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Is Asari Justicar a bad class?


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#226
MisterGunfighter

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Needs a best dodge thread

 

Great idea.  Will someone start a thread?

 

I agree with TheNightSlasher on the Fury's dodge.  I think she's move to my #1 adept spot* if she had a roll dodge.

 

*Collector doesn't count because I play this character as an Adept Soldier.



#227
Ribosome

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Could just necro one. ^_^
 

 

Mod01 will have anyone who commits such a heinous act immediately drawn and quartered



#228
N7 Tigger

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Possibly my all-time favorite character. I think she was the most under-rated character in the game before the Huntress came along. I skip Pull and use her like a Biotic Soldier. Just carry an Acolyte with ULM for shields.

 

-She gets 990 Barriers and 40% damage reduction from Reave.

-Bubble primes, debuffs, damages and staggers enemies.

-Reave does 150% of it's listed damage to armor and 200% to barriers.

-Between Bubble and Reave everything you shoot will be primed. So use Warp Rounds IV and you basically double your gun's damage.

 

Trust me when I say a Banshee stopped in a Justicar Bubble, under three stacks of Reave getting shot with a Harrier with Warp Rounds IV is going to have a bad f*cking day.

 

tl;dr No, she's not.


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#229
NuclearTech76

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How can a situational power be excellent though? If you said pretty good, or okay, I would be inclined to agree. But excellent? Warp is an excellent power. PM, overload are. Pull? Nope.

 

My 2 cents ;)

IDK that I would call it an excellent power but it is an excellent power on this particular kit just for dealing with annoying **** quickly. 



#230
Sailears

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BiowareMod01 will have anyone who commits such a heinous act immediately drawn and quartered

 

I'm sure there must be something fairly recent.

 

I suppose we've had "best melee" again, so the cycle dictates it's time for the next "best dodge" thread. :P
 



#231
Deerber

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IDK that I would call it an excellent power but it is an excellent power on this particular kit just for dealing with annoying **** quickly.


That's not the power that's dealing with them, it's the acolyte ;)

#232
didacuscarr

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That's not the power that's dealing with them, it's the acolyte ;)

It's both together.
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#233
NuclearTech76

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That's not the power that's dealing with them, it's the acolyte ;)

Hunters and phantoms are still a PITA when unshielded/barriered. They don't shoot while pulled. Pull has to hit at the appropriate time or the phantom puts up the defense bubble or your face still gets a load of GPS though. 


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#234
Deerber

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It's both together.

Yes, but you can do the same, if not better, with like... 50% of the powers in the game? Something like that.

Don't get me wrong, pull *is* situationally useful. Heck I even give up the last rank of the passives to spec into it on the drelldept! But it is still a subpar power, no matter how you put it.

Not excellent by any means. Which is fine I mean, not all powers can be, and everyone uses a hyperbole from time to time. Still, I wanted to make it clear cause I would love if Bioware could do something to improve pull, or whatever similar power it will be for me4...

#235
Sailears

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Yes, but you can do the same, if not better, with like... 50% of the powers in the game? Something like that.

Don't get me wrong, pull *is* situationally useful. Heck I even give up the last rank of the passives to spec into it on the drelldept! But it is still a subpar power, no matter how you put it.

Not excellent by any means. Which is fine I mean, not all powers can be, and everyone uses a hyperbole from time to time. Still, I wanted to make it clear cause I would love if Bioware could do something to improve pull, or whatever similar power it will be for me4...

Better yet, just give us Lift back - with small changes so it's not completely overpowered.


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#236
Deerber

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Better yet, just give us Lift back - with small changes so it's not completely overpowered.


Yeah I do agree with you. However, it would be even better if they could do a whole restructure of the "powers can't affect protected enemies" thing. Make it work similar to ME1... They work, but less on more massive enemies. Also make protections add "mass's so that a protected, massive enemy won't be pulled for more than a small time frame - whatever seems balanced.

But the two of us could go on discussing this all day long, I know ;) Better not derail the thread any further :)
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#237
AnotherRho

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I agree: Pull would be less OP if only it could lift up or otherwise immobilize Primes and Brutes.



#238
Sir_Alan_

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No.

 

Concentrating on Pull is probably the main reason why you're not having a fun time. Reave and the Bubble is where it's. Bring along a decent weapon for in between cooldowns.


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#239
cronshaw

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Yes, but you can do the same, if not better, with like... 50% of the powers in the game? Something like that.

Don't get me wrong, pull *is* situationally useful. Heck I even give up the last rank of the passives to spec into it on the drelldept! But it is still a subpar power, no matter how you put it.

Not excellent by any means. Which is fine I mean, not all powers can be, and everyone uses a hyperbole from time to time. Still, I wanted to make it clear cause I would love if Bioware could do something to improve pull, or whatever similar power it will be for me4...

Don't you know by now Deerber, you can't say anything is bad on BSN.

If you do it means you need to L2play

People here would probably argue that a spoon is just as deadly as a submachine gun because a Navy Seal can kill someone with both



#240
ArcaptSSX

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While the Justicar seems to be a soldier more than the others, as shown by her 6a racial, or her higher shields, i actually like to play her as an almost pure biotic. My biggest issue with the kit lies in shield: while the other biotics can somewhat deal with shields (powerful BEs, no shield penalty on some powers), she can't, which is very much a problem against Geth Prime or Atlases. Or even the speed she can deal with shielded mooks.

The answer to that is either: high sustained dps gun (Wraith, Piranha, Lancer...), a shield-stripping weapon (Reegar, Acolyte, Super soaker Adas is too ineffective) or Phasic Rounds.

 

Since i wanted to max out power damage, am quite at ease with not having any additional survivability, find the gameplay with Acolyte/Reegar quite limited, and not fun in the slightest, it could only be Phasic Rounds for me.

It took some time for me to find an effective setup, but i really like and am now very effective, whichever the faction on gold/plat, with this build.:

 

- Reave is at the core of the gameplay since stacked Reaves deal very high damage to barriers/armor and good enough on health

- BEs complement Reave's damage when possible

- Charged Arc Pistol does enough damage per shot not to be impacted too much by armor, which Reave and/or BEs will deal with swiftly anyway

- Arc Pistol+Phasic Rounds 3 manage shields well enough.

- 6a racial+ULM'd Falcon is for those Dragoon-heavy waves when they come in packs, or if have to protect a position by slowing the enemy (a hack for instance), and not penalize me too much with the additional weight

- Pull is circumstancial, but i'd rather have it, and at lv.4, than not

 

My only problem is that i've eaten through my formerly big stock of Power amps III/IV, which i used to shun, but took a liking to, after i wanted to spare my Cyclonics. Other than that the only thing with this build is that it requires to accept not having much shields.



#241
Supremocognito

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Justicar is a fantastic kit and is a tank, i use a 66660 build or 66653 build usually.

I originally used a 66066 build with a mattock but with the arrival of the acolyte you could actually make the pull + reave combo effective.