. Strangely, I always pictured the bik being the standard "arrive at the Citadel for the first time" one though. Your's shows it busted up, which is probably better because I think Anderson said it was "and counting" for repairing the relatively minor Sovereign damage, and that was already 2 years.



#17
MrFob

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Well, this was an idea for JAM, before the breathing scene or maybe even sort of half transparent overlaid over the initial bit of the breath scene ()where we only see the debris) or something like that.



#18
Deager

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Ah, that makes more sense actually and would be on topic with the thread.  :unsure:

 

I think that's not a bad idea if JohnP wants it. No need for anything for CEM since the apartment intro covers a lot of problems now that I was able to get it back in.

 

@HelixSpiral

The more I watch the 2 videos the more I think the JohnPbreath one makes the most sense. I like the fact that a) Shepard comes into frame about the moment Liara says goddess and B) I really like the final cord being played, by itself, with no talking over it.

 

Granted, neither of them may be your cup of tea and that's fine too.



#19
giftfish

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HelixSpiral, on 03 Apr 2014 - 07:02 AM, said:

 

Also I forgot to mention, the Joker LI flashback is a placeholder for Kelly. I still need to make a flashback for her but video editing isn't one of my strong points. I can capture and trim a video, but have no idea where to start to get it to look like the other flashbacks. Anyone have any suggestions?

 

Like Fob said, just send either one of us the raw footage, or, if you want me to capture from scratch, then I just need some saves that would work. Right now I can't even put an example for you together, since I don't have access to any saves that would work.

 

 

I would suggest you to include the quarian/geth slide instead of quarian alone to complete the ending, so you give a true choice to the player.

This comment confused me, but I don't know as much about the ending mechanics as you folks. Isn't the quarian/geth slide chosen based upon the player's Rannoch decision? So, wouldn't the game handle that on it's own, as per usual?

 

 

4. Just out of curiosity: What happens during the Synthesis memorial now? Did you manage to preserve it by cloning objects?

 


4. All endings work. The original memorial .pccs are intact. The 730MemorialGreen.pcc that is modified is renamed 740MemorialShep.pcc and placed in the main game BIOGame folder. WV's AutoTOC adds it to the TOC.bin and the game streams it fine when called. I added a few streaming states for destroy that 610EpilogueRed.pcc then sets based on if Shepard is alive or not.

 

The adding of new files is great. I added the Shep LI memorial, a no LI memorial like you also have in MEHEM, a Geth alone on Rannoch slide (taken from MEHEM ;) ), and the Kelly flashback (which for now is just a copy of the Joker flashback bink). As long as the files have been added via AutoTOC, the game loads them perfectly.

I know I'm a bit late to the party on this stuff, so just need some clarification. This is a full ending replacement, right? How can the original Synthesis Memorial be preserved in this situation? Pretty sure I'm misunderstanding something.

 

So, with the new files, does this mean that Fob no longer has to search high and low for stuff to replace? We can simply make new files and add them in? And, assuming sufficient sequence editing skills, is it then possible to add new biks to other places in the  game?

 

 

Helixspiral wrote:

 

3. At the moment, there is no audio to the breath scene (just the music). As I'm sure you know, the audio is separate from the bink file. The cutscene plays the appropriate audio. I'm not playing the bink with the Interp sequence, but with MovieBink objects. Also, the background noise and Shepard's breath are actually separate. I don't think I can play them the way the game does as the WwiseBanks in this file don't contain them. I considered just mixing in the audio into the binks themselves, but I would then have to include the binks in the mod download. Of course, if I put in a voiceover, I'd have to do this anyway.

 

Not sure if it's relevant, but I know the breath bik Fob made for ThaneMOD actually has the sound mixed into it.

--------------------------------------------------------

 

Ok, now that the 20 questions are over, some input :)  I had to watch your video and normal Destroy side-by-side to try to catch all the differences. You'd think I'd have them memorized by now with all the ThaneMOD testing, but...apparently not. Ha.

 

1. Like Fob, the EC just isn't my cup of tea, but I think the edits you made are fantastic and a huge improvement over vanilla.

 

From what I caught, you've: removed the Catalyst discussion, altered/removed several of the dialogue wheels, taken out some of Starbrat's more irritating quips, toned down the synthetics vs organics rhetoric, omitted the concept of killing all synthetics, removed the marooning of the Normandy, and just in general made it feel less like utter BS.

 

2. I think you maybe grabbed some lines from Leviathan DLC? I don't have that one, so I wasn't sure. There are a couple Starbrat lines you edited that I'm not familiar with. I wasn't sure if you pulled them from other parts of the convo not in either video I was watching. Starbrat doesn't make an appearance in Leviathan, does he?

 

3. I was trying to figure out if you changed the FaceFX/camera for the line you edited where Shep says "The Leviathan." Or, if you just strategically cloned an appropriate FaceFX animation one from somewhere else in the convo. Put me out of my misery when you get the chance, lol ;P

 

4. The only part that felt abrupt to me was the insertion of the Breath scene in the new location. It's partly the pacing of the epilogue and partly the music. On both ends it just feels...abrupt. At the same time, that's pretty much the place you have to put it.

 

5. I think Deager's edits to that scene are awesome. It also might help with the pacing and music issues. And, I think Fob's video would create the ideal transition to get there. I'd love to see them all combined, it could look really good :)

 

Very nice work, JohnP!



#20
JohnP

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Like Fob said, just send either one of us the raw footage, or, if you want me to capture from scratch, then I just need some saves that would work. Right now I can't even put an example for you together, since I don't have access to any saves that would work.

The Kelly flashback was at the bottom of my priorities. :-) I'll get something together. I thought about using the clip from ME2 where Shepard says, "Okay, Kelly" after she tells you to call her Kelly and she gives Shepard a smile.
 

 

This comment confused me, but I don't know as much about the ending mechanics as you folks. Isn't the quarian/geth slide chosen based upon the player's Rannoch decision? So, wouldn't the game handle that on it's own, as per usual?

Yes, but standard destroy destroys the geth, so the only two slides were the quarian city, and the Rannoch wasteland. IHJ meant including the geth/quarian peace slide that normally goes with synthesis like MEHEM does. In my preview video, I hadn't edited the epilogue sequence yet. I have now.

 

 

know I'm a bit late to the party on this stuff, so just need some clarification. This is a full ending replacement, right? How can the original Synthesis Memorial be preserved in this situation? Pretty sure I'm misunderstanding something.

 

So, with the new files, does this mean that Fob no longer has to search high and low for stuff to replace? We can simply make new files and add them in? And, assuming sufficient sequence editing skills, is it then possible to add new biks to other places in the  game?

This mod changes highest-EMS destroy (>=3100 EMS). If you pick control, synthesis, or <3100 destroy, it plays out like normal (mostly; Normandy crash is still skipped; see my change list in the next post).

 

I guess you're confused about synthesis still being available since the MS uses synthesis? That's where the added files come in. I named the MEHEM memorial file "BioD_End002_740MemorialShep.pcc" and placed it in the main game BIOGame folder. Then, running AutoTOC adds that file to the TOC.bin. That file can then be loaded like any other .pcc. So the unaltered BioD_End002_730MemorialGreen.pcc is still present in the EC DLC and can be used for synthesis.

And yes, this works for .biks also. The Kelly flashback video is already added as "End03_Flashback_Kelly.bik" but it's just a straight copy of the Joker video right now.

 

 

1. Like Fob, the EC just isn't my cup of tea, but I think the edits you made are fantastic and a huge improvement over vanilla.

 

From what I caught, you've: removed the Catalyst discussion, altered/removed several of the dialogue wheels, taken out some of Starbrat's more irritating quips, toned down the synthetics vs organics rhetoric, omitted the concept of killing all synthetics, removed the marooning of the Normandy, and just in general made it feel less like utter BS.

 

2. I think you maybe grabbed some lines from Leviathan DLC? I don't have that one, so I wasn't sure. There are a couple Starbrat lines you edited that I'm not familiar with. I wasn't sure if you pulled them from other parts of the convo not in either video I was watching. Starbrat doesn't make an appearance in Leviathan, does he?

 

3. I was trying to figure out if you changed the FaceFX/camera for the line you edited where Shep says "The Leviathan." Or, if you just strategically cloned an appropriate FaceFX animation one from somewhere else in the convo. Put me out of my misery when you get the chance, lol ;P

 

4. The only part that felt abrupt to me was the insertion of the Breath scene in the new location. It's partly the pacing of the epilogue and partly the music. On both ends it just feels...abrupt. At the same time, that's pretty much the place you have to put it.

 

5. I think Deager's edits to that scene are awesome. It also might help with the pacing and music issues. And, I think Fob's video would create the ideal transition to get there. I'd love to see them all combined, it could look really good :)

 

1. I'll post a change list in the next post.

2. The Leviathan DLC contains the Catalyst conversation file with some extra dialog. All the lines are from there (the EC version of the convo obviously doesn't include them).

3. No, nothing fancy here. Shep's "The Leviathan..." line is from the Leviathan version of the convo.

4. I originally was going to place it before the epilogue where the Normandy crash was. It seemed better at the end right after Hackett's lines about sacrifices and a future that many will never see.

5. I'll admit, I wasn't certain if I wanted to have the EC Shepard lives music play during the scene. Pre-EC the scene played without music, but it just didn't seem to feel right when I tried that here. And I have one thing I want to try re: the voiceovers before we mix in the audio...

 

 

Very nice work, JohnP!

Thanks!



#21
JohnP

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Here is an (almost) complete list of changes. I'm sure I'll leave something out.

  • Catalyst does not call itself the Catalyst anymore and doesn't say the Citadel is its home or part of it.
  • Some slight changes to the conversation if you played Leviathan (Shepard seemed to have short- and long-term memory problems during this convo about Leviathan and where the Reapers came from).
  • If EMS >= 3100 (Shepard lives threshold), Catalyst doesn't mention all synthetics being targeted. It just says that technology will be affected, yada yada. It will mention this if EMS < 3100.
  • If EMS >= 3100, there is no EDI flashback when activating destroy. If less, it follows the same logic as before (you have to be friends with EDI to see her).
  • Thane LI flashback will show properly with ThaneMOD.
  • Samara and Kelly LI flashbacks.
  • The squad mate who tells Joker that it's time to go is now always the second squad mate from the beam run (the one who wasn't severely injured).
  • If EMS >= 2400 (Normandy takeoff threshold), skip the Normandy jungle scene.
  • Replace epilogue music with the version of the main menu music that Deager put together.
  • Show proper geth/quarian flash forward slides like MEHEM does and show ThaneMOD slides if applicable.
  • If Shepard survived, show the breath scene after the sacrifice flashbacks.
  • If Shepard survived, show the MEHEM memorial scene (one with LI and one without just like MEHEM).
  • Show the MEHEM Normandy fly-by video instead of the Normandy taking off.


#22
giftfish

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1. The Kelly flashback was at the bottom of my priorities. :-) I'll get something together. I thought about using the clip from ME2 where Shepard says, "Okay, Kelly" after she tells you to call her Kelly and she gives Shepard a smile.

2. Yes, but standard destroy destroys the geth, so the only two slides were the quarian city, and the Rannoch wasteland. IHJ meant including the geth/quarian peace slide that normally goes with synthesis like MEHEM does.

3. I guess you're confused about synthesis still being available since the MS uses synthesis? That's where the added files come in. I named the MEHEM memorial file "BioD_End002_740MemorialShep.pcc" and placed it in the main game BIOGame folder. Then, running AutoTOC adds that file to the TOC.bin. That file can then be loaded like any other .pcc. So the unaltered BioD_End002_730MemorialGreen.pcc is still present in the EC DLC and can be used for synthesis.

4. And yes, this works for .biks also. The Kelly flashback video is already added as "End03_Flashback_Kelly.bik" but it's just a straight copy of the Joker video right now.

1. That sounds like a good option. Plus, it ensures Kelly looks like her (real) self...imo.
 
2. Ah, I'm a moron. For some reason this never occurred to me (why the peace slide was missing from Destroy). So...does Synthesis always get the peace slide? Because Shepard could have destroyed the geth back on Rannoch.
 
3. Ah, got it. Now makes sense, thanks!

4. This is too cool.
 

5. The Leviathan DLC contains the Catalyst conversation file with some extra dialog. All the lines are from there (the EC version of the convo obviously doesn't include them).

6. No, nothing fancy here. Shep's "The Leviathan..." line is from the Leviathan version of the convo.

7. I originally was going to place it before the epilogue where the Normandy crash was. It seemed better at the end right after Hackett's lines about sacrifices and a future that many will never see.
8. I'll admit, I wasn't certain if I wanted to have the EC Shepard lives music play during the scene. Pre-EC the scene played without music, but it just didn't seem to feel right when I tried that here. And I have one thing I want to try re: the voiceovers before we mix in the audio...

5-6. This also makes much more sense now; I didn't know any of that :)
 
7-8. I'm not sure I know the endings well enough to know what you are referring to here, but my comment regarding the music pertains to how it blends in the vanilla EC as the epilogue transitions through different scenes. It's because the score is continuous. But, that changes as the order of things gets shuffled, so then you have breaks in the continuity of the score, which (to me anyway) is noticeable. Not sure how to fix it, though. You'd have to re-mix it, and possibly add it directly to the biks...or something.
 

Here is an (almost) complete list of changes. I'm sure I'll leave something out.
<snip>

Ha! I think I actually caught all of that. And...wow, I'm so pleased to see you integrated ThaneMOD into this. I wasn't sure that was on your list of things to do,! At any rate, a couple questions on that.
 

Thane LI flashback will show properly with ThaneMOD.

Show proper geth/quarian flash forward slides like MEHEM does and show ThaneMOD slides if applicable.

Does this mean you've actually incorporated new conditionals for both the vanilla one and the new LI one that take into account romance status and whether Thane is alive or not? Since, in theory, Thane can still die in a TM PT, if folks don't have his loyalty or don't save Kahje during Hanar Diplomat?

Obviously, this will be a rare exception, but I just wanted to be sure you knew it was possible. We fudged things a bit with both the EC and MEHEM in that we replaced Thane's vanilla sacrifice FB with the new one. This was in part due to needing the bik slot and wanting to avoid complexities with re-doing conditionals, but also because we pretty much assumed folks wouldn't play to the end of the game if Thane still perished in the coup (rather they would reload their save and fix the problem). If you are fudging it in a similar way, then that's cool, but if you want it to be a simple one-shot install and forget it, then it always has to work, regardless of plot conditions. And...more on this in a bit.

Fob, feel free to chime in if I'm incorrect about any of that, lol.
 

If Shepard survived, show the MEHEM memorial scene (one with LI and one without just like MEHEM).

Incoming question about this. Have to double check something first. Will edit shortly.

 

EDIT: Ok, sorry, had to re-watch your MS, and then Game of Thrones was on. BTW, how did I forget how last season ended? Omg. This show is too traumatic for me >.< Worse than Rome, which I stopped watching at the end of the first season.

 

Anyhoo...

 

Ok, so to clarify, Shep is in the High EMS Destroy MS, and then, I'm assuming that you are placing the LI in the wall spot for every other ending? Thane, Miranda, Jack, Kelly, whomever?

Finally, a question: how did you edit the dialogue? You know I'm new to this sequence editing thing, so it's just now occuring to me that you can maybe (?) "shuffle/omit" dialogue by altering the sequence links (if I remember right, each line of dialogue is an object in the map). If that's what you did, then that's fantastic as it means no compatibility issues with ThaneMOD proper. But, if you used any TLK edits, that will create compatibility issues with TM. Namely, more TLK variations added onto the 6 that we currently have. I think it will mean 3 more, so we'd have a total of 9. Eek. We should talk more about that on the ThaneMOD forum, if that's the case, ha.

 

EDIT: The above comment/question is based on my experience with MEHEM, and assumes your edits would be to the main game TLK, and not the EC TLK. If your edits are jsut to the EC TLK, then we're all good.



#23
JohnP

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Does this mean you've actually incorporated new conditionals for both the vanilla one and the new LI one that take into account romance status and whether Thane is alive or not? Since, in theory, Thane can still die in a TM PT, if folks don't have his loyalty or don't save Kahje during Hanar Diplomat?

Short answer is yes; it should work with all combinations.

 

Longer answer: The Thane LI flashback checks to see if "made out with Thane in Huerta"  is TRUE and "Thane Died in ME3" is FALSE. The only way that conditional can be true at the end game is with a ThaneMod PT.

 

The slide checks are a little bit more involved, but still pretty straightforward. Basically, if Shepard talked to Thane in Huerta AND Thane is not dead, then assume ThaneMod PT and show the appropriate slide (happy with Kolyat; sad with Kolyat if LI Shep is dead).

 

 

 

 

Ok, so to clarify, Shep is in the High EMS Destroy MS, and then, I'm assuming that you are placing the LI in the wall spot for every other ending? Thane, Miranda, Jack, Kelly, whomever?

What I meant was that are two Shep lives memorial scenes, just like MEHEM. One is the modified synthesis memorial with the hug, the other is a modified red memorial so that there is no hug if there is no LI.

I did not change the non-Shep lives memorials at all for this, so no additional LIs will appear there (except Thane, because ThaneMod installs have modified versions of these files and they are not overwritten by this mod).

 

 

 

Finally, a question: how did you edit the dialogue? You know I'm new to this sequence editing thing, so it's just now occuring to me that you can maybe (?) "shuffle/omit" dialogue by altering the sequence links (if I remember right, each line of dialogue is an object in the map). If that's what you did, then that's fantastic as it means no compatibility issues with ThaneMOD proper. But, if you used any TLK edits, that will create compatibility issues with TM. Namely, more TLK variations added onto the 6 that we currently have. I think it will mean 3 more, so we'd have a total of 9. Eek. We should talk more about that on the ThaneMOD forum, if that's the case, ha.

 

EDIT: The above comment/question is based on my experience with MEHEM, and assumes your edits would be to the main game TLK, and not the EC TLK. If your edits are jsut to the EC TLK, then we're all good.

No edits to any TLK at the moment (if I do, it will only be the EC TLK). All dialog changes were done with the dialog editor. The only thing the kismet sequences are doing in a conversation is picking which Interp objects (camera angles and such) go with each line.



#24
giftfish

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Short answer is yes; it should work with all combinations.
 
Longer answer: The Thane LI flashback checks to see if "made out with Thane in Huerta"  is TRUE and "Thane Died in ME3" is FALSE. The only way that conditional can be true at the end game is with a ThaneMod PT.
 
The slide checks are a little bit more involved, but still pretty straightforward. Basically, if Shepard talked to Thane in Huerta AND Thane is not dead, then assume ThaneMod PT and show the appropriate slide (happy with Kolyat; sad with Kolyat if LI Shep is dead).

Got it. That's awesome. I have more thoughts about this, but I'll toss them up on the TM forum; don't want to ninja your thread, lol :)
 

What I meant was that are two Shep lives memorial scenes, just like MEHEM. One is the modified synthesis memorial with the hug, the other is a modified red memorial so that there is no hug if there is no LI.

I did not change the non-Shep lives memorials at all for this, so no additional LIs will appear there (except Thane, because ThaneMod installs have modified versions of these files and they are not overwritten by this mod).

Ok, appreciate the clarification.
 

No edits to any TLK at the moment (if I do, it will only be the EC TLK). All dialog changes were done with the dialog editor. The only thing the kismet sequences are doing in a conversation is picking which Interp objects (camera angles and such) go with each line.

The Dialogue Editor loads a user-specified TLK, though. How did you change the dialogue wheel options without actually changing the text in the TLK? For example, during one portion of the convo I know you changed an upper left option from "Catalyst" to "Intelliegence." Are you saying you made that alteration without the DE affecting the TLK? If so...then I need to know how you did that!



#25
JohnP

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The Dialogue Editor loads a user-specified TLK, though. How did you change the dialogue wheel options without actually changing the text in the TLK? For example, during one portion of the convo I know you changed an upper left option from "Catalyst" to "Intelliegence." Are you saying you made that alteration without the DE affecting the TLK? If so...then I need to know how you did that!

Nothing too fantastic here. I just changed which text the dialog option was referencing. The Leviathan TLK has a line that reads "Intelligence?" from the convo with the Leviathan. For the EC version, I couldn't use that text and instead had to use a line that reads "What are you?"