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Do you want your PC to have a tragic background or happy?


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75 réponses à ce sujet

#1
Inprea

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As for me. I want my Qunari mage to have a background that's full of roses and sunshine. For me the tragic history has been overdone to the point that I avoid it whenever I can. One thing I loved about playing a mage warden is there is no big family treachery, no mother working in a slum and no mass murder of your entire family. After all the mage warden's family is never shown and unless I'm mistaken there is nothing that ever says what happened to her family. She always answered questions about her family in a positive light such when Morgan asks about her mother I chose. "I love her. What else would you like to know?" As far as I know there is nothing saying the mage's family aren't well to do farmers that own their own land that wrote to the Warden on a biweekly bases and sent her home made jam from time to time. Which is why I like to believe my mage warden was so friendly.

 

 



#2
Vearsin

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I kinda prefer the tragic backgrounds just because to me they give more to role play off of.  Its also the easiest way for me to get invested in my character right from the get go.  


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#3
BluuDuck

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I usually prefer the 'underdog' backgrounds; Mage, Elf, Castless etc. so I guess that comes under tragic.
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#4
The Spanish Inquisitor

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Its a common used trope that you have a nice and happy person than something tragic and personal happen to them and through this they become a different person agent of change. and this has been done so much, practically all of the origins in DA O involved personal tragedy and so was Hawke's fleeing from the Darkspawn horde and and loosing a sibling so if I get to choose, I want to try one with Happy background who rose up or choose to become the Inquisitor and not was just placed in there.



#5
Cainhurst Crow

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Whatever qualifies for the background "Joined up in the war to make some money and got a lot more then they bargained for."

#6
Lorien19

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I'd prefer my characters background to not be entirely happy but not entirely tragic either,more like an everyday person that is used to their everyday routine no matter how hard/easy it is (depending on their race/class/status) and gets by.It makes the moment my characters are suddenly thrown to the wolves and are expected to survive and usually deal with a unworldly situation that threatens the lives of others as well,more interesting and intense imo...


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#7
Faerlyte

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The tragic background is somewhat over-utilized when it comes to heroes. It does provide a convenient instrument for driving a character to becoming something greater through personal struggle, but I don't think it's fair to insinuate that happy people can't also be driven to greatness as well. Any character can be interesting if written well. If being tragic was the only thing that made us interesting we'd be a pretty masochistic society indeed. 

 

I vote happy. Happy is good. 



#8
RynJ

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Well considering what position they end up in, I don't imagine our characters could have grown up in happy fun fluffy land sheltered from any sort of violence. They're fighters, after all!

 

That said, I hope the background isn't excessively tragic. I have my Cousland warden for that  :P



#9
Ap0crypha

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Hmm, let's see. My Dalish Warden's background went from tragic to more tragic when Merrill killed their entire clan, and everyone knows what happened to Hawke. And this isn't even counting all of Bioware's other games, particularly the Colonist/Sole Survivor combo from Mass Effect.

 

I think I'd like a happy background for once. No living on the run, no doomed hometown, no evil baby-eating deity of a father, just a happy little Tal'Vasoth family.



#10
Inprea

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Whatever qualifies for the background "Joined up in the war to make some money and got a lot more then they bargained for."

Well it could be the family business. Grandfather was a skilled mercenary and made enough money to buy his land. Daddy and Mommy met one another during some bloody work and found out they made a good team when killing people. So now they've passed on their skills to their child. It could be tradition. Once a child reaches the age of adulthood they join the armed forces to make themselves a small fortune they can use to begin their family in relative comfort. If they're really good at their job they can make a big fortune. Perhaps great grandma really helped set the family up with some fine weapons and armor that have been passed down the line.



#11
Inprea

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Well considering what position they end up in, I don't imagine our characters could have grown up in happy fun fluffy land sheltered from any sort of violence. They're fighters, after all!

 

That said, I hope the background isn't excessively tragic. I have my Cousland warden for that  :P

Happy doesn't have to mean delicate. Especially if your family believes the best way to protect you is to teach you how to stab the day lights out of your problems.



#12
Cainhurst Crow

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Well it could be the family business. Grandfather was a skilled mercenary and made enough money to buy his land. Daddy and Mommy met one another during some bloody work and found out they made a good team when killing people. So now they've passed on their skills to their child. It could be tradition. Once a child reaches the age of adulthood they join the armed forces to make themselves a small fortune they can use to begin their family in relative comfort. If they're really good at their job they can make a big fortune. Perhaps great grandma really helped set the family up with some fine weapons and armor that have been passed down the line.


Nah, it was really mostly about the money. Maybe a little about starting a family, depending on the playthrough, but mostly it started for the money.

Think Bronn or Davos Seaworth from Game of Thrones (A song of ice and fire).

#13
Knight of Dane

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I like both on occasion. My favorite Origin in the first game was Dwarf Noble, but not because of the title but more because of the ugly dwarven politics. I f'ing loved that, never knowing who was your friend or enemy.



#14
TheKomandorShepard

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To be honest i would prefer to set my background like in skyrim for example

 

-)i love my parents

-)i m an orphan

-)i hated my parents

 

so if someone wants tragic take dialogue option if someone prefers happy take another dialogue option.


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#15
Hanako Ikezawa

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To be honest i would prefer to set my background like in skyrim for example

 

-)i love my parents

-)i m an orphan

-)i hated my parents

 

so if someone wants tragic take dialogue option if someone prefers happy take another dialogue option.

I agree with this. Since it seems instead of Origins we are doing more the Mass Effect route, I'd like the option to choose certain things about your past.



#16
Inprea

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Nah, it was really mostly about the money. Maybe a little about starting a family, depending on the playthrough, but mostly it started for the money.

Think Bronn or Davos Seaworth from Game of Thrones (A song of ice and fire).

For some reason your statement made me think of the sniper from team fortress while speaking to his parents on the phone.

 

Dad I'm a sniper not a crazed murdered.

 

The difference is one is a career and the other is mental sickness!

 

Dad. Dad put mom on the phone.

 

Makes sense though. Just because you have a nurturing family doesn't mean you put a particularly high value on the life of others. Your outlook on like could be very pack like. There is the pack and everyone else is prey. On top of that you find out you're really good at killing people and there is good money in mercenary work. If you're okay with a high risk occupation it seems a reasonable choice.



#17
Mes

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Hmmmm interesting question. I think I prefer a tragic-ISH background. It's cool to see a character survive something horrible only to go on to do great things and remain level-headed (if not horribly sarcastic like my Hawke) throughout.

 

Though for Inquisition I suppose it would be nice to have an option of a happy background. Like an option for the Inquisitor to go back and visit his family whenever she wants. And it's just a cute little countryside house and can serve as a "camp" area for your party to relax in. :P And her parents fret over her and her companions like they're already part of the family, making for some hilariously awkward moments with the likes of Iron Bull and surly Cassandra. 

 

:P Okay, got carried away.


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#18
Nefla

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I think it will be left up to the imagination the way it is in TES games. I would prefer a backstory that a normal person would have:some tragedy but mostly normal stuff, ups and downs. Ex: A shopkeeper who was close to her grandfather who died of old age whenshe was a teenager but not before sharing his wisdom about life, etc...vs A sex slave who never really knew her father because he abandoned the PC right after murdering her mother in front of her at age 3 and then also killed everyone in their village. That way I feel like I can give them more human traits and flaws. Reactive attachment disorder, social anxiety, etc...caused by what would be considered mundane situations by game standards rather than just pulsing angst. 



#19
DRTJR

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I prefer the Conan motivation( in the books) where you left in search of adventure. that's it. It allows for the Hero to be more Heroic, he does not have to be anywhere, but here he is risking life and limb when he could just go home. That is true heroism, when it's being done solely because it is right. 


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#20
Shadow Fox

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I prefer the Conan motivation( in the books) where you left in search of adventure. that's it. It allows for the Hero to be more Heroic, he does not have to be anywhere, but here he is risking life and limb when he could just go home. That is true heroism, when it's being done solely because it is right. 

Sounds more like thrill seeking to me.



#21
KC_Prototype

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I kind of want a happy background, at least for one or two characters.



#22
Shadow Fox

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I honestly prefer blank slates like the Dragonborn,Fateless One and Orlesian Warden.



#23
Ap0crypha

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The Fateless One isn't so clean-slate. They were kinda implied to be crazy...and bloodthirsty :D

 

Yeah, yeah, I'm totally missing the point here. I just wanted to point that out.



#24
Vegeta 77

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I like a war hero background like shepard could have  


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#25
Divine Justinia V

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In Origins we all had a tragic/underdog back-story, and I think it worked because the whole "redemption" arc was the tone of the story itself - plus it was done tastefully. In DA2, I think it.. sort of got a little ridiculous. I liked it in the beginning but I mean, first your father is already dead, then your brother/sister died, then the surviving of the two dies/goes into an order/circle where they'll almost never be seen again (depending on the choice), and then, to top it off, your mother dies. It just got kind of repetitive for me.

I think Origins handled it way better and if that's the vibe they're trying to go for, I'd personally rather it be like DA:O rather than DA2.


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