It'd be like playing a dead or alive game or harem game if it were like that, imo. XD But I'd still give it a shot, it worked for skullgirls after all.
Well, Dead or Alive is still pretty hypersexualized... I'm not sure if it'd really be considering the male demographic second fiddle, with content like that.
I don't get it, I just cannot wrap my head around it. Since when is more choices in a RPG that is more inclusive to more potential gamers a bad thing? Something simple like some extra NPCs or even (gasp!) having a lady Inquisitor as one of the potential stars of a trailer goes a long way to making others feel accepted.
Speaking in my own experience, I found it was because as something I didn't give much thought to, having it be brought to my attention made it noteworthy, and since it was something that I didn't think was an actual problem, it was easier for me to notice when the topic came up. I think this biased me to overestimating how often it was actually discussed.
While I'm actually much more in favour of inclusion, I do find it interesting to see that the same positions I defended 14 years ago with Baldur's Gate still exist. I was that guy saying "let the writer's do what they want to do" and "of course there's more romances for men... men are the primary market!" I think those were mostly on the old interplay boards so I don't think I can dig them up, but they were definitely there! I didn't really understand why those perspectives had issues of self-fulfilling prophecies.
As for "the cost," well again speaking from my own experience, it's mostly the "I don't have a problem with this, and I have enough understanding about economics and opportunity costs that any time spent on This Thing That I Don't Think is an Issue™ is time not spent on something that I would like to see more of."
Allen, I sincerely thank you for taking the time and coming to talk to us about this. Reading your responses has been very heartening, and I've seen much of my own thoughts echoed in your posts.
Well thank you.
I'd blame my friend Rob, as well as a few others (but mostly Rob), since he was the friend that often brought up some stuff like this from time to time, and he'll vouch that I often asked him "well are you just making this a big deal because you're expecting this to be a big deal?" and other things like that. But by virtue of being my friend, I engaged in the conversations a bit more and from time to time things would happen and I'd start to notice when I wasn't around.
Working on DA2 was interesting too. When I first learned about the romances, I wasn't keen on it because I felt it took away from the characterization. But that, and talking with a lot of people whether here or in other places, and I think just that our games (and other games) start to have more content like this, it increasingly came away as "not that big of a deal after all" coupled with the realization that other people have different life experiences and that I have to be careful to not assume that what I being discussed is being brought up as though it is someone with my own world view. As such, the nature of their feature requests will have a different background of experiences leading up to them, and it's probably reasonable that I don't entirely relate to those perspectives since they aren't the ones I have had throughout my life. Which doesn't invalidate them.
I still make mistakes though, and I still get defensive when called out on it. 