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Make crafting stations for consumables accessible before a boss fight


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5 réponses à ce sujet

#1
kheldorin

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This is mostly for the first playthrough because usually in the second playthrough, I'll be prepared. It's annoying when I'm forced to choose between fighting an unexpected boss with limited resources or reloading several hours back to a point where I can backtrack to a crafting station. The game should allow for the option to reload prior to the boss fight and just backtrack to a nearby accessible crafting station so that I can re-rune or craft any needed consumables e.g poisons, potions, traps. It would also be helpful if enemies prior to the boss fight drop crafting resources that would be useful against the boss.

 

In Skyrim, multiple crafting stations are available in their dungeons. In Witcher, the game usually give the player hints on what to prepare whether through dialogue or buying books. It might be spoilerish I guess if the game designer wanted the boss to be a surprise. But they also allow the player to craft potions at any place where it's safe to meditate.


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#2
Mirrman70

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part of being a successful dungeon delver is always being prepared.


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#3
AlanC9

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Yeah. Bad play is bad.



#4
Mockingword

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It'll be like save points in Final Fantasy. Whenever I see one, I'll be like "Oh ****, here comes the boss fiiiiiiiiiiiiight!"

 

So yeah, I'm fine with this, although I imagine it'll be a little weird to see random crafting stations dotting the wilderness. XD



#5
kheldorin

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Yeah. Bad play is bad.

Lots of players die in their first attempt at Dark Soul's bosses. That doesn't make it "bad play". Dark Souls actually encourages you to attempt the bosses multiple times and each time you learn more about the boss and die, you are brought back to the bonfire and given an opportunity to reconfigure your character. There's no need to reload because you can continue to learn and adjust. That's the beauty of Dark Soul's boss fighting mechanics.

 

In DA2, for example the Ancient Rock Wraith boss, there's no room for adjustment. Even after you've learned that the boss has lightning attacks and is weak to spirit and cold attacks, you can't do anything about it because you can't change your runes and you cannot backtrack. You have to reload prior to boss fight with essentially the same resources and setup. It makes learning pointless. It also makes runes-equipping less of a strategic choice since it's less reactive.

 

DA2 is a strategy RPG and in any strategy game you should be given the opportunity to adapt to the enemy and if done well like in Dark Souls, without having to reload.



#6
Realmzmaster

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The Rock Wraith boss does not need room for adjustment if you are playing on Normal IMHO. The party will not need the Lightning warding rune unless the level is hard or nightmare (The party may need them at those levels). The other option is to decrease the difficulty level which Dark Soul does not have. Dark Soul has to let you keep learning because it only has one difficulty level. In Dark Souls if the character is not allowed to go back and re-equip or make changes many gamers would give up in frustration. 

 

DA is more than a strategy RPG. DA is a story driven strategy rpg it makes no sense to have crafting stations in the Deep Roads. In a thaig  or city it would make sense, but not in a tunnel network that just connects thiags or cities and most definitely not a vault. The Deeps Roads was ruled by the dwarves until the darkspawn. If there were crafting stations the dwarves would destroy them rather than let them fall into enemy hands.