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I love Dark-spawn, but they need to become more horrifying, not forgettable fodder.


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#76
werewoof

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i think darkspawn and other spooky enemies would be a lot scarier if less of them were shown. there's no suspense with the darkspawn, they're just right there really pumped to be in the game. the leadup to the broodmother was good and her appearance was pretty gruesome but a bit of a one trick pony after your first playthrough imo.

 

if bioware wants to do scary i doubt they can pull off gratuity, it's pretty rare that someone can make that work for me and it's got to be a special sort of bizarre i don't expect to see in a mainstream video game.

 

bioware's best bet imo is to go subtle. dark spaces, good atmosphere, things trailing you that you never quite see. lots left to the imagination. the threat coming less from how much blood and pointy teeth you can put on a thing and more in how you fight it. for instance, i am terrified of deep water. if bioware had us on a boat, say going to that veil tear we saw on the lake, and we had to fight a lake creature that we can't always see and that has a huge advantage being that it's in the water and all, that'd be pretty scary in my book. darkspawn in the deep roads? sort of played out. 

 

i can appreciate the new darkspawn on a design level as they certainly look a bit more stylized than origins' darkspawn but they're not really particularly frightening enemies.


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#77
Nyeredzi

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I agree on them getting rid of the armor from Origins. Creatures who run around in caves shouldn't have armor more intricate than armor nobles had. 

exactly

Spiders.

 

Oh god, spiders.

no, spiders are old, they should stay in their environment, not like in kirkwall were we even fought them in the city sewers, were people are also present



#78
Nyeredzi

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Solution: In dragon age Inquisition, a "deep-roads expedition" should be made like the Reaper Dialect mission, but even more harder, and scarier



#79
Medhia_Nox

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@Maria Caliban:  Didn't read through the entire thread, but what if - say - you were captured by Darkspawn, stripped of your equipment, dragged (literally) through the Deep Roads, beaten, tortured and then infected with the Blight and left alone to wander in the Deep Roads as your vision slowly begins to take on what a Darkspawn sees (which could be... anything really).  You "can" make it to the surface - but at what cost?  How would that even matter?  You get out - and the sun is a blinding, hateful thing... you hear whispers telling you to commit abominable acts.. mortals appear as twisted, offensive masses and you're character is wracked with pain that takes the form of steady health loss until you release the Blight from yourself into someone else... the pain subsides, but you know it'll be back.

 

I'm not saying this is what it's like for Darkspawn - or that you're not badass enough to find any of what I wrong just merely laughable from the safety of your computer chair - only that, I think it is a disservice to say that the Darkspawn are "just fodder" if you don't take the time to contemplate some of the lore around them.

 

Of course - I don't think any video game would ever dare threaten their precious snowflake players with such treatment - but the Broodmother scenario at least hints at what really makes the Darkspawn horrifying outside their evil horde status.



#80
Maria Caliban

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I've just invented a terrifying creature called the Goober.

The Goober sneaks into your bedroom at night and eats your feet off. Scared yet? I mean, I bet you're terrified because it's both having your home invaded and cannibalism.

Also, after the Goober leaves you footless, it infects you with a flesh eating bacteria. Now, I am SURE that you're cowering at the mere thought of it because simply telling you about the horrible things a completely made up creature does means it's scary. You may know that you're safe from it and that not a single, solitary person has ever been harmed but a Goober, but a dry recitation of its evilness ought to be enough to send you screaming from the room.

Alternatively, the Goober isn't frightening at all because telling you about a bunch of bad stuff it does is likely to cause no emotional reaction in you.

Horror games, films, and books are about mood and presentation. The Ocean Hotel in Vampire: The Masquerade cannot do any serious damage to your character, but is frightening to play though. A high dragon may be able to take your HP to 0, but you're more likely to feel excitement than fear.

No, telling me how scary something is doesn't actually make it scary.
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#81
DragonKingReborn

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Damn you Maria! Now I'm going to have nightmares about Goobers. And the Ocean Hotel. And Grouts mansion, as well, most likely, since I just finished that section again last night.

But yes, I doubt the Darkspawn were ever intended to be scary to the player. Off putting, maybe, but not scary. I firmly believe that if Mike/Mark want to scare us at any point in the DA series, they will be able to do so. Just not likely with Darkspawn.

#82
Dutchess

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The part leading up to the brood mother was well done to put one on edge the little poem you get.  They need a whole lot more of that, yeah mostly they are mook fodder but there are a lot of mook fodder in these games, templars, mages, bandits.

 

Brood mother just needed a hug.

 

hug_zps88a2242c.jpg



#83
Grieving Natashina

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I think some the things we'll be facing in Inquisition will be legitimately creepy with the new engine.  Darkspawn don't need to be scarier, as long as other mobs are worse.  That pretty graphics engine might just be the ticket.



#84
Dabrikishaw

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Well you've been making a lot of topics lately. Truth is, all mooks are forgettable.



#85
AppealToReason

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It bothers me from reading the books and the talk of the darkspawn skin being like black/brown/dark green/dark grey then all of a sudden they were basement dweller pale in DA2.

 

Also their teeth were too perfect.



#86
Uccio

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Darkspawn do have genitals. Hespit said that they violated female dwarfs while trying to make them broodmothers.

#87
Just My Moniker

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Darkspawn do have genitals. Hespit said that they violated female dwarfs while trying to make them broodmothers.

A permanent image has now been seared into my mind against my will


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#88
Nyeredzi

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A permanent image has now been seared into my mind against my will

good, my job is done



#89
Hanako Ikezawa

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Darkspawn do have genitals. Hespit said that they violated female dwarfs while trying to make them broodmothers.

Violate has many definitions and types. It doesn't automatically mean it was them being sexually violated.



#90
Hellion Rex

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Violate has many definitions and types. It doesn't automatically mean it was them being sexually violated.

Agreed. Doesn't it say that they feed the females flesh from people? Also they,"Seventh day, she grew as in her mouth they spew." That sounds like plenty of "violation" to me. It doesn't even have to be remotely sexual.



#91
Hellion Rex

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Darkspawn do have genitals. Hespit said that they violated female dwarfs while trying to make them broodmothers.

And pray tell, what proof do you have of "darkspawn genitals"? We only know that broodmothers have the capabilities to reproduce, and they are merely ghouls.



#92
AppealToReason

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:/


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#93
Just My Moniker

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Broodmothers have to be the creepiest part of the DA lore if you ask me.



#94
Uccio

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And pray tell, what proof do you have of "darkspawn genitals"? We only know that broodmothers have the capabilities to reproduce, and they are merely ghouls.

 

Dragon Age Origins, Hespith´s poem.



#95
renfrees

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Ugly is not scary, darkness and malice are scary. Being malevolent, is terrifying.

 

They are not malevolent. They are the definition of mindless horde.



#96
Uccio

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The best effect I got from darkspawn was when they were introduced in the battle of Ostagar. That mist and the whispering sound accompanied by the grinning and rotting darkspawn gave them a bit supernatural feeling. DA2 clownspawn just made me yawn. And the spiky armor was ridiculous. Whats with the Bio team and their love for spikes?? Ragtag makeshift armor (if any) should be what darkspawn wears.



#97
Jynxed_

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If they didn't have genitals, then why would they wear loincloths?

 

 

Because they like to be fashionable :3



#98
Jynxed_

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 Whats with the Bio team and their love for spikes??

Example A: Fenris's finger tips



#99
Jynxed_

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Broodmothers have to be the creepiest part of the DA lore if you ask me.

 

 

Darkspawn do have genitals.

funny-pictures-auto-Ctrl%2BAlt%2BDel-dra

I'm sorry, I had to


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#100
Guest_StreetMagic_*

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The best effect I got from darkspawn was when they were introduced in the battle of Ostagar. That mist and the whispering sound accompanied by the grinning and rotting darkspawn gave them a bit supernatural feeling. DA2 clowspawn just made me yawn. And the spiky armor was ridiculous. Whats with the Bio team and their love for spikes?? Ragtag makeshift armor (if any) should be what darkspawn wears.

 

They're not a ragtag type of army. It says their forges churn out non stop in the deep roads (from the description of the Forgemaster's maul). They're organized. I think especially so if under the control of an archdemon or someone like the Architect.

 

Funnily, there's an early trailer of that Ostagar battle, where that Hurlock in the gold plate is speaking, like a general. I guess they recycled the talking darkspawn idea for the Awakening minions though.