i think darkspawn and other spooky enemies would be a lot scarier if less of them were shown. there's no suspense with the darkspawn, they're just right there really pumped to be in the game. the leadup to the broodmother was good and her appearance was pretty gruesome but a bit of a one trick pony after your first playthrough imo.
if bioware wants to do scary i doubt they can pull off gratuity, it's pretty rare that someone can make that work for me and it's got to be a special sort of bizarre i don't expect to see in a mainstream video game.
bioware's best bet imo is to go subtle. dark spaces, good atmosphere, things trailing you that you never quite see. lots left to the imagination. the threat coming less from how much blood and pointy teeth you can put on a thing and more in how you fight it. for instance, i am terrified of deep water. if bioware had us on a boat, say going to that veil tear we saw on the lake, and we had to fight a lake creature that we can't always see and that has a huge advantage being that it's in the water and all, that'd be pretty scary in my book. darkspawn in the deep roads? sort of played out.
i can appreciate the new darkspawn on a design level as they certainly look a bit more stylized than origins' darkspawn but they're not really particularly frightening enemies.




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